Ejemplo n.º 1
0
        /// <summary>
        /// Hire NPC and add to group.
        /// </summary>
        /// <returns>hired NPC</returns>
        protected Character HireNpc()
        {
            Character ch = GetHireableNpc();

            if (ch.HireItems.Count > 0)
            {
                // clear items to prevent required item not getting in
                Player.Character.Items.Clear();

                // add required item
                Player.Character.Items.Add(ch.HireItems.Last.Generate());
            }

            // hire
            ch.Hire(Player);

            // clear items
            ch.Items.Clear();

            // add weapon to npc
            if (ItemPool.HasWeapon())
            {
                Item weapon = ItemPool.GetBestWeapon();
                ch.Items.Add(weapon);
                ch.SelectItem(weapon);
            }

            return(ch);
        }