public void AddScores(int score, bool iscombo, InGameBaseObj source) { int s = score; //if(iscombo){ // combo++; // scores += combo; // s = combo; //}else { // combo = 0; // scores += score; //} scores += score; InGameManager.GetInstance().inGameUIManager.AddScores(source.transform.position, s, scores, iscombo, true); //InGameManager.GetInstance().inGameColorManager.SetColor((float)score * (iscombo ? 1f /* ((float)combo * 0.3f)*/ : 0.1f )); //Vector3[] ps = { // source.transform.position, // new Vector3(0,source.transform.position.y + source.transform.position.x /*Random.Range(8f,15f)*/,0), // InGameManager.GetInstance().inGameUIManager.gamePadManager.comboLabelPos - // new Vector3(0,Random.Range(8f,15f),0), // InGameManager.GetInstance().inGameUIManager.gamePadManager.comboLabelPos // }; //ComboFlyObj.Create(ps); }
public void Bomb() { List <BaseObject> list = InGameManager.GetInstance().inGameObjectManager.GetObjList(); for (int i = 0; i < list.Count; i++) { BaseObject obj = list[i]; if (obj.conf.type != (int)BaseObject.enObjType.enemy && obj.conf.type != (int)BaseObject.enObjType.item) { continue; } float dis = Vector3.Distance(transform.position, obj.transform.position); if (dis < (transform.localScale.x + obj.transform.localScale.x) * 0.7f) { obj.Hurt(10); if (obj.state == BaseObject.enObjState.die) { Debug.Log("x : " + obj.transform.position.x); InGameManager.GetInstance().inGamePlayerManager.AddScores(Mathf.Abs((int)(obj.transform.position.x * 5))); } } } (new EventCreateEffect(conf.dieeffect, null, transform.position, 1f)).Send(); }
public void TouchToPlane(Vector3 pos) { Ray ray = InGameManager.GetInstance().gamecamera.ScreenPointToRay(pos); RaycastHit hitInfo; if (Physics.Raycast(ray, out hitInfo, 200, LayerMask.GetMask("GameObj"))) { GameObject gameObj = hitInfo.collider.gameObject; InGameBaseObj obj = gameObj.GetComponent <InGameBaseObj>(); if (obj != null) { (new EventData(EventID.EVENT_GAME_TOUCH_OBJ)).AddData(obj).Send(); return; } } if (Physics.Raycast(ray, out hitInfo, 200, LayerMask.GetMask("TouchPlane"))) { GameObject gameObj = hitInfo.collider.gameObject; Vector3 hitPoint = hitInfo.point; (new EventGameTouchGround(hitPoint)).Send(); } }
public override void HandleEvent(EventData resp) { switch (resp.eid) { case EventID.EVENT_UI_INITMAPTEXTURE: Texture2D texture = resp.sUserData[0] as Texture2D; uitexture.mainTexture = texture; uitexture.width = texture.width * mapScale; uitexture.height = texture.height * mapScale; break; case EventID.EVENT_DATA_CHANGELIFE: InGameBaseCharacter obj = resp.sUserData[0] as InGameBaseCharacter; if (InGameManager.GetInstance().inGamePlayerManager.GetRole().instanceId == obj.instanceId) { SetLife(obj); } break; case EventID.EVENT_GAME_INITROLE: InGameBaseCharacter role = resp.sUserData[0] as InGameBaseCharacter; SetLife(role); SetExp(role.GetData()); break; case EventID.EVENT_DATA_CHANGEEXP: RoleData roledata = resp.sUserData[0] as RoleData; SetExp(roledata); break; } }
public override void MUpdate() { base.MUpdate(); //更新小地图位置 Vector3 rolePos = InGameManager.GetInstance().inGamePlayerManager.GetRolePos(); Vector2 arrPos = GameCommon.GetMapPos(rolePos); float x = (float)arrPos.x / (float)uitexture.mainTexture.width; float y = (float)arrPos.y / (float)uitexture.mainTexture.height; uitexture.transform.localPosition = -1 * new Vector2(x * uitexture.width, y * uitexture.height); //update life if (Mathf.Abs(lifeTargetVal - lifeLine.fillAmount) > 0.01f) { lifeLine.fillAmount = lifeLine.fillAmount + (lifeTargetVal - lifeLine.fillAmount) * 0.1f; if (Mathf.Abs(lifeTargetVal - lifeLine.fillAmount) <= 0.01f) { lifeLine.fillAmount = lifeTargetVal; } } //update mana //update exp if (Mathf.Abs(expTargetVal - expLine.fillAmount) > 0.01f) { expLine.fillAmount = expLine.fillAmount + (expTargetVal - expLine.fillAmount) * 0.1f; if (Mathf.Abs(expTargetVal - expLine.fillAmount) <= 0.01f) { expLine.fillAmount = expTargetVal; } } }
