// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("MainCamera"); transform.parent = player.transform; Physics.IgnoreCollision(player.transform.parent.GetComponent <Collider>(), GetComponent <Collider>()); orbScript = player.GetComponent <LaunchOrb>(); }
// Use this for initialization void Start() { transform.parent = null; orbTF = GameObject.Find("Orb").transform; orb = GameObject.Find("Player").GetComponent <LaunchOrb>(); wispP = GameObject.Find("Indicator wisps").GetComponent <ParticleSystem>(); }
// Use this for initialization void Start() { audioSource = GetComponent <AudioSource>(); launchOrb = GameObject.Find("Player").GetComponent <LaunchOrb>(); cam = GameObject.FindGameObjectWithTag("MainCamera"); transform.parent = cam.transform; orbP = GameObject.Find("OrbParticle"); Physics.IgnoreCollision(GameObject.Find("Player").GetComponent <Collider>(), GetComponent <Collider>()); // Orb ignores player collision decal = GameObject.Find("OrbDecal"); }