Ejemplo n.º 1
0
            byte loop_count = 0;                  //loop avoidance action count

            public void CoreMain()
            {
                turn_count++;
                value = client.GetReady();

                foreach (int i in value)
                {
                    System.Console.Write(i + ",");
                }
                System.Console.WriteLine();

                if (loop_count == 0)
                {
                    walk.WalkSet(value);

                    if (loop.CodeSet(answer) == true)
                    {
                        loop_count = 8; //8ターンループ回避行動を設定
                    }
                }
                else
                {
                    loop_count--;
                    bool walk_ret = walk.LoopWalk(value);
                    if (walk_ret == false)
                    {
                        loop_count = 0;
                        loop.LoopReset();
                    }
                }
                answer = walk.WalkGet();

                int item_ret = item.GetItem(value);

                if (item_ret != -1)
                {
                    loop_count = 0;
                    loop.LoopReset();
                    answer = item_ret;
                }

                int enemy_ret = enemy.GetEnemy(value);

                if (enemy_ret != -1)
                {
                    answer = enemy_ret;
                }

                System.Console.WriteLine("code=" + answer);

                switch (answer)
                {
                case 100:
                    //上に移動
                    action_after = client.WalkUp();
                    break;

                case 101:
                    //右に移動
                    action_after = client.WalkRight();
                    break;

                case 102:
                    //下に移動
                    action_after = client.WalkDown();
                    break;

                case 103:
                    //左に移動
                    action_after = client.WalkLeft();
                    break;

                case 400:
                    //上にput
                    action_after = client.PutUp();
                    break;

                case 401:
                    //右にput
                    action_after = client.PutRight();
                    break;

                case 402:
                    //下にput
                    action_after = client.PutDown();
                    break;

                case 403:
                    //左にput
                    action_after = client.PutLeft();
                    break;

                case 700:
                    //Look、上
                    action_after = client.LookUp();
                    break;

                case 701:
                    //Look、右
                    action_after = client.LookRight();
                    break;

                case 702:
                    //Look、下
                    action_after = client.LookDown();
                    break;

                case 703:
                    //Look、左
                    action_after = client.LookLeft();
                    break;

                case 800:
                    //search、上
                    action_after = client.SearchUp();
                    break;

                case 801:
                    //search、右
                    action_after = client.SearchRight();
                    break;

                case 802:
                    //search、下
                    action_after = client.SearchDown();
                    break;

                case 803:
                    //search、左
                    action_after = client.SearchLeft();
                    break;

                default:
                    //エラー吐き出し
                    System.Console.WriteLine("行動コードが不適切です。");
                    break;
                }
                //System.Console.WriteLine("{0},{1},{2},{3},{4},{5},{6},{7},{8}", action_after[0], action_after[1], action_after[2], action_after[3], action_after[4], action_after[5], action_after[6], action_after[7], action_after[8]);
            }