public void Fire(Vector3 targetpos) { HitCubeBullet bullet = InGameManager.GetInstance().inGameObjManager.AddObj(BaseHitCubeObj.enHitCubeObjId.bullet) as HitCubeBullet; bullet.Init(role.transform.position, targetpos, 4); (new EventCreateEffect(60010011, bullet.gameObject, bullet.transform.position, bullet.transform.localScale.x)).Send(); }
protected override Vector3 AttemptMove(Layer2D layer, Direction dir) { var move = base.AttemptMove(layer, dir); // スタミナを減らす _stamina--; InGameManager.GetInstance().staminaText.text = "Stamina: " + Stamina; CheckIfGameOver(); // ゴールがある場合リロード if (InGameManager.GetInstance().GoalCheck(ChipUtil.GetChipPos(new Vector2(move.x, move.y)))) { // 遅延してリスタート Restart(); // プレイヤーを一度無効 enabled = false; } // プレイヤーのターンを終了する InGameManager.GetInstance().playersTurn = false; return(move); }
public override void Update() { for (int i = 0; i < enemyPoints.Count; i++) { enemyPoints[i].ObjUpdate(); } for (int i = enemyList.Count - 1; i >= 0; i--) { if (enemyList[i] == null) { enemyList.RemoveAt(i); } } List <CharacterConf> roleList = ConfigManager.characterConfManager.dicByType[(int)CharacterConf.enCharacterType.enemy]; while (enemyList.Count < 5) { //InGameBaseCharacter enemy = InGameManager.GetInstance().inGameObjManager.AddObj(roleList[Random.Range(0, roleList.Count)].id, enMSCamp.en_camp_enemy) as InGameBaseCharacter; InGameBaseCharacter enemy = InGameManager.GetInstance().inGameObjManager.AddObj(100008, enMSCamp.en_camp_enemy) as InGameBaseCharacter; //100011 enemy.AddAI(); Vector3 pos = InGameManager.GetInstance().inGameLevelManager.gameMap.GetRandomWay(); enemy.transform.position = GameCommon.GetWorldPos(pos); enemy.SetZPos(); enemyList.Add(enemy); } }
void AddSawUpdate() { addSawTime -= Time.deltaTime; if (addSawTime > 0) { return; } addSawTime = Random.Range(MAX_ADD_SAW_TIME, MAX_ADD_SAW_TIME * 2); Rect gamerect = InGameManager.GetInstance().GetGameRect(); float rand = Random.Range(0f, 1f); string name; if (rand < 0.5f) { name = "InGameSaw"; } else { name = "InGameElastic"; } InGameBaseObj item = AddItem(name, gamerect.y + gamerect.height + 1); float randScale = Random.Range(1f, 1.8f); item.transform.localScale = new Vector3(randScale, randScale, 1); }
// Update is called once per frame public void Update() { Rect gamerect = InGameManager.GetInstance().GetGameRect(); while (addindex < objList.Count && objList[addindex].transform.position.y - 1 < gamerect.y + gamerect.height) { InGameManager.GetInstance().inGameLevelManager.AddObj((InGameBaseObj)objList[addindex]); addindex++; } //for (int i = 0; i < objList.Count; i++) //{ // InGameBaseObj obj = (InGameBaseObj)objList[i]; // obj.ObjUpdate(); // if (obj.IsDie()) // { // delList.Add(obj); // } //} //for (int i = 0; i < delList.Count; i++) //{ // InGameBaseObj obj = delList[i]; // objList.Remove(obj); // obj.Die(); //} //delList.Clear(); //InGameManager.GetInstance().gamecamera.transform.position += new Vector3(0, Time.deltaTime, 0); }
void BulletFunction() { //bullet if (bulletList == null) { return; } setReadyBulletTime -= Time.deltaTime; if (setReadyBulletTime <= 0 && readyBullet == null && bulletList.Count > 0) { SetReadyBullet(); } if (bulletList.Count >= InGameManager.GetInstance().inGamePlayerManager.GetBulletMaxCount()) { return; } addBulletTime -= Time.deltaTime; if (addBulletTime > 0) { return; } addBulletTime = addBulletMaxTime; AddBullet(1); }
