Ejemplo n.º 1
0
Archivo: PSN.cs Proyecto: eai04191/OnPS
 private void PSNLogin_FormClosing(object sender, FormClosingEventArgs e)
 {
     if (IniModel.GetPSNRefreshToken() == null)
     {
         Environment.Exit(-1);
     }
 }
Ejemplo n.º 2
0
 public void RunPsnTask(Func <ArrayList, bool> callback)
 {
     if (PsnTask == null || PsnTask.Status == TaskStatus.RanToCompletion)
     {
         InitializePsnTask();
     }
     else if (PsnTask.Status == TaskStatus.Running)
     {
         return;
     }
     PsnTask.ContinueWith((task) =>
     {
         if (task.IsCanceled || task.IsFaulted)
         {
             PsnTaskTokenSource.Cancel();
             return;
         }
         if (errorCount >= 3)
         {
             if (Network.CheckForInternetConnection())
             {
                 String[] TokenData = Platforms.PSN.AuthWithRefreshToken(IniModel.GetPSNRefreshToken());
                 if (TokenData[0] == null)
                 {
                     PsnTaskTokenSource.Cancel();
                     MessageBox.Show("An unknown error has occurred. Please try again later.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                     Application.Exit();
                     return;
                 }
                 Program.AccessToken = TokenData[0];
                 errorCount          = 0;
             }
             else
             {
                 PsnTaskTokenSource.Cancel();
                 MessageBox.Show("An unknown error has occurred. Please try again later.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                 Application.Exit();
             }
         }
         callback(lastActivityData);
     });
     //PsnTaskTokenSource.Cancel();
     PsnTask.Start();
 }
Ejemplo n.º 3
0
        private void Loader_Shown(object sender, EventArgs e)
        {
            this.Visible = false;
            updater.run();
            String AccessToken     = null;
            String PSNRefreshToken = IniModel.GetPSNRefreshToken();

            if (PSNRefreshToken == null)
            {
                this.Hide();
                PSN login = new PSN();
                login.ShowDialog();
                PSNRefreshToken = IniModel.GetPSNRefreshToken();
            }
            try
            {
                AccessToken = Platforms.PSN.AuthWithRefreshToken(PSNRefreshToken)[0];
            }
            catch (Exception)
            {
                MessageBox.Show("Unable to connect PlayStation Network.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                Environment.Exit(-1);
            }

            if (IniModel.GetSteamUsername() != null && IniModel.GetSteamLoginKey() != null)
            {
                Program.steam.manager.Subscribe <SteamUser.LoggedOnCallback>(OnLoggedOn);
                Program.steam.manager.Subscribe <SteamClient.DisconnectedCallback>(OnDisconnected);
                Program.steam.Connect(IniModel.GetSteamUsername(), null);
            }

            /*else
             * {
             *  this.Hide();
             *  SteamLogin steamLogin = new SteamLogin();
             *  steamLogin.ShowDialog();
             * }*/
            Program.AccessToken = AccessToken;
            this.Hide();
            OnPS OnPSClient = new OnPS();

            OnPSClient.ShowDialog();
        }