Ejemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        Slot slot = (Slot)target;

        serializedObject.Update();

        items.Clear();
        items.Add("None");

        for (int a = 0; a < InventoryDatabase.ElementCount; a++)
        {
            InventoryElement element = InventoryDatabase.GetElement(a);

            if (element != null)
            {
                if (element.id != -1)
                {
                    items.Add(element.name);
                }
            }
        }

        itemTypes.Clear();
        itemTypes.Add("None");

        for (int i = 0; i < InventoryDatabase.ElementTypeCount; i++)
        {
            ElementType it = InventoryDatabase.GetElementType(i);

            if (it.name != "")
            {
                itemTypes.Add(it.name);
            }
        }

        GUILayout.BeginHorizontal();
        slot.itemTypesFoldout = EditorGUILayout.Foldout(slot.itemTypesFoldout, "Accepted Element Types");
        GUILayout.EndHorizontal();

        if (slot.itemTypesFoldout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.selectedItemType = EditorGUILayout.Popup("Element Types", slot.selectedItemType, itemTypes.ToArray());
            if (GUILayout.Button("Add", EditorStyles.miniButton) && slot.selectedItemType > 0)
            {
                ElementType elementType = InventoryDatabase.FindElementType(itemTypes[slot.selectedItemType]);
                slot.acceptedTypes.Add(elementType);
            }

            GUILayout.EndHorizontal();
        }
        for (int b = 0; b < slot.acceptedTypes.Count; b++)
        {
            string it = slot.acceptedTypes[b].name;

            GUILayout.BeginHorizontal(EditorStyles.toolbar);
            GUILayout.Space(15);
            EditorGUILayout.LabelField(b.ToString(), it);
            if (GUILayout.Button("-", EditorStyles.miniButton))
            {
                slot.acceptedTypes.RemoveAt(b);
            }
            GUILayout.EndHorizontal();
        }

        GUILayout.BeginHorizontal();
        slot.itemFoldout = EditorGUILayout.Foldout(slot.itemFoldout, "Element");
        GUILayout.EndHorizontal();

        if (slot.itemFoldout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            if (slot.inventoryElement != null)
            {
                EditorGUILayout.LabelField("Current", slot.inventoryElement.name);
            }
            else
            {
                EditorGUILayout.LabelField("Current", "None", EditorStyles.boldLabel);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.lockItem = EditorGUILayout.Toggle("Lock In Slot", slot.lockItem);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.itemSelection = EditorGUILayout.Popup("Add", slot.itemSelection, items.ToArray());

            if (GUILayout.Button("Add", EditorStyles.miniButton))
            {
                if (slot.itemSelection == 0)
                {
                    slot.inventoryElement = new InventoryElement();
                }
                else if (slot.inventoryElement.name == "" || slot.inventoryElement.id != InventoryDatabase.FindElement(items[slot.itemSelection]).id)
                {
                    slot.inventoryElement = new InventoryElement(InventoryDatabase.FindElement(items[slot.itemSelection]));
                }
                else
                {
                    if (slot.inventoryElement.stack < slot.inventoryElement.maxStack)
                    {
                        slot.inventoryElement.stack++;
                    }
                }
                if (slot.inventoryObject != null)
                {
                    slot.inventoryObject.Save(slot.inventoryObject.GetType().ToString());
                }
            }
            GUILayout.EndHorizontal();
        }

        GUILayout.BeginHorizontal();
        slot.slotActivationSettingsFoldout = EditorGUILayout.Foldout(slot.slotActivationSettingsFoldout, "Hotkey Settings");
        GUILayout.EndHorizontal();

        if (slot.slotActivationSettingsFoldout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("activationCharacterText"), new GUIContent("Text"));
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.activationCharacterFoldout = EditorGUILayout.Foldout(slot.activationCharacterFoldout, "Hotkey Character");
            GUILayout.EndHorizontal();

            if (slot.activationCharacterFoldout)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(30);
                slot.activationInt = EditorGUILayout.Popup("Keys", slot.activationInt, slot.activationCharacters);
                GUILayout.EndHorizontal();
            }

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.activationResponseFoldout = EditorGUILayout.Foldout(slot.activationResponseFoldout, "Response");
            GUILayout.EndHorizontal();

            if (slot.activationResponseFoldout)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(30);
                slot.ifActivateOnHotkey = EditorGUILayout.Toggle("Activate Slot", slot.ifActivateOnHotkey);
                GUILayout.EndHorizontal();

                if (slot.ifActivateOnHotkey)
                {
                    GUILayout.BeginHorizontal();
                    GUILayout.Space(30);
                    slot.changeSize = EditorGUILayout.Toggle("Change Size", slot.changeSize);
                    GUILayout.EndHorizontal();

                    if (slot.changeSize)
                    {
                        GUILayout.BeginHorizontal();
                        GUILayout.Space(30);
                        slot.changeSizeVector2 = EditorGUILayout.Vector2Field("Size", slot.changeSizeVector2);
                        GUILayout.EndHorizontal();
                    }

                    GUILayout.BeginHorizontal();
                    GUILayout.Space(30);
                    slot.changeTexture = EditorGUILayout.Toggle("Change Texture", slot.changeTexture);
                    GUILayout.EndHorizontal();

                    if (slot.changeTexture)
                    {
                        GUILayout.BeginHorizontal();
                        GUILayout.Space(30);
                        slot.changeTextureImage = (Texture)EditorGUILayout.ObjectField("Texture", slot.changeTextureImage, typeof(Texture), true);
                        GUILayout.EndHorizontal();
                    }
                }
            }
        }

        GUILayout.BeginHorizontal();
        slot.backgroundFoldout = EditorGUILayout.Foldout(slot.backgroundFoldout, "Background");
        GUILayout.EndHorizontal();

        if (slot.backgroundFoldout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("backgroundRawImage"), new GUIContent("Activation Character"));
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.backgroundRawImage.texture = (Texture)EditorGUILayout.ObjectField("Background", slot.backgroundRawImage.texture, typeof(Texture), true);
            GUILayout.EndHorizontal();
        }

        GUILayout.BeginHorizontal();
        slot.slotTextFoldout = EditorGUILayout.Foldout(slot.slotTextFoldout, "Text");
        GUILayout.EndHorizontal();

        if (slot.slotTextFoldout)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            slot.disableTextIfItem = EditorGUILayout.Toggle("Disable Text if Element Exists", slot.disableTextIfItem);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("slotText"), new GUIContent("Activation Character"));
            GUILayout.EndHorizontal();
        }
        serializedObject.ApplyModifiedProperties();

        if (GUI.changed)
        {
            EditorUtility.SetDirty(target);
        }
    }