Ejemplo n.º 1
0
    void PlayerMove(int x, int y)
    {
        //generate new level
        if (posX + x < 0 || posY + y < 0 || posX + x >= mapCols || posY + y >= mapRows)
        {
            if (posY + y < 0)
            {
                levelY -= 1;
                Teleport(posX, mapRows - (posY) - 1);
            }
            else if (posX + x < 0)
            {
                levelX -= 1;
                Teleport(mapCols - (posX) - 1, posY);
            }
            else if (posY + y >= mapRows)
            {
                levelY += 1;
                Teleport(posX, 0);
            }
            else if (posX + x >= mapCols)
            {
                levelX += 1;
                Teleport(0, posY);
            }
            camera.transform.position = new Vector3(transform.position.x, transform.position.y, camera.transform.position.z);
            levelControllerScript.GetLGScript().ChangeLevel(levelX, levelY);
            Debug.Log("Moving to level " + levelX + ", " + levelY);
        }
        else
        {
            Move(x, y);


            int elapsedTime = 100 * (100 / 20);
            foreach (GameObject npc in levelControllerScript.GetNpcList())
            {
                npc.GetComponent <LivingThingScript> ().GiveAp(elapsedTime, 100);
                npc.GetComponent <LivingThingScript> ().AIMove();
            }
        }
        if (cameraMode == CameraMode.locked)
        {
            camera.transform.position = new Vector3(transform.position.x, transform.position.y, camera.transform.position.z);
        }
    }