private void MoveToTarget() { float sine = (float)Math.Sin(sineWave) * 4f; Vector2 vector = Calc.YoYo(Ease.QuadIn(dashEase)) * dashDirection * 8f; for (int i = 0; i < 2; i++) { foreach (KeyValuePair <Platform, Vector2> keyValuePair in Moves) { Platform key = keyValuePair.Key; bool hasRider = false; JumpThru jumpThru = key as JumpThru; Solid solid = key as Solid; if ((jumpThru != null && jumpThru.HasRider()) || (solid != null && solid.HasRider())) { hasRider = true; } if ((hasRider || i != 0) && (!hasRider || i != 1)) { Vector2 value = keyValuePair.Value; float num2 = MathHelper.Lerp(value.Y, value.Y + 12f, Ease.SineInOut(yLerp)) + sine; key.MoveToY(num2 + vector.Y); key.MoveToX(value.X + vector.X); } } } }
private void moveToTarget() { float sine = (float)Math.Sin(sineWave) * 4f; Vector2 displacement = Calc.YoYo(Ease.QuadIn(dashEase)) * dashDirection * 8f; for (int i = 0; i < 2; i++) { foreach (KeyValuePair <Platform, Vector2> move in moves) { Platform platform = move.Key; bool hasPlayer = false; JumpThru jumpThru = platform as JumpThru; Solid solid = platform as Solid; if ((jumpThru != null && jumpThru.HasRider()) || (solid?.HasRider() ?? false)) { hasPlayer = true; } if ((hasPlayer || i != 0) && (!hasPlayer || i != 1)) { Vector2 value = move.Value; float yMove = MathHelper.Lerp(value.Y, value.Y + 12f, Ease.SineInOut(yLerp)) + sine; platform.MoveToY(yMove + displacement.Y); platform.MoveToX(value.X + displacement.X); } } } }
private bool IsRiding(JumpThru jumpThru) { if (direction != 0) { return(false); } return(base.CollideCheck(jumpThru, base.Position + Vector2.UnitY)); }
protected virtual bool IsRiding(JumpThru jumpThru) { if (Direction != 0) { return(false); } return(CollideCheck(jumpThru, Position + Vector2.UnitY)); }
private void AddJumpThru(JumpThru jp) { Jumpthrus.Add(jp); foreach (GroupedFallingBlock entity in Scene.Tracker.GetEntities <GroupedFallingBlock>()) { if (!entity.HasGroup && entity._tileType == _tileType && Scene.CollideCheck(new Rectangle((int)jp.X - 1, (int)jp.Y, (int)jp.Width + 2, (int)jp.Height), entity)) { AddToGroupAndFindChildren(entity); } } }
private void addJumpThru(JumpThru jp) { jp.OnDashCollide = onDash; jumpthrus.Add(jp); moves.Add(jp, jp.Position); foreach (FloatySpaceBlockWithAttachedSidewaysJumpthruSupport block in Scene.Tracker.GetEntities <FloatySpaceBlockWithAttachedSidewaysJumpthruSupport>()) { if (!block.HasGroup && block.tileType == tileType && Scene.CollideCheck(new Rectangle((int)jp.X - 1, (int)jp.Y, (int)jp.Width + 2, (int)jp.Height), block)) { addToGroupAndFindChildren(block); } } }
private bool IsRiding(JumpThru jumpThru) { return(direction == Directions.Up && CollideCheck(jumpThru, Position + Vector2.UnitY)); }
public static int RedDashUpdate() { Player player = FrostModule.StateGetPlayer(); DynData <Player> data = new DynData <Player>(player); data["StartedDashing"] = false; bool ch9hub = false;//this.LastBooster != null && this.LastBooster.Ch9HubTransition; data["gliderBoostTimer"] = 0.05f; if (player.CanDash) { GenericCustomBooster booster = null; foreach (GenericCustomBooster b in player.Scene.Tracker.GetEntities <GenericCustomBooster>()) { if (b.BoostingPlayer) { booster = b; break; } } booster.BoostingPlayer = false; return(player.StartDash()); } if (player.DashDir.Y == 0f) { foreach (Entity entity in player.Scene.Tracker.GetEntities <JumpThru>()) { JumpThru jumpThru = (JumpThru)entity; if (player.CollideCheck(jumpThru) && player.Bottom - jumpThru.Top <= 6f) { player.MoveVExact((int)(jumpThru.Top - player.Bottom), null, null); } } if (player.CanUnDuck && Input.Jump.Pressed && data.Get <float>("jumpGraceTimer") > 0f && !ch9hub) { //player.SuperJump(); Player_SuperJump.Invoke(player, null); return(0); } } if (!ch9hub) { if (data.Get <bool>("SuperWallJumpAngleCheck")) { if (Input.Jump.Pressed && player.CanUnDuck) { if ((bool)player_WallJumpCheck.Invoke(player, new object[] { 1 })) { Player_SuperWallJump.Invoke(player, new object[] { -1 }); return(0); } if ((bool)player_WallJumpCheck.Invoke(player, new object[] { -1 })) { Player_SuperWallJump.Invoke(player, new object[] { 1 }); return(0); } } } else if (Input.Jump.Pressed && player.CanUnDuck) { if ((bool)player_WallJumpCheck.Invoke(player, new object[] { 1 })) { if (player.Facing == Facings.Right && Input.Grab.Check && player.Stamina > 0f && player.Holding == null && !ClimbBlocker.Check(player.Scene, player, player.Position + Vector2.UnitX * 3f)) { Player_ClimbJump.Invoke(player, null); } else { player_WallJump.Invoke(player, new object[] { -1 }); } return(0); } if ((bool)player_WallJumpCheck.Invoke(player, new object[] { -1 })) { if (player.Facing == Facings.Left && Input.Grab.Check && player.Stamina > 0f && player.Holding == null && !ClimbBlocker.Check(player.Scene, player, player.Position + Vector2.UnitX * -3f)) { Player_ClimbJump.Invoke(player, null); } else { player_WallJump.Invoke(player, new object[] { 1 }); } return(0); } } } return(CustomRedBoostState);//5; }
public override bool IsRiding(JumpThru jumpThru) { return(false); }
private void OverlayEntities(MapElement entities, Bitmap map, VirtualMap <char> solids, bool background) { CassetteBlock.Blocks.Clear(); using (Graphics g = Graphics.FromImage(map)) { List <Entity> ents = new List <Entity>(); for (int i = entities.Children.Count - 1; i >= 0; i--) { MapElement child = entities.Children[i]; Entity entity = null; if (child.Name.IndexOf("spikes", StringComparison.OrdinalIgnoreCase) == 0) { entity = background ? Spikes.FromElement(child) : null; } else if (child.Name.IndexOf("triggerSpikes", StringComparison.OrdinalIgnoreCase) == 0) { entity = background ? TriggerSpikes.FromElement(child) : null; } else if (child.Name.IndexOf("strawberry", StringComparison.OrdinalIgnoreCase) == 0) { entity = background ? Strawberry.FromElement(child) : null; } else if (child.Name.Equals("goldenBerry", StringComparison.OrdinalIgnoreCase)) { entity = background ? Strawberry.FromElement(child) : null; } else if (child.Name.Equals("redBlocks", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterBlock.FromElement(child) : null; } else if (child.Name.Equals("greenBlocks", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterBlock.FromElement(child) : null; } else if (child.Name.Equals("yellowBlocks", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterBlock.FromElement(child) : null; } else if (child.Name.Equals("clutterCabinet", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterCabinet.FromElement(child) : null; } else if (child.Name.Equals("introCar", StringComparison.OrdinalIgnoreCase)) { entity = background ? IntroCar.FromElement(child) : null; } else if (child.Name.Equals("clothesLine", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClothesLine.FromElement(child) : null; } else if (child.Name.Equals("colorSwitch", StringComparison.OrdinalIgnoreCase)) { entity = background ? ColorSwitch.FromElement(child) : null; } else if (child.Name.Equals("memorialTextController", StringComparison.OrdinalIgnoreCase)) { entity = background ? Strawberry.FromElement(child) : null; } else if (child.Name.Equals("bonfire", StringComparison.OrdinalIgnoreCase)) { entity = background ? Bonfire.FromElement(child) : null; } else if (child.Name.Equals("trapDoor", StringComparison.OrdinalIgnoreCase)) { entity = background ? TrapDoor.FromElement(child) : null; } else if (child.Name.Equals("movingPlatform", StringComparison.OrdinalIgnoreCase)) { entity = background ? MovingPlatform.FromElement(child) : null; } else if (child.Name.Equals("sinkingPlatform", StringComparison.OrdinalIgnoreCase)) { entity = background ? SinkingPlatform.FromElement(child) : null; } else if (child.Name.Equals("clutterDoor", StringComparison.OrdinalIgnoreCase)) { entity = background ? ClutterDoor.FromElement(child) : null; } else if (child.Name.Equals("bridge", StringComparison.OrdinalIgnoreCase)) { entity = background ? Bridge.FromElement(child) : null; } else if (child.Name.Equals("bridgeFixed", StringComparison.OrdinalIgnoreCase)) { entity = background ? BridgeFixed.FromElement(child) : null; } else if (child.Name.Equals("jumpThru", StringComparison.OrdinalIgnoreCase)) { entity = background ? JumpThru.FromElement(child) : null; } else if (child.Name.Equals("door", StringComparison.OrdinalIgnoreCase)) { entity = background ? Door.FromElement(child) : null; } else if (child.Name.Equals("blockField", StringComparison.OrdinalIgnoreCase)) { entity = background ? BlockField.FromElement(child) : null; } else if (child.Name.Equals("lamp", StringComparison.OrdinalIgnoreCase)) { entity = background ? Lamp.FromElement(child) : null; } else if (child.Name.Equals("hahaha", StringComparison.OrdinalIgnoreCase)) { entity = background ? Haha.FromElement(child) : null; } else if (child.Name.Equals("waterFall", StringComparison.OrdinalIgnoreCase)) { entity = background ? WaterFall.FromElement(child) : null; } else if (child.Name.Equals("water", StringComparison.OrdinalIgnoreCase)) { entity = background ? Water.FromElement(child) : null; } else if (child.Name.Equals("key", StringComparison.OrdinalIgnoreCase)) { entity = background ? Key.FromElement(child) : null; } else if (child.Name.Equals("resortLantern", StringComparison.OrdinalIgnoreCase)) { entity = background ? ResortLantern.FromElement(child) : null; } else if (child.Name.Equals("bird", StringComparison.OrdinalIgnoreCase)) { entity = background ? Bird.FromElement(child) : null; } else if (child.Name.Equals("memorial", StringComparison.OrdinalIgnoreCase)) { entity = background ? Memorial.FromElement(child) : null; } else if (child.Name.Equals("player", StringComparison.OrdinalIgnoreCase)) { entity = background ? PlayerSpawn.FromElement(child) : null; } else if (child.Name.Equals("zipMover", StringComparison.OrdinalIgnoreCase)) { entity = background ? ZipMover.FromElement(child) : null; } else if (child.Name.Equals("wire", StringComparison.OrdinalIgnoreCase)) { entity = background ? Wire.FromElement(child) : null; } else if (child.Name.Equals("crumbleBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? CrumbleBlock.FromElement(child) : null; } else if (child.Name.Equals("refill", StringComparison.OrdinalIgnoreCase)) { entity = background ? Refill.FromElement(child) : null; } else if (child.Name.Equals("spring", StringComparison.OrdinalIgnoreCase)) { entity = background ? Spring.FromElement(child) : null; } else if (child.Name.Equals("fakeWall", StringComparison.OrdinalIgnoreCase)) { entity = background ? FakeWall.FromElement(child) : null; } else if (child.Name.Equals("exitBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? FakeWall.FromElement(child) : null; } else if (child.Name.Equals("lightBeam", StringComparison.OrdinalIgnoreCase)) { entity = background ? LightBeam.FromElement(child) : null; } else if (child.Name.Equals("cobweb", StringComparison.OrdinalIgnoreCase)) { entity = background ? Cobweb.FromElement(child) : null; } else if (child.Name.Equals("cassette", StringComparison.OrdinalIgnoreCase)) { entity = background ? Cassette.FromElement(child) : null; } else if (child.Name.Equals("flutterBird", StringComparison.OrdinalIgnoreCase)) { entity = background ? FlutterBird.FromElement(child) : null; } else if (child.Name.Equals("checkpoint", StringComparison.OrdinalIgnoreCase)) { entity = background ? Checkpoint.FromElement(child) : null; } else if (child.Name.Equals("fallingBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? FallingBlock.FromElement(child) : null; } else if (child.Name.Equals("introCrusher", StringComparison.OrdinalIgnoreCase)) { entity = background ? FallingBlock.FromElement(child) : null; } else if (child.Name.Equals("cassetteBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? CassetteBlock.FromElement(child) : null; } else