public override void HandleEvent(EventData resp) { if (InGameManager.GetInstance().gameState != enGameState.playing) { return; } if (bullet == null) { return; } switch (resp.eid) { case EventID.EVENT_TOUCH_DOWN: EventTouch eve = (EventTouch)resp; //TouchToPlane(eve.pos); //Fire(GameCommon.ScreenPositionToWorld(eve.pos)); Vector3 pos = GameCommon.ScreenPositionToWorld(InGameManager.GetInstance().gamecamera, eve.pos); if (pos.y > InGameManager.GetInstance().inGameUIManager.gamePadManager.comboLabelPos.y - 1) { return; } bullet.Fire(); AudioManager.Instance.Play("sound/btn"); bullet = null; break; } }
void AddItemUpdate() { addItemTime -= Time.deltaTime; if (addItemTime > 0) { return; } addItemTime = Random.Range(MAX_ADD_ITEM_TIME, MAX_ADD_ITEM_TIME * 2); Rect gamerect = InGameManager.GetInstance().GetGameRect(); float rand = Random.Range(0f, 1f); string name; if (rand < 0.3f) { name = "InGameItemMagnet"; } else if (rand < 0.65f) { name = "InGameItemSuperSpeed"; } else { name = "InGameItemScale"; } AddItem(name, gamerect.y + gamerect.height + 1); }
protected override void Start() { InGameManager.GetInstance().AddEnemyToList(this); target = GameObject.FindGameObjectWithTag("Player").transform; base.Start(); }
public override void Hurt(int val) { base.Hurt(val); if (state == enObjState.die) { InGameManager.GetInstance().inGamePlayerManager.AddLife(reviveCount); } }
// public override bool Hurt(InGameBaseObj obj) { MapObjConf conf = ConfigManager.mapObjConfManager.map[this.confid]; InGameManager.GetInstance().inGameLevelManager.gameMap.DelMapObj(transform.position, conf); transform.position = new Vector3(-9999, -9999, 0); return(true); }
public void SetCameraPos() { Vector3 camerapos = InGameManager.GetInstance().gamecamera.transform.position; camerapos.z = cameraBasePos.z + transform.position.z; InGameManager.GetInstance().gamecamera.transform.position = camerapos; }
public void Revive() { gameObject.SetActive(true); Rect gamerect = InGameManager.GetInstance().GetGameRect(); transform.position = new Vector3(0, gamerect.y + gamerect.height / 2, 0); AddForce(new Vector3(0, GameConst.JUMP_FORCE, 0)); }
public GameObject gameManager; //GameManager prefab to instantiate. void Awake() { //Check if a GameManager has already been assigned to static variable GameManager.instance or if it's still null if (InGameManager.GetInstance() == null) { //Instantiate gameManager prefab Instantiate(gameManager); } }
/// <summary> /// <para>Eng. Load all save file in local save folder </para> /// <para>Kor. 세이브 폴더내에 저장된 파일을 게임으로 모두 불러옵니다. </para> /// </summary> void ReloadSaveFile(VinoveGameSaveData _saveData) { VinoveScript _script = InGameManager.GetInstance()._currentVinove.FindSceneWithUID(_saveData._parentSceneUID).FindScriptWithUID(_saveData._scriptUID); _pushedSavedButton.GetComponent <SavedButtonManager>().ChangeSaveData(_saveData); _pushedSavedButton.GetComponent <SavedButtonManager>().ChangeTexts(_saveData._savedDate, _script.ScriptConversation.Speaker, _script.ScriptConversation.Dialog); _pushedSavedButton = null; }
