Ejemplo n.º 1
0
    public void Use(ElementAction action)
    {
        if (!this.OnCooldown && !action.OnCooldown)
        {
            MonoBehaviour[] scripts = action.activationObject.GetComponents <MonoBehaviour>();
            MonoBehaviour   script  = null;

            foreach (MonoBehaviour mb in scripts)
            {
                if (mb.GetType().ToString() == action.selectedComponentName)
                {
                    script = (MonoBehaviour)action.activationObject.GetComponent(action.selectedComponentName);
                    break;
                }
            }

            if (script != null)
            {
                //Methods
                if (action.selectedOption == 0)
                {
                    action.cachedMethod = script.GetType().GetMethod(action.activationMethodName);

                    List <object> parameterList = new List <object>();

                    //Manage Parameters
                    if (action.sendThisItem)
                    {
                        parameterList.Add(this);
                    }
                    if (action.stringParameters.Count > 0)
                    {
                        action.stringParameters.ForEach(x => parameterList.Add(x));
                    }

                    if (parameterList.Count > 0)
                    {
                        action.cachedMethod.Invoke(script, parameterList.ToArray());
                    }
                    else
                    {
                        action.cachedMethod.Invoke(script, null);
                    }
                }
                //Fields
                else if (action.selectedOption == 1)
                {
                    action.cachedField = script.GetType().GetField(action.selectedFieldName);

                    if (action.cachedField != null)
                    {
                        if (action.cachedField.GetValue(script) is int)
                        {
                            int intVal = int.Parse(action.fieldValue);
                            int oldVal = (int)action.cachedField.GetValue(script);
                            action.cachedField.SetValue(script, oldVal + intVal);

                            if (action.hasDuration)
                            {
                                DurationManager.Add(action);
                            }
                        }
                        else if (action.cachedField.GetValue(script) is float)
                        {
                            float intVal = float.Parse(action.fieldValue);
                            float oldVal = (float)action.cachedField.GetValue(script);
                            action.cachedField.SetValue(script, oldVal + intVal);

                            if (action.hasDuration)
                            {
                                DurationManager.Add(action);
                            }
                        }
                        else if (action.cachedField.GetValue(script) is double)
                        {
                            double intVal = double.Parse(action.fieldValue);
                            double oldVal = (double)action.cachedField.GetValue(script);
                            action.cachedField.SetValue(script, oldVal + intVal);

                            if (action.hasDuration)
                            {
                                DurationManager.Add(action);
                            }
                        }
                    }
                }

                //Order cooldowntimes
                List <CooldownSettings> sortedList = action.cooldownSettings.OrderByDescending(o => o.cooldownTime).ToList();

                foreach (CooldownSettings cds in sortedList)
                {
                    //This action
                    if (cds.options[cds.selOption] == "This Action")
                    {
                        if (action.cooldownGO != null)
                        {
                            MonoBehaviour.Destroy(action.cooldownGO);
                        }

                        GameObject go = new GameObject(name + " Cooldown");
                        action.cooldownGO = go.AddComponent <CooldownManager>();
                        action.cooldownGO.Init(action, cds);

                        if (sortedList.IndexOf(cds) > 0)
                        {
                            action.cooldownGO.exclusions.Add(this);
                        }
                    }
                    else if (cds.options[cds.selOption] == "Type")
                    {
                        if (InventoryDatabase.Instance != null)
                        {
                            ElementType e = InventoryDatabase.FindElementType(cds.selectedType);

                            if (e != null)
                            {
                                if (e.cooldownGO != null)
                                {
                                    MonoBehaviour.Destroy(e.cooldownGO);
                                }

                                GameObject go = new GameObject(name + " Cooldown");
                                e.cooldownGO = go.AddComponent <CooldownManager>();
                                e.cooldownGO.Init(e, cds);

