Ejemplo n.º 1
0
        public virtual ActionResult SelfCast(int itemId)
        {
            var myMembershipId = User.Identity.GetUserId();
            var me             = PlayerProcedures.GetPlayerFromMembership(myMembershipId);

            var item = ItemProcedures.GetItemViewModel(itemId);

            // assert player does own this
            if (item.dbItem.OwnerId != me.Id)
            {
                TempData["Error"] = "You don't own that item.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert that it is equipped
            if (!item.dbItem.IsEquipped)
            {
                TempData["Error"] = "You cannot use an item you do not have equipped.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert this item is a transmog
            if (item.dbItem.ItemSourceId != ItemStatics.AutoTransmogItemSourceId)
            {
                TempData["Error"] = "You cannot change form with that item.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert player has not already used an item this turn
            if (me.ItemsUsedThisTurn >= PvPStatics.MaxItemUsesPerUpdate)
            {
                TempData["Error"]    = "You've already used an item this turn.";
                TempData["SubError"] = "You will be able to use another consumable type item next turn.";
                return(RedirectToAction(MVC.Item.MyInventory()));
            }

            // assert that this player is not in a duel
            if (me.InDuel > 0)
            {
                TempData["Error"] = "You must finish your duel before you use this item.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert that this player is not in a quest
            if (me.InQuest > 0)
            {
                TempData["Error"] = "You must finish your quest before you use this item.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            var model = new SelfCastViewModel
            {
                ItemId = itemId,
                Skills = DomainRegistry.Repository.Find(new GetSkillsOwnedByPlayer {
                    playerId = me.Id
                }).Where(s => s.SkillSource.MobilityType == PvPStatics.MobilityFull)
            };

            return(View(MVC.Item.Views.SelfCast, model));
        }
Ejemplo n.º 2
0
        public virtual ActionResult ReadSkillBook(int id)
        {
            var myMembershipId = User.Identity.GetUserId();
            var me             = PlayerProcedures.GetPlayerFromMembership(myMembershipId);

            // assert player is animate
            if (me.Mobility != PvPStatics.MobilityFull)
            {
                TempData["Error"] = "This curse is too strong to be lifted.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert player has not already used an item this turn
            if (me.ItemsUsedThisTurn >= PvPStatics.MaxItemUsesPerUpdate)
            {
                TempData["Error"]    = "You've already used an item this turn.";
                TempData["SubError"] = "You will be able to use another consumable next turn.";
                return(RedirectToAction(MVC.Item.MyInventory()));
            }

            var book = ItemProcedures.GetItemViewModel(id);

            // assert player owns this book
            if (book.dbItem.OwnerId != me.Id)
            {
                TempData["Error"] = "You do not own this book.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // make sure that this is actually a book
            if (book.Item.ConsumableSubItemType != (int)ItemStatics.ConsumableSubItemTypes.Tome)
            {
                TempData["Error"]    = "You can't read that item!";
                TempData["SubError"] = "It's not a book.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert player hasn't already read this book
            if (ItemProcedures.PlayerHasReadBook(me, book.dbItem.ItemSourceId))
            {
                TempData["Error"]    = "You have already absorbed the knowledge from this book and can learn nothing more from it.";
                TempData["SubError"] = "Perhaps a friend could use this tome more than you right now.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            ItemProcedures.DeleteItem(book.dbItem.Id);
            ItemProcedures.AddBookReading(me, book.dbItem.ItemSourceId);
            PlayerProcedures.GiveXP(me, 35);
            PlayerProcedures.AddItemUses(me.Id, 1);

            StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__LoreBooksRead, 1);

            TempData["Result"] = "You read your copy of " + book.Item.FriendlyName + ", absorbing its knowledge for 35 XP.  The tome slips into thin air so it can provide its knowledge to another mage in a different time and place.";
            return(RedirectToAction(MVC.PvP.Play()));
        }
Ejemplo n.º 3
0
        public virtual ActionResult SelfCastSend(int itemId, int skillSourceId)
        {
            var myMembershipId = User.Identity.GetUserId();
            var me             = PlayerProcedures.GetPlayerFromMembership(myMembershipId);

