Ejemplo n.º 1
0
    private void Update()
    {
        mousePos          = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        myCursor.position = Input.mousePosition;


        if (!selection.hasSelection)
        {
            //Change Mouse Power
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {//INSPECT-TALK-SHORT RANGE TOGGLE
                Mode             = 1;
                ModeUI.sprite    = SP_basic;
                SpellusesUI.text = "";
                SpellCostUI.text = "";
            }
            else if (Input.GetKeyDown(KeyCode.Alpha2))
            {//TELEKINESIS
                Mode             = 2;
                ModeUI.sprite    = SP_Telek;
                SpellusesUI.text = "" + TelekinesisUses;
                SpellCostUI.text = "";
            }
            else if (Input.GetKeyDown(KeyCode.Alpha3))
            {//PSY SHOT
                Mode             = 3;
                ModeUI.sprite    = SP_PsychoB;
                SpellusesUI.text = "" + PsyshotUses;
                SpellCostUI.text = "";
            }
            else if (Input.GetKeyDown(KeyCode.Alpha4))
            {//Psyshield
                ModeUI.sprite    = SP_PsyShield;
                Mode             = 4;
                SpellusesUI.text = "" + PsyshieldUses;
                SpellCostUI.text = "";
            }
            else if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                ModeUI.sprite    = SP_EnterMind;
                Mode             = 5;
                SpellusesUI.text = "" + EnterMindUses;
                SpellCostUI.text = "";
            }
        }


        switch (Mode)
        {
        case 1:    //ISPECT-TALK-TOGGLE-PICKUP

            CheckTelekinesis();


            //SCAN for NPC's and Signs

            if (Input.GetMouseButtonDown(1))
            {
                Debug.Log("PUNCH");
                Punch.Fire();
            }



            if (!selection.hasSelection)
            {
                //d = Physics2D.OverlapCircle(Camera.main.ScreenToWorldPoint(Input.mousePosition), 0.05f, 1 << LayerMask.NameToLayer("Npc")|1<<LayerMask.NameToLayer("InteractBlock"));

                dd = Physics2D.OverlapCircleAll(mousePos, 0.05f, 1 << LayerMask.NameToLayer("Npc") | 1 << LayerMask.NameToLayer("InteractBlock"));


                //if (d != null)
                if (dd.Length > 0)
                {
                    foreach (Collider2D t in dd)
                    {
                        if (t.gameObject.layer == LayerMask.NameToLayer("InteractBlock"))
                        {
                            Debug.Log("EXIT");
                            cursorAnim.SetFloat("CursorMode", CRS_DEFAULT);
                            return;
                        }
                    }



                    //Interactable i = d.GetComponent<Interactable>();
                    //Interactable i = dd[0].GetComponent<Interactable>();
                    //Debug.Log(dd[0].name);

                    InteractiveObject i = dd[0].GetComponent <InteractiveObject>();
                    //int type = i.GetInteractType();
                    int type = i.GetInteractiveTypeByDistance(transform.position);
                    Debug.Log("TYPE=" + type);
                    switch (type)
                    {
                    case 0:
                        cursorAnim.SetFloat("CursorMode", CRS_INSPECT);
                        break;

                    case 1:
                        cursorAnim.SetFloat("CursorMode", CRS_INSPECTFAR);
                        break;

                    case 2:
                        cursorAnim.SetFloat("CursorMode", CRS_CHAT);
                        break;


                    case 3:
                        cursorAnim.SetFloat("CursorMode", CRS_CHATFAR);
                        break;



                    default:
                        cursorAnim.SetFloat("CursorMode", CRS_DEFAULT);

                        break;
                    }


                    if (Input.GetMouseButtonDown(0))
                    {
                        if (type == 0 | type == 2)
                        {
                            if (i.GetIsReady())
                            {
                                //Debug.Log("DO SHIT with " + i.name);
                                selection.Select(i);
                                selection.Process();
                            }
                        }
                    }
                }
                else
                {
                    cursorAnim.SetFloat("CursorMode", CRS_DEFAULT);
                }
            }
            else
            {
                if (Input.GetMouseButtonDown(0))
                {
                    selection.Process();
                }
            }

            break;


        case 2:    //TELEKINESIS


            //INTERACT WITH INTERACTABLES AT DISTANCE
            //==============================
            if (!selection.hasSelection && !inTelekinesis)
            {
                //d = Physics2D.OverlapCircle(Camera.main.ScreenToWorldPoint(Input.mousePosition), 0.05f, 1 << LayerMask.NameToLayer("Npc")|1<<LayerMask.NameToLayer("InteractBlock"));

                dd = Physics2D.OverlapCircleAll(mousePos, 0.05f, 1 << LayerMask.NameToLayer("Npc") | 1 << LayerMask.NameToLayer("InteractBlock"));