                                if (sortedList.IndexOf(cds) > 0)
                                {
                                    e.cooldownGO.exclusions.Add(this);
                                }
                            }
                        }
                    }
                    else if (cds.options[cds.selOption] == "This Element")
                    {
                        if (InventoryDatabase.Instance != null)
                        {
                            if (this.cooldownGO != null)
                            {
                                MonoBehaviour.Destroy(this.cooldownGO);
                            }

                            GameObject go = new GameObject(name + " Cooldown");
                            this.cooldownGO = go.AddComponent <CooldownManager>();
                            this.cooldownGO.Init(this, cds);

                            if (sortedList.IndexOf(cds) > 0)
                            {
                                this.cooldownGO.exclusions.Add(this);
                            }
                        }
                    }
                }

                if (action.destroyAfterUse)
                {
                    if (stack > 1)
                    {
                        stack--;
                    }
                    else
                    {
                        //Destroy this item
                        slot.inventoryElement = Empty;
                    }
                }
            }
        }
        else
        {
            Debug.Log(this.name + " is on cooldown.");
        }
    }
Ejemplo n.º 2
0
    public override void OnInspectorGUI()
    {
        Slot slot = (Slot)target;

        serializedObject.Update();

        items.Clear();
        items.Add("None");

        for (int a = 0; a < InventoryDatabase.ElementCount; a++)
        {
            InventoryElement element = InventoryDatabase.GetElement(a);

            if (element != null)
            {
                if (element.id != -1)
                {
                    items.Add(element.name);
                }
            }
        }

        itemTypes.Clear();
        itemTypes.Add("None");

        for (int i = 0; i < InventoryDatabase.ElementTypeCount; i++)
        {
            ElementType it = InventoryDatabase.GetElementType(i);

            if (it.name != "")
            {
                itemTypes.Add(it.name);
            }
        }

        GUILayout.BeginHorizontal();
        slot.itemTypesFoldout = EditorGUILayout.Foldout(slot.itemTypesFoldout, "Accepted Element Types");
        GUILayout.EndHorizontal();

        if (slot.itemTypesFoldout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.selectedItemType = EditorGUILayout.Popup("Element Types", slot.selectedItemType, itemTypes.ToArray());
            if (GUILayout.Button("Add", EditorStyles.miniButton) && slot.selectedItemType > 0)
            {
                ElementType elementType = InventoryDatabase.FindElementType(itemTypes[slot.selectedItemType]);
                slot.acceptedTypes.Add(elementType);
            }

            GUILayout.EndHorizontal();
        }
        for (int b = 0; b < slot.acceptedTypes.Count; b++)
        {
            string it = slot.acceptedTypes[b].name;

            GUILayout.BeginHorizontal(EditorStyles.toolbar);
            GUILayout.Space(15);
            EditorGUILayout.LabelField(b.ToString(), it);
            if (GUILayout.Button("-", EditorStyles.miniButton))
            {
                slot.acceptedTypes.RemoveAt(b);
            }
            GUILayout.EndHorizontal();
        }

        GUILayout.BeginHorizontal();
        slot.itemFoldout = EditorGUILayout.Foldout(slot.itemFoldout, "Element");
        GUILayout.EndHorizontal();

        if (slot.itemFoldout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            if (slot.inventoryElement != null)
            {
                EditorGUILayout.LabelField("Current", slot.inventoryElement.name);
            }
            else
            {
                EditorGUILayout.LabelField("Current", "None", EditorStyles.boldLabel);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.lockItem = EditorGUILayout.Toggle("Lock In Slot", slot.lockItem);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.itemSelection = EditorGUILayout.Popup("Add", slot.itemSelection, items.ToArray());

            if (GUILayout.Button("Add", EditorStyles.miniButton))
            {
                if (slot.itemSelection == 0)
                {
                    slot.inventoryElement = new InventoryElement();
                }
                else if (slot.inventoryElement.name == "" || slot.inventoryElement.id != InventoryDatabase.FindElement(items[slot.itemSelection]).id)
                {
                    slot.inventoryElement = new InventoryElement(InventoryDatabase.FindElement(items[slot.itemSelection]));
                }
                else
                {
                    if (slot.inventoryElement.stack < slot.inventoryElement.maxStack)
                    {
                        slot.inventoryElement.stack++;
                    }
                }
                if (slot.inventoryObject != null)
                {
                    slot.inventoryObject.Save(slot.inventoryObject.GetType().ToString());
                }
            }
            GUILayout.EndHorizontal();
        }

