Ejemplo n.º 1
0
 public GameObject GetPreviousFeature(GameObject currentSelected)
 {
     return(InspectorsUtil <AiFeature> .GetPrevious(transform, currentSelected));
 }
 /// <summary>
 /// Gets the previoust waypoint.
 /// </summary>
 /// <returns>The previoust waypoint.</returns>
 /// <param name="currentSelected">Current selected.</param>
 public GameObject GetPrevioustWaypoint(GameObject currentSelected)
 {
     return(InspectorsUtil <Waypoint> .GetPrevious(waypointsFolder, currentSelected));
 }
Ejemplo n.º 3
0
 public GameObject GetPrevioustAction(GameObject currentSelected)
 {
     return(InspectorsUtil <TowerAction> .GetPrevious(transform, currentSelected));
 }
 /// <summary>
 /// Gets the previoust capture point.
 /// </summary>
 /// <returns>The previoust capture point.</returns>
 /// <param name="currentSelected">Current selected.</param>
 public GameObject GetPrevioustCapturePoint(GameObject currentSelected)
 {
     return(InspectorsUtil <CapturePoint> .GetPrevious(capturePointFolder, currentSelected));
 }
 /// <summary>
 /// Gets the previoust pathway.
 /// </summary>
 /// <returns>The previoust pathway.</returns>
 /// <param name="currentSelected">Current selected.</param>
 public GameObject GetPrevioustPathway(GameObject currentSelected)
 {
     return(InspectorsUtil <Pathway> .GetPrevious(pathwayFolder, currentSelected));
 }
Ejemplo n.º 6
0
 /// <summary>
 /// Gets the previoust building place.
 /// </summary>
 /// <returns>The previoust building place.</returns>
 /// <param name="currentSelected">Current selected.</param>
 public GameObject GetPrevioustBuildingPlace(GameObject currentSelected)
 {
     return(InspectorsUtil <BuildingPlace> .GetPrevious(towerFolder, currentSelected));
 }