                //if (d != null)
                if (dd.Length > 0)
                {
                    foreach (Collider2D t in dd)
                    {
                        if (t.gameObject.layer == LayerMask.NameToLayer("InteractBlock"))
                        {
                            Debug.Log("EXIT");
                            cursorAnim.SetFloat("CursorMode", CRS_DEFAULT);
                            return;
                        }
                    }



                    //Interactable i = d.GetComponent<Interactable>();
                    //Interactable i = dd[0].GetComponent<Interactable>();
                    //Debug.Log(dd[0].name);

                    InteractiveObject i = dd[0].GetComponent <InteractiveObject>();
                    //int type = i.GetInteractType();

                    int type = i.GetInteractiveTypeByDistance(transform.position);
                    i.inRange = true;
                    Debug.Log("TYPE=" + type);
                    switch (type)
                    {
                    case 0:
                        cursorAnim.SetFloat("CursorMode", CRS_INSPECT);
                        SpellCostUI.text = costS;
                        break;

                    case 1:
                        cursorAnim.SetFloat("CursorMode", CRS_INSPECTFAR);
                        SpellCostUI.text = costS;
                        break;

                    case 2:
                        cursorAnim.SetFloat("CursorMode", CRS_CHAT);
                        SpellCostUI.text = "";

                        break;


                    case 3:
                        cursorAnim.SetFloat("CursorMode", CRS_CHATFAR);
                        SpellCostUI.text = "";

                        break;



                    default:
                        cursorAnim.SetFloat("CursorMode", CRS_DEFAULT);
                        //SpellCostUI.text = "";

                        break;
                    }



                    if (Input.GetMouseButtonDown(0) && TelekinesisUses > 0)
                    {
                        if (type == 0 | type == 1)
                        {
                            if (i.GetIsReady())
                            {
                                TelekinesisUses--;
                                SpellusesUI.text = "" + TelekinesisUses;

                                //Debug.Log("DO SHIT with " + i.name);
                                selection.Select(i);
                                selection.Process();
                            }
                        }
                    }
                }
                else
                {
                    cursorAnim.SetFloat("CursorMode", CRS_DEFAULT);
                    SpellCostUI.text = "";
                }
            }
            else
            {
                if (Input.GetMouseButtonDown(0) && !inTelekinesis && TelekinesisUses > 0)
                {
                    //Debug.Log("AHAAAAA");
                    TelekinesisUses--;
                    SpellusesUI.text = "" + TelekinesisUses;
                    selection.Process();
                }
            }



            //============================
            //SCAN for Objects with Telekinesis tag
            if (!inTelekinesis)
            {
                dd = Physics2D.OverlapCircleAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), 0.05f, 1 << LayerMask.NameToLayer("Default") | 1 << LayerMask.NameToLayer("InteractBlock") | 1 << LayerMask.NameToLayer("Bounds"));

                telekineticObject = null;
                foreach (Collider2D t in dd)
                {
                    if (t.gameObject.layer == LayerMask.NameToLayer("InteractBlock"))
                    {
                        cursorAnim.SetFloat("CursorMode", CRS_DEFAULTPSY);
                        return;
                    }

                    if (t.gameObject.CompareTag("Telekinesis"))
                    {
                        //Debug.Log("TELEK");
                        telekineticObject = t.GetComponent <TelekinesisObject>();
                    }

                    if (t.gameObject.CompareTag("Citizen"))
                    {
                        telekineticObject = t.GetComponentInParent <TelekinesisObject>();
                    }
                }

                if (telekineticObject != null)
                {
                    SpellCostUI.text = costS;

                    cursorAnim.SetFloat("CursorMode", CRS_TELEKINESIS);

