Ejemplo n.º 1
0
        private static void UpdateBeamStatus(LeblancSoulShackleMType beamType, Obj_AI_Base t, BuffInstance buffInstance, float starTime, float EndTime)
        {
            if (!DrawRObject && !DrawRObject)
            {
                return;
            }

            if (DrawWObject)
            {
                if (beamType == LeblancSoulShackleMType.FromE)
                {
                    if (LeblancSoulShackle.EndTime < Game.Time || buffInstance.EndTime > LeblancSoulShackle.EndTime)
                    {
                        LeblancSoulShackle.Object    = t;
                        LeblancSoulShackle.StartTime = buffInstance.StartTime;
                        LeblancSoulShackle.EndTime   = (float)(buffInstance.EndTime + 0.3);
                    }
                }
            }

            if (DrawRObject)
            {
                if (beamType == LeblancSoulShackleMType.FromR)
                {
                    if (LeblancSoulShackleM.EndTime < Game.Time || buffInstance.EndTime > LeblancSoulShackleM.EndTime)
                    {
                        LeblancSoulShackleM.Object    = t;
                        LeblancSoulShackleM.StartTime = buffInstance.StartTime;
                        LeblancSoulShackleM.EndTime   = (float)(buffInstance.EndTime + 0.3);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        private static void UpdateBeamStatus(LeblancSoulShackleMType beamType, Obj_AI_Base t, BuffInstance buffInstance, float starTime, float EndTime)
        {
            if (!DrawRObject && !DrawRObject)
            {
                return;
            }

            if (DrawWObject)
            {
                if (beamType == LeblancSoulShackleMType.FromE)
                {
                    if (LeblancSoulShackle.EndTime < Game.Time || buffInstance.EndTime > LeblancSoulShackle.EndTime)
                    {
                        LeblancSoulShackle.Object = t;
                        LeblancSoulShackle.StartTime = buffInstance.StartTime;
                        LeblancSoulShackle.EndTime = (float) (buffInstance.EndTime + 0.3);
                    }
                }
            }

            if (DrawRObject)
            {
                if (beamType == LeblancSoulShackleMType.FromR)
                {
                    if (LeblancSoulShackleM.EndTime < Game.Time || buffInstance.EndTime > LeblancSoulShackleM.EndTime)
                    {
                        LeblancSoulShackleM.Object = t;
                        LeblancSoulShackleM.StartTime = buffInstance.StartTime;
                        LeblancSoulShackleM.EndTime = (float) (buffInstance.EndTime + 0.3);
                    }
                }
            }
        }