Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     Play_Man   = FindObjectOfType <PlayerManager>();
     Latch_Man  = FindObjectOfType <LatchMovement>();
     Play_Con   = FindObjectOfType <PlayerController>();
     Play_Stats = FindObjectOfType <PlayerStats>();
     UI_Man     = GetComponent <UIManager>();
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     LatchMove       = GetComponent <LatchMovement>();
     PlayCon         = GetComponent <PlayerController>();
     PlayStat        = GetComponent <PlayerStats>();
     Player_Anim     = GetComponent <Animator>();
     WallLatched     = false;
     RoofLatched     = false;
     CreatureLatched = false;
     UnlatchPls      = false;
     Player_Collider = GetComponent <Collider2D>();
     rigBod          = GetComponent <Rigidbody2D>();
     health          = PlayStat.CheckStats.player_HP;
 }