Ejemplo n.º 1
0
    public void HitWall(bool breakWall)
    {
        float dmg = 0;

        if (!breakWall)
        {
            PrintActionFeedback(null, "You hit the wall and got damaged!", null, false, true);
            dmg = player.maxHealth / 10;
        }
        else
        {
            PrintActionFeedback(null, "You found a room behind a false wall!", null, false, true);
        }
        player.Damage(dmg, player);
    }
    public void SetTargets(InteractiveObject caster, InteractiveObject target)
    {
        //print(caster.name);
        float targetRandom = Random.Range(0f, 1f);

        if (target.defendAgainst != caster)
        {
            target.Damage(damageTarget + targetRandom, caster);
        }
        else
        {
            target.Damage((damageTarget + targetRandom) / 5, caster);
        }
        target.Recover(recoverTarget + targetRandom);

        float casterRandom = Random.Range(0f, 1f);

        caster.Damage(damageCaster + casterRandom, caster);
        caster.Recover(recoverCaster + casterRandom);

        // FRENZY DMG
        //if (target == GameManager.Instance.player || caster == GameManager.Instance.player)
        GameManager.Instance.FrenzyDamage(frenzy);

        if (target != caster && target.defendAgainst != caster && skillType != Type.none) // start battle bar
        {
            if (target.inParty)
            {
                GameManager.Instance.battleBar.StartDefence(targets);
            }
            else if (caster.inParty)
            {
                GameManager.Instance.battleBar.StartAttack(targets);
            }
        }
    }