void YesButtonClicked() { hideStory(); InventoryHandler.GiveRose(); int currentScene = SceneManager.GetActiveScene().buildIndex; SceneManager.LoadScene(currentScene + 1); }
/// <summary> /// If rose is given, it will be removed from inventory and wench will no longer attack the player if seen. /// </summary> void YesButtonClicked() { hideStory(); InventoryHandler.GiveRose(); roseGiven = true; boxCollider.enabled = false; dialog.text = DialogScript.getDialog(6); }
void YesButtonClicked() { hideStory(); InventoryHandler.GiveRose(); }