private void CheckAllLevelsForErrors() { for (int i = 0; i < levelNames.Length; i++) { LevelData levelData = LoadLevel(i); levelData.CheckForError(levelNames[i]); } }
private void CheckAllLevelsForErrors() { for (int i = 0; i < levelNames.Length; i++) { LevelData levelData = LoadLevel(i); levelData.CheckForError(levelNames[i]); } }