private void moveToTarget()
        {
            float   sine         = (float)Math.Sin(sineWave) * 4f;
            Vector2 displacement = Calc.YoYo(Ease.QuadIn(dashEase)) * dashDirection * 8f;

            for (int i = 0; i < 2; i++)
            {
                foreach (KeyValuePair <Platform, Vector2> move in moves)
                {
                    Platform platform  = move.Key;
                    bool     hasPlayer = false;
                    JumpThru jumpThru  = platform as JumpThru;
                    Solid    solid     = platform as Solid;
                    if ((jumpThru != null && jumpThru.HasRider()) || (solid?.HasRider() ?? false))
                    {
                        hasPlayer = true;
                    }
                    if ((hasPlayer || i != 0) && (!hasPlayer || i != 1))
                    {
                        Vector2 value = move.Value;
                        float   yMove = MathHelper.Lerp(value.Y, value.Y + 12f, Ease.SineInOut(yLerp)) + sine;
                        platform.MoveToY(yMove + displacement.Y);
                        platform.MoveToX(value.X + displacement.X);
                    }
                }
            }
        }
        private void MoveToTarget()
        {
            float   sine   = (float)Math.Sin(sineWave) * 4f;
            Vector2 vector = Calc.YoYo(Ease.QuadIn(dashEase)) * dashDirection * 8f;

            for (int i = 0; i < 2; i++)
            {
                foreach (KeyValuePair <Platform, Vector2> keyValuePair in Moves)
                {
                    Platform key      = keyValuePair.Key;
                    bool     hasRider = false;
                    JumpThru jumpThru = key as JumpThru;
                    Solid    solid    = key as Solid;
                    if ((jumpThru != null && jumpThru.HasRider()) || (solid != null && solid.HasRider()))
                    {
                        hasRider = true;
                    }

                    if ((hasRider || i != 0) && (!hasRider || i != 1))
                    {
                        Vector2 value = keyValuePair.Value;
                        float   num2  = MathHelper.Lerp(value.Y, value.Y + 12f, Ease.SineInOut(yLerp)) + sine;
                        key.MoveToY(num2 + vector.Y);
                        key.MoveToX(value.X + vector.X);
                    }
                }
            }
        }