            // assert player is animate
            if (me.Mobility != PvPStatics.MobilityFull)
            {
                TempData["Error"] = "You must be animate in order to use this.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert that this player is not in a duel
            if (me.InDuel > 0)
            {
                TempData["Error"] = "You must finish your duel before you use this item.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert that this player is not in a quest
            if (me.InQuest > 0)
            {
                TempData["Error"] = "You must finish your quest before you use this item.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert player has not already used an item this turn
            if (me.ItemsUsedThisTurn >= PvPStatics.MaxItemUsesPerUpdate)
            {
                TempData["Error"]    = "You've already used an item this turn.";
                TempData["SubError"] = "You will be able to use another consumable type item next turn.";
                return(RedirectToAction(MVC.Item.MyInventory()));
            }

            var item = ItemProcedures.GetItemViewModel(itemId);

            // assert player does own this
            if (item.dbItem.OwnerId != me.Id)
            {
                TempData["Error"] = "You don't own that item.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert that it is equipped
            if (!item.dbItem.IsEquipped)
            {
                TempData["Error"] = "You cannot use an item you do not have equipped.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert this item is a transmog
            if (item.dbItem.ItemSourceId != ItemStatics.AutoTransmogItemSourceId)
            {
                TempData["Error"] = "You cannot change form with that item.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert player does own this skill
            var skill = SkillProcedures.GetSkillViewModel(skillSourceId, me.Id);

            if (skill == null)
            {
                TempData["Error"] = "You do not own this spell.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert desired form is animate
            if (skill.MobilityType != PvPStatics.MobilityFull)
            {
                TempData["Error"] = "The target form must be an animate form.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert player is not already in the form of the spell
            if (me.FormSourceId == skill.StaticSkill.FormSourceId)
            {
                TempData["Error"] = "You are already in the target form of that spell, so doing this would do you no good.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            PlayerProcedures.InstantChangeToForm(me, skill.StaticSkill.FormSourceId.Value);
            ItemProcedures.DeleteItem(itemId);

            PlayerProcedures.SetTimestampToNow(me);
            PlayerProcedures.AddItemUses(me.Id, 1);

            var form = FormStatics.GetForm(skill.StaticSkill.FormSourceId.Value);

            TempData["Result"] = "You use a " + item.Item.FriendlyName + ", your spell bouncing through the device for a second before getting flung back at you and hitting you square in the chest, instantly transforming you into a " + form.FriendlyName + "!";

            StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__TransmogsUsed, 1);

            return(RedirectToAction(MVC.PvP.Play()));
        }
Ejemplo n.º 4
0
        public virtual ActionResult RemoveCurseSend(int curseEffectSourceId, int id)
        {
            var myMembershipId = User.Identity.GetUserId();
            var me             = PlayerProcedures.GetPlayerFromMembership(myMembershipId);

            // assert player is animate
            if (me.Mobility != PvPStatics.MobilityFull)
            {
                TempData["Error"] = "You must be animate in order to use this.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert player has not already used an item this turn
            if (me.ItemsUsedThisTurn >= PvPStatics.MaxItemUsesPerUpdate)
            {
                TempData["Error"]    = "You've already used an item this turn.";
                TempData["SubError"] = "You will be able to use another consumable next turn.";
                return(RedirectToAction(MVC.Item.MyInventory()));
            }

            // assert player owns this item
            var itemToUse = ItemProcedures.GetItemViewModel(id);

            if (itemToUse == null || itemToUse.dbItem.OwnerId != me.Id)
            {
                TempData["Error"] = "You do not own the item needed to do this.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // assert that the item can remove curses and is not any old item
            if (itemToUse.dbItem.ItemSourceId != ItemStatics.CurseLifterItemSourceId && itemToUse.dbItem.ItemSourceId != ItemStatics.ButtPlugItemSourceId)
            {
                TempData["Error"] = "This item cannot remove curses.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            var curseToRemove = EffectStatics.GetDbStaticEffect(curseEffectSourceId);

            // assert this curse is removable
            if (!curseToRemove.IsRemovable)
            {
                TempData["Error"] = "This curse is too strong to be lifted.";
                return(RedirectToAction(MVC.PvP.Play()));
            }

            // back on your feet curse/buff -- just delete outright
            if (curseToRemove.Id == PvPStatics.Effect_BackOnYourFeetSourceId)
            {
                EffectProcedures.RemovePerkFromPlayer(curseToRemove.Id, me);
            }

            // regular curse; set duration to 0 but keep cooldown
            else
            {
                EffectProcedures.SetPerkDurationToZero(curseToRemove.Id, me);
            }

            // if the item is a consumable type, delete it.  Otherwise reset its cooldown
            if (itemToUse.Item.ItemType == PvPStatics.ItemType_Consumable)
            {
                ItemProcedures.DeleteItem(itemToUse.dbItem.Id);
            }
            // else if (itemToUse.Item.ItemType == PvPStatics.ItemType_Consumable_Reuseable)
            else
            {
                ItemProcedures.ResetUseCooldown(itemToUse);
            }