        GUILayout.BeginHorizontal();
        slot.slotActivationSettingsFoldout = EditorGUILayout.Foldout(slot.slotActivationSettingsFoldout, "Hotkey Settings");
        GUILayout.EndHorizontal();

        if (slot.slotActivationSettingsFoldout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("activationCharacterText"), new GUIContent("Text"));
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.activationCharacterFoldout = EditorGUILayout.Foldout(slot.activationCharacterFoldout, "Hotkey Character");
            GUILayout.EndHorizontal();

            if (slot.activationCharacterFoldout)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(30);
                slot.activationInt = EditorGUILayout.Popup("Keys", slot.activationInt, slot.activationCharacters);
                GUILayout.EndHorizontal();
            }

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.activationResponseFoldout = EditorGUILayout.Foldout(slot.activationResponseFoldout, "Response");
            GUILayout.EndHorizontal();

            if (slot.activationResponseFoldout)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(30);
                slot.ifActivateOnHotkey = EditorGUILayout.Toggle("Activate Slot", slot.ifActivateOnHotkey);
                GUILayout.EndHorizontal();

                if (slot.ifActivateOnHotkey)
                {
                    GUILayout.BeginHorizontal();
                    GUILayout.Space(30);
                    slot.changeSize = EditorGUILayout.Toggle("Change Size", slot.changeSize);
                    GUILayout.EndHorizontal();

                    if (slot.changeSize)
                    {
                        GUILayout.BeginHorizontal();
                        GUILayout.Space(30);
                        slot.changeSizeVector2 = EditorGUILayout.Vector2Field("Size", slot.changeSizeVector2);
                        GUILayout.EndHorizontal();
                    }

                    GUILayout.BeginHorizontal();
                    GUILayout.Space(30);
                    slot.changeTexture = EditorGUILayout.Toggle("Change Texture", slot.changeTexture);
                    GUILayout.EndHorizontal();

                    if (slot.changeTexture)
                    {
                        GUILayout.BeginHorizontal();
                        GUILayout.Space(30);
                        slot.changeTextureImage = (Texture)EditorGUILayout.ObjectField("Texture", slot.changeTextureImage, typeof(Texture), true);
                        GUILayout.EndHorizontal();
                    }
                }
            }
        }

        GUILayout.BeginHorizontal();
        slot.backgroundFoldout = EditorGUILayout.Foldout(slot.backgroundFoldout, "Background");
        GUILayout.EndHorizontal();

        if (slot.backgroundFoldout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("backgroundRawImage"), new GUIContent("Activation Character"));
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.backgroundRawImage.texture = (Texture)EditorGUILayout.ObjectField("Background", slot.backgroundRawImage.texture, typeof(Texture), true);
            GUILayout.EndHorizontal();
        }

        GUILayout.BeginHorizontal();
        slot.slotTextFoldout = EditorGUILayout.Foldout(slot.slotTextFoldout, "Text");
        GUILayout.EndHorizontal();

        if (slot.slotTextFoldout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.disableTextIfItem = EditorGUILayout.Toggle("Disable Text if Element Exists", slot.disableTextIfItem);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("slotText"), new GUIContent("Activation Character"));
            GUILayout.EndHorizontal();
        }
        serializedObject.ApplyModifiedProperties();

        if (GUI.changed)
        {
            EditorUtility.SetDirty(target);
        }
    }