if (child.Name.Equals("dashBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? DashBlock.FromElement(child) : null; } else if (child.Name.Equals("coverupWall", StringComparison.OrdinalIgnoreCase)) { entity = background ? CoverupWall.FromElement(child) : null; } else if (child.Name.Equals("npc", StringComparison.OrdinalIgnoreCase)) { entity = background ? NPC.FromElement(child) : null; } else if (child.Name.Equals("birdForsakenCityGem", StringComparison.OrdinalIgnoreCase)) { entity = background ? ForsakenCityGem.FromElement(child) : null; } else if (child.Name.Equals("soundSource", StringComparison.OrdinalIgnoreCase)) { entity = background ? SoundSource.FromElement(child) : null; } else if (child.Name.Equals("friendlyGhost", StringComparison.OrdinalIgnoreCase)) { entity = background ? FriendlyGhost.FromElement(child) : null; } else if (child.Name.Equals("floatingDebris", StringComparison.OrdinalIgnoreCase)) { entity = background ? FloatingDebris.FromElement(child) : null; } else if (child.Name.Equals("hangingLamp", StringComparison.OrdinalIgnoreCase)) { entity = background ? HangingLamp.FromElement(child) : null; } else if (child.Name.Equals("lockBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? LockBlock.FromElement(child) : null; } else if (child.Name.Equals("heartGem", StringComparison.OrdinalIgnoreCase)) { entity = background ? HeartGem.FromElement(child) : null; } else if (child.Name.Equals("blackGem", StringComparison.OrdinalIgnoreCase)) { entity = background ? HeartGem.FromElement(child) : null; } else if (child.Name.Equals("dreamMirror", StringComparison.OrdinalIgnoreCase)) { entity = background ? DreamMirror.FromElement(child) : null; } else if (child.Name.Equals("darkChaser", StringComparison.OrdinalIgnoreCase)) { entity = background ? DarkChaser.FromElement(child) : null; } else if (child.Name.Equals("dreamBlock", StringComparison.OrdinalIgnoreCase)) { entity = background ? DreamBlock.FromElement(child) : null; } else if (child.Name.Equals("touchSwitch", StringComparison.OrdinalIgnoreCase)) { entity = background ? TouchSwitch.FromElement(child) : null; } else if (child.Name.Equals("switchGate", StringComparison.OrdinalIgnoreCase)) { entity = background ? SwitchGate.FromElement(child) : null; } else if (child.Name.Equals("invisibleBarrier", StringComparison.OrdinalIgnoreCase)) { entity = background ? InvisibleBarrier.FromElement(child) : null; } else if (child.Name.Equals("payphone", StringComparison.OrdinalIgnoreCase)) { entity = background ? Payphone.FromElement(child) : null; } else if (child.Name.Equals("spinner", StringComparison.OrdinalIgnoreCase)) { entity = background ? Spinner.FromElement(child) : null; } else if (child.Name.Equals("rotateSpinner", StringComparison.OrdinalIgnoreCase)) { entity = background ? RotateSpinner.FromElement(child) : null; } else if (child.Name.Equals("trackSpinner", StringComparison.OrdinalIgnoreCase)) { entity = background ? TrackSpinner.FromElement(child) : null; } else if (child.Name.Equals("towerViewer", StringComparison.OrdinalIgnoreCase)) { entity = background ? TowerViewer.FromElement(child) : null; } else if (child.Name.Equals("foregroundDebris", StringComparison.OrdinalIgnoreCase)) { entity = !background?ForegroundDebris.FromElement(child) : null; } else if (background) { Console.WriteLine(child.Name); } if (entity != null) { ents.Add(entity); } } ents.Sort(delegate(Entity one, Entity two) { int comp = two.Depth.CompareTo(one.Depth); return(comp == 0 ? one.ID.CompareTo(two.ID) : comp); }); for (int i = 0; i < ents.Count; i++) { Entity entity = ents[i]; entity.Render(g, solids); } } }
private static bool onJumpthruHasPlayerRider(On.Celeste.JumpThru.orig_HasPlayerRider orig, JumpThru self) { if (self is UpsideDownJumpThru) { // upside-down jumpthrus never have a player rider because... well, they're upside-down. return(false); } return(orig(self)); }