                    if (Input.GetMouseButtonDown(0) && TelekinesisUses > 0)
                    {
                        Debug.Log("TELEK");
                        telekineticObject.Interact();
                        inTelekinesis = true;
                    }
                }
                else
                {
                    //SpellCostUI.text = "";
                    cursorAnim.SetFloat("CursorMode", CRS_DEFAULTPSY);
                }
            }
            else
            {
                SpellCostUI.text = "";
                if (Input.GetMouseButtonDown(0) && telekineticObject.ready)
                {
                    //SpellCostUI.text = "";
                    telekineticObject.OnMouseButton1Down();
                }

                if (Input.GetMouseButtonUp(0) && TelekinesisUses > 0)
                {
                    TelekinesisUses--;
                    SpellusesUI.text = "" + TelekinesisUses;
                    telekineticObject.OnMouseButton1Up();
                    if (telekineticObject.thrown)
                    {
                        inTelekinesis = false;
                    }
                }


                if (Input.GetMouseButtonDown(1) && telekineticObject.ready)
                {
                    //Debug.Log("EXIT TEL "+ telekineticObject.GetIsReady());
                    telekineticObject.ExitInteract();
                    inTelekinesis = false;
                }


                //IN TELEKINESIS
                //spring.GetComponent<Rigidbody2D>().MovePosition(Vector2.MoveTowards(spring.transform.position, mousePos //**+ new Vector2(.15f,-1)**/
                //        , Time.deltaTime * 15));
            }


            break;

        case 3:    //PSYBEAM

            CheckTelekinesis();

            cursorAnim.SetFloat("CursorMode", CRS_PSYBEAM);

            Vector2 offs = new Vector2(0.4f, -0.4f);

            if (Input.GetMouseButtonDown(0) && PsyshotUses > 0)
            {
                PsyshotUses--;
                SpellusesUI.text = "" + PsyshotUses;
                Vector2 a     = (mousePos + offs) - (Vector2)transform.position;
                float   angle = Mathf.Atan2(a.y, a.x) * Mathf.Rad2Deg;

                GameObject g = Instantiate(PsychoBullet, transform.position, Quaternion.Euler(0, 0, angle));

                g.GetComponent <PsychobeamProjectile>().body.AddForce(a.normalized * 8, ForceMode2D.Impulse);

                psybeamSFX.PlayOneShot(psybeamSFX.clip);
            }



            break;


        case 4:    //PSYSHIELD

            CheckTelekinesis();


            cursorAnim.SetFloat("CursorMode", CRS_PSYSHIELD);

            Vector2 p = mousePos - (Vector2)transform.position;

            PsyShield.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(p.y, p.x) * Mathf.Rad2Deg);

            //IEnumerator shieldUseDecay=UseShield();

            //Coroutine co = null;

            if (Input.GetMouseButtonDown(0) && PsyshieldUses > 0)
            {
                PsyshieldUses--;
                SpellusesUI.text = "" + PsyshieldUses;

                PsyShield.OnPress();
                inShield = true;
                StartCoroutine(shielddecay);
                //selection.hasSelection = true;
            }


            if (Input.GetMouseButtonUp(0))
            {
                inShield = false;
                PsyShield.OnRelease();
                inShield = false;
                StopCoroutine(shielddecay);
                //selection.hasSelection = false;
            }



            break;


        case 5:    //ENTERMIND

            CheckTelekinesis();

            dd = Physics2D.OverlapCircleAll(mousePos, 0.05f, 1 << LayerMask.NameToLayer("Bounds"));
            Transform target = null;

            //bool b = false;



            if (dd.Length > 0)
            {
                if (dd[0].CompareTag("Citizen"))
                {
                    SpellCostUI.text = costS;
                    Debug.Log("<Color=Purple>I SEE A CITIZEN</Color>");
                    target = dd[0].transform;
                }
                else
                {
                    SpellCostUI.text = "";
                }
            }
            else
            {
                SpellCostUI.text = "";
            }


            if (Input.GetMouseButtonDown(0) && target && EnterMindUses > 0)
            {
                EnterMindUses--;
                SpellusesUI.text = "" + EnterMindUses;
                Debug.Log("ENTER MIND");
                EnterMind(target);

                MentalDefenseWindow.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, Camera.main.nearClipPlane));

                MentalDefenseWindow.transform.position = pixcam.RoundToPixel(MentalDefenseWindow.transform.position);

                MentalDefenseWindow.SetActive(true);
            }


            break;
        }
    }