public override void Update() { base.Update(); addTime -= Time.deltaTime; if (addTime > 0f) { return; } addTime = Random.Range(1f, 3f); //随机出生点 float x = gameMapRect.x * 2f + Random.Range(1, gameMapRect.width * 2f); float y = gameMapRect.y + gameMapRect.height + 1f; float targetx = 0f; if (x < 0f) { targetx = gameMapRect.x + Random.Range(1f, gameMapRect.width * 1.5f); } else { targetx = gameMapRect.x + gameMapRect.width - Random.Range(1f, gameMapRect.width * 1.5f); } float targety = gameMapRect.y - 1f; //移动轨迹不能与y轴平行,如果平行手动+1 if (Mathf.Abs(targetx - x) <= 0.1f) { targetx += 1f; } //保证出生点在屏幕边缘 if (x < gameMapRect.x - 1f) { y = GameCommon.GetLineY(new Vector3(x, y), new Vector3(targetx, targety), gameMapRect.x - 1); x = gameMapRect.x - 1f; } else if (x > gameMapRect.x + gameMapRect.width + 1f) { y = GameCommon.GetLineY(new Vector3(x, y), new Vector3(targetx, targety), gameMapRect.x + gameMapRect.width + 1f); x = gameMapRect.x + gameMapRect.width + 1f; } Vector3 startPos = new Vector3(x, y); Vector3 targetPos = new Vector3(targetx, targety); HitCubeEnemy enemy = InGameManager.GetInstance().inGameObjManager.AddObj(BaseHitCubeObj.enHitCubeObjId.enemy) as HitCubeEnemy; enemy.Init(startPos, targetPos, Random.Range(0.5f, 3f), Random.Range(0.3f, 0.6f)); }
public static BaseSkill CreateSkill( int skillid, InGameBaseCharacter source, InGameBaseCharacter target) { BaseSkill skill = InGameManager.GetInstance().inGameObjManager.AddSkill(skillid, source.camp) as BaseSkill; skill.SkillInit(source, target); return(skill); }
public void Bomb() { bombtime = 0; sprite.SetActive(false); gameObject.SetActive(false); (new EventCreateEffect(60010010, null, transform.position, transform.localScale.x)).Send(); InGameManager.GetInstance().imageEffect_MoblieBloom.threshold = 1f; }
// Use this for initialization public override void Init() { role = InGameManager.GetInstance().inGameObjectManager.AddObj(BaseObject.enObjId.role_1) as Role; role.transform.position = new Vector3(0, 0, 1f); life = maxLife; maxBulletCount = 5; bulletSpeed = 5; }
public override void Init() { base.Init(); validTouchDistance = 200; moveForce = Vector3.zero; cameraBasePos = InGameManager.GetInstance().gamecamera.transform.position; }
void AddBullet(int count) { for (int i = 0; i < count; i++) { Bullet b = (Bullet)InGameManager.GetInstance().inGameObjectManager.AddObj(BaseObject.enObjId.bullet_1); bulletList.Add(b); b.transform.position = transform.position + new Vector3(0, (bulletList.Count - 1) * b.transform.localScale.y, -transform.localScale.z); b.transform.rotation = Quaternion.Euler(0, Random.Range(0, 360), 0); } }
void AddStepUpdate() { Rect gamerect = InGameManager.GetInstance().GetGameRect(); while (addHeight < gamerect.y + gamerect.height) { AddItem("InGameStep", addHeight); addHeight += Random.Range(MIN_ADDHEIGHT, MAX_ADDHEIGHT); } }
public override void ObjUpdate() { base.ObjUpdate(); if (Vector3.Distance(transform.position, InGameManager.GetInstance().role.transform.position) < (transform.localScale.x + InGameManager.GetInstance().role.transform.localScale.x) * 0.45) { SetDie(); InGameManager.GetInstance().role.AddForceY(GameConst.JUMP_FORCE * 0.2f); InGameManager.GetInstance().role.buffManager.AddBuff(BaseBuff.BuffType.scale, 5f, 1f); } }
public void JumpStart(Vector3 targetPos) { hit = false; jump.JumpStart(transform.position, targetPos, 5); InGameManager.GetInstance().touchPlane.gameObject.SetActive(false); flag.transform.position = targetPos; flag.SetActive(true); AudioManager.Instance.Play("sound/jump"); }
public override void Init(BuffType type, float time, float val) { base.Init(type, time, val); effectobj = new GameObject("role speed effect"); effectobj.transform.parent = InGameManager.GetInstance().role.transform; effectobj.transform.localPosition = Vector3.zero; (new EventCreateEffect(60010011, effectobj, effectobj.transform.position, 1.0f)).Send(); }