void Start()
 {
     startSizeDelta = healthBar.sizeDelta;
     Debug.Log(startSizeDelta.ToString());
     healthMaxWidth = healthBar.rect.width;
     HealthChangedEvent.Register(this.UpdateHealthBar);
 }
 private void OnEnable() => onCollectedPiecesChanged.Register(OnCollectedPiecesChanged);
 void Awake()
 {
     GlobalGameStateChangedEvent.Register(this.GameStateChange);
     HealthChangedEvent.Register(this.PlayerHealthChanged);
     Debug.Log("GameStateManager Awake");
 }
Ejemplo n.º 4
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 protected override void OnEnable()
 {
     _event.Register(this);
 }
Ejemplo n.º 5
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    void Start()
    {
        IntAction anyád = IntAction.CreateInstance <IntAction>();

        likeStatChanged.Register(OnEventRaised);
    }
Ejemplo n.º 6
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 // Start is called before the first frame update
 void Start()
 {
     monthChangedEvent.Register(OnEventRaised);
 }
Ejemplo n.º 7
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 private void OnEnable() => onCollectedPiecesChanged.Register(UpdateBallSize);
Ejemplo n.º 8
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 private void Start()
 {
     doChangeTextOn.Register(ChangeText);
     ChangeText(0);
 }