            PlayerProcedures.AddItemUses(me.Id, 1);

            var result = $"You have successfully removed the curse <b>{curseToRemove.FriendlyName}</b> from your body!";

            TempData["Result"] = result;

            var playerMessage = itemToUse.Item.UsageMessage_Player;

            if (string.IsNullOrEmpty(playerMessage))
            {
                PlayerLogProcedures.AddPlayerLog(me.Id, result, false);
            }
            else
            {
                PlayerLogProcedures.AddPlayerLog(me.Id, $"{playerMessage}<br />{result}", itemToUse.dbItem.FormerPlayerId != null);
            }

            if (itemToUse.dbItem.ItemSourceId == ItemStatics.ButtPlugItemSourceId && itemToUse.dbItem.FormerPlayerId != null)
            {
                var itemMessage = itemToUse.Item.UsageMessage_Item;
                var context     = $"Your owner just used you to remove the curse <b>{curseToRemove.FriendlyName}</b>! Doesn't that make you feel all warm and tingly?";
                itemMessage = string.IsNullOrEmpty(itemMessage) ? context : $"{itemMessage}<br />{context}";
                PlayerLogProcedures.AddPlayerLog((int)itemToUse.dbItem.FormerPlayerId, itemMessage, true);
            }

            return(RedirectToAction(MVC.PvP.Play()));
        }
Ejemplo n.º 5
0
        public static string GiveInanimateXP(string membershipId, bool isWhitelist)
        {
            IInanimateXPRepository inanimXpRepo = new EFInanimateXPRepository();
            IItemRepository        itemRep      = new EFItemRepository();

            // get the current level of this player based on what item they are
            var me = PlayerProcedures.GetPlayerFromMembership(membershipId);
            var inanimateMeHack = DomainRegistry.Repository.FindSingle(new GetItemByFormerPlayer {
                PlayerId = me.Id
            });
            var inanimateMe = itemRep.Items.FirstOrDefault(i => i.Id == inanimateMeHack.Id); // TODO: Replace with proper Command

            var currentGameTurn = PvPWorldStatProcedures.GetWorldTurnNumber();

            decimal xpGain = 0;

            // get the number of inanimate accounts under this IP
            IPlayerRepository playerRepo  = new EFPlayerRepository();
            decimal           playerCount = playerRepo.Players.Count(p => p.IpAddress == me.IpAddress && (p.Mobility == PvPStatics.MobilityInanimate || p.Mobility == PvPStatics.MobilityPet) && p.BotId == AIStatics.ActivePlayerBotId);

            if (playerCount == 0 || isWhitelist)
            {
                playerCount = 1;
            }

            var xp = inanimXpRepo.InanimateXPs.FirstOrDefault(i => i.OwnerId == me.Id);

            if (xp == null)
            {
                xp = new InanimateXP
                {
                    OwnerId             = me.Id,
                    Amount              = xpGain / playerCount,
                    TimesStruggled      = -6 * me.Level,
                    LastActionTimestamp = DateTime.UtcNow,
                    LastActionTurnstamp = currentGameTurn - 1,
                };

                if (me.Mobility == PvPStatics.MobilityInanimate)
                {
                    StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__InanimateXPEarned, (float)xpGain);
                }
                else if (me.Mobility == PvPStatics.MobilityPet)
                {
                    StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__PetXPEarned, (float)xpGain);
                }
            }
            else
            {
                double turnsSinceLastAction = currentGameTurn - xp.LastActionTurnstamp;

                if (turnsSinceLastAction > TurnTimesStatics.GetItemMaxTurnsBuildup())
                {
                    turnsSinceLastAction = TurnTimesStatics.GetItemMaxTurnsBuildup();
                }

                if (turnsSinceLastAction < 0)
                {
                    turnsSinceLastAction = 0;
                }

                xpGain += Convert.ToDecimal(turnsSinceLastAction) * InanimateXPStatics.XPGainPerInanimateAction;
                xpGain  = xpGain / playerCount;

                if (me.Mobility == PvPStatics.MobilityInanimate)
                {
                    StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__InanimateXPEarned, (float)xpGain);
                }
                else if (me.Mobility == PvPStatics.MobilityPet)
                {
                    StatsProcedures.AddStat(me.MembershipId, StatsProcedures.Stat__PetXPEarned, (float)xpGain);
                }

