Ejemplo n.º 1
0
        public override void ToTreeAttributes(ITreeAttribute tree)
        {
            base.ToTreeAttributes(tree);
            ITreeAttribute invtree = new TreeAttribute();

            Inventory.ToTreeAttributes(invtree);
            tree["inventory"] = invtree;

            tree.SetFloat("inputGrindTime", inputGrindTime);
            tree.SetInt("nowOutputFace", nowOutputFace);
            List <int> vals = new List <int>();

            foreach (var val in playersGrinding)
            {
                IPlayer plr = Api.World.PlayerByUid(val.Key);
                if (plr == null)
                {
                    continue;
                }
                vals.Add(plr.ClientId);
            }


            tree["clientIdsGrinding"] = new IntArrayAttribute(vals.ToArray());
        }
Ejemplo n.º 2
0
        /*public override void SetName(string playername)
         * {
         *  base.SetName(playername);
         *  this.Name = playername;
         * }*/

        public override void ToBytes(BinaryWriter writer, bool forClient)
        {
            TreeAttribute tree;

            WatchedAttributes["gearInv"] = tree = new TreeAttribute();
            inv.ToTreeAttributes(tree);


            base.ToBytes(writer, forClient);
        }
Ejemplo n.º 3
0
        public override void ToTreeAttributes(ITreeAttribute tree)
        {
            base.ToTreeAttributes(tree);
            ITreeAttribute invtree = new TreeAttribute();

            Inventory.ToTreeAttributes(invtree);
            tree["inventory"] = invtree;

            tree.SetFloat("inputGrindTime", inputGrindTime);
            tree["clientIdsGrinding"] = new IntArrayAttribute(playersGrinding.Select(p => p.ClientId).ToArray());
        }