public GameObject GetPreviousFeature(GameObject currentSelected) { return(InspectorsUtil <AiFeature> .GetPrevious(transform, currentSelected)); }
/// <summary> /// Gets the previoust waypoint. /// </summary> /// <returns>The previoust waypoint.</returns> /// <param name="currentSelected">Current selected.</param> public GameObject GetPrevioustWaypoint(GameObject currentSelected) { return(InspectorsUtil <Waypoint> .GetPrevious(waypointsFolder, currentSelected)); }
public GameObject GetPrevioustAction(GameObject currentSelected) { return(InspectorsUtil <TowerAction> .GetPrevious(transform, currentSelected)); }
/// <summary> /// Gets the previoust capture point. /// </summary> /// <returns>The previoust capture point.</returns> /// <param name="currentSelected">Current selected.</param> public GameObject GetPrevioustCapturePoint(GameObject currentSelected) { return(InspectorsUtil <CapturePoint> .GetPrevious(capturePointFolder, currentSelected)); }
/// <summary> /// Gets the previoust pathway. /// </summary> /// <returns>The previoust pathway.</returns> /// <param name="currentSelected">Current selected.</param> public GameObject GetPrevioustPathway(GameObject currentSelected) { return(InspectorsUtil <Pathway> .GetPrevious(pathwayFolder, currentSelected)); }
/// <summary> /// Gets the previoust building place. /// </summary> /// <returns>The previoust building place.</returns> /// <param name="currentSelected">Current selected.</param> public GameObject GetPrevioustBuildingPlace(GameObject currentSelected) { return(InspectorsUtil <BuildingPlace> .GetPrevious(towerFolder, currentSelected)); }