private static void UpdateBeamStatus(LeblancSoulShackleMType beamType, Obj_AI_Base t, BuffInstance buffInstance, float starTime, float EndTime) { if (!DrawRObject && !DrawRObject) { return; } if (DrawWObject) { if (beamType == LeblancSoulShackleMType.FromE) { if (LeblancSoulShackle.EndTime < Game.Time || buffInstance.EndTime > LeblancSoulShackle.EndTime) { LeblancSoulShackle.Object = t; LeblancSoulShackle.StartTime = buffInstance.StartTime; LeblancSoulShackle.EndTime = (float)(buffInstance.EndTime + 0.3); } } } if (DrawRObject) { if (beamType == LeblancSoulShackleMType.FromR) { if (LeblancSoulShackleM.EndTime < Game.Time || buffInstance.EndTime > LeblancSoulShackleM.EndTime) { LeblancSoulShackleM.Object = t; LeblancSoulShackleM.StartTime = buffInstance.StartTime; LeblancSoulShackleM.EndTime = (float)(buffInstance.EndTime + 0.3); } } } }
private static void UpdateBeamStatus(LeblancSoulShackleMType beamType, Obj_AI_Base t, BuffInstance buffInstance, float starTime, float EndTime) { if (!DrawRObject && !DrawRObject) { return; } if (DrawWObject) { if (beamType == LeblancSoulShackleMType.FromE) { if (LeblancSoulShackle.EndTime < Game.Time || buffInstance.EndTime > LeblancSoulShackle.EndTime) { LeblancSoulShackle.Object = t; LeblancSoulShackle.StartTime = buffInstance.StartTime; LeblancSoulShackle.EndTime = (float) (buffInstance.EndTime + 0.3); } } } if (DrawRObject) { if (beamType == LeblancSoulShackleMType.FromR) { if (LeblancSoulShackleM.EndTime < Game.Time || buffInstance.EndTime > LeblancSoulShackleM.EndTime) { LeblancSoulShackleM.Object = t; LeblancSoulShackleM.StartTime = buffInstance.StartTime; LeblancSoulShackleM.EndTime = (float) (buffInstance.EndTime + 0.3); } } } }