                xp.Amount             += xpGain;
                xp.TimesStruggled     -= 2 * Convert.ToInt32(turnsSinceLastAction);
                xp.LastActionTimestamp = DateTime.UtcNow;
                xp.LastActionTurnstamp = currentGameTurn;
            }

            var resultMessage = "  ";

            if (xp.Amount >= Convert.ToDecimal(ItemProcedures.GetXPRequiredForItemPetLevelup(inanimateMe.Level)))
            {
                xp.Amount -= Convert.ToDecimal(ItemProcedures.GetXPRequiredForItemPetLevelup(inanimateMe.Level));
                inanimateMe.Level++;
                itemRep.SaveItem(inanimateMe);

                resultMessage += $"  You have gained {xpGain:0.#} xp.  <b>Congratulations, you have gained a level!  Your owner will be so proud...</b>";

                var wearerMessage = "<span style='color: darkgreen'>" + me.FirstName + " " + me.LastName + ", currently your " + ItemStatics.GetStaticItem(inanimateMe.ItemSourceId).FriendlyName + ", has gained a level!  Treat them kindly and they might keep helping you out...</span>";

                // now we need to change the owner's max health or mana based on this leveling
                if (inanimateMe.OwnerId > 0)
                {
                    PlayerLogProcedures.AddPlayerLog((int)inanimateMe.OwnerId, wearerMessage, true);
                    var inanimateMePlus = ItemProcedures.GetItemViewModel(inanimateMe.Id);

                    if (inanimateMePlus.Item.HealthBonusPercent != 0.0M || inanimateMePlus.Item.ManaBonusPercent != 0.0M)
                    {
                        var myowner = playerRepo.Players.FirstOrDefault(p => p.Id == inanimateMe.OwnerId);

                        var healthChange = PvPStatics.Item_LevelBonusModifier * inanimateMePlus.Item.HealthBonusPercent;
                        var manaChange   = PvPStatics.Item_LevelBonusModifier * inanimateMePlus.Item.ManaBonusPercent;

                        myowner.MaxHealth += healthChange;
                        myowner.MaxMana   += manaChange;

                        if (myowner.MaxHealth < 1)
                        {
                            myowner.MaxHealth = 1;
                        }

                        if (myowner.MaxMana < 1)
                        {
                            myowner.MaxMana = 1;
                        }

                        if (myowner.Health > myowner.MaxHealth)
                        {
                            myowner.Health = myowner.MaxHealth;
                        }

                        if (myowner.Mana > myowner.MaxMana)
                        {
                            myowner.Mana = myowner.MaxMana;
                        }

                        playerRepo.SavePlayer(myowner);
                    }
                }
            }
            else
            {
                resultMessage = $"  You have gained {xpGain:0.#} xp.  ({xp.Amount:0.#}/{ItemProcedures.GetXPRequiredForItemPetLevelup(inanimateMe.Level):0.#} to next level).";
            }

            inanimXpRepo.SaveInanimateXP(xp);

            // lock the player into their fate if their inanimate XP gets too high
            if (xp.TimesStruggled <= TurnTimesStatics.GetStruggleXPBeforeItemPermanentLock() * .5 && xp.TimesStruggled > TurnTimesStatics.GetStruggleXPBeforeItemPermanentLock() && !inanimateMe.IsPermanent)
            {
                resultMessage += "  Careful, if you keep doing this you may find yourself stuck in your current form forever...";
            }

            if (xp.TimesStruggled <= TurnTimesStatics.GetStruggleXPBeforeItemPermanentLock() && !inanimateMe.IsPermanent)
            {
                inanimateMe.IsPermanent = true;
                itemRep.SaveItem(inanimateMe);
                DomainRegistry.Repository.Execute(new RemoveSoulbindingOnPlayerItems {
                    PlayerId = me.Id
                });
                DomainRegistry.Repository.Execute(new DropAllItems {
                    PlayerId = me.Id, IgnoreRunes = false
                });

                var formRepo = new EFDbStaticFormRepository();
                var form     = formRepo.DbStaticForms.FirstOrDefault(f => f.Id == me.FormSourceId);

                if (inanimateMe.OwnerId != null && form != null)
                {
                    PlayerLogProcedures.AddPlayerLog(inanimateMe.OwnerId.Value, $"{me.GetFullName()} has locked and is now unable to escape their form as your {form.FriendlyName}!", true);
                }

                PlayerLogProcedures.AddPlayerLog(me.Id, $"You have locked in your current form as a {form.FriendlyName}!", false);
                resultMessage += "  <b>You find the last of your old human self slip away as you permanently embrace your new form.</b>";
            }

            return(resultMessage);
        }