public InGameBaseObj AddSkill(int skill, enMSCamp camp) { gameObjInstanceId++; SkillConf conf = ConfigManager.skillConfManager.dataMap[skill]; GameObject obj = Resources.Load(conf.filepath) as GameObject; obj = InGameManager.Instantiate(obj); InGameBaseObj objscript = obj.GetComponent <InGameBaseObj>(); objscript.Init(gameObjInstanceId, skill, camp); addList.Add(objscript); return(objscript); }