void YesButtonClicked()
    {
        hideStory();
        InventoryHandler.GiveRose();
        int currentScene = SceneManager.GetActiveScene().buildIndex;

        SceneManager.LoadScene(currentScene + 1);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// If rose is given, it will be removed from inventory and wench will no longer attack the player if seen.
    /// </summary>
    void YesButtonClicked()
    {
        hideStory();
        InventoryHandler.GiveRose();
        roseGiven = true;

        boxCollider.enabled = false;

        dialog.text = DialogScript.getDialog(6);
    }
Ejemplo n.º 3
0
 void YesButtonClicked()
 {
     hideStory();
     InventoryHandler.GiveRose();
 }