// Use this for initialization void Start() { instance = this; listeItems = new GameObject[10]; //GameObject i = (GameObject)Instantiate(Resources.Load("Jean")); setInventoryCanvas(); updateMenuInventaire(); //addItem(i); //updateMenuInventaire(); }
// Use this for initialization void Start() { instance = this; listeItems = new GameObject[10]; //GameObject i = (GameObject)Instantiate(Resources.Load("Jean")); c = player.GetComponent <MenusJeu>().canvas2; updateMenuInventaire(); //addItem(i); //updateMenuInventaire(); }
private void Start() { player = GameObject.Find("Player"); inv = player.GetComponent <InventaireScript>(); }