Ejemplo n.º 1
0
    public void ShuffleTeams()
    {
        _shuffleIcon.Show();
        //shuffle the list to a random order.
        List <PlayerData> ActivePlayerList = PlayersData.FindAll(item => item.Player.activeSelf);

        PlayersData.Clear();
        for (int i = 0; i < ActivePlayerList.Count; i++)
        {
            PlayerData temp        = ActivePlayerList[i];
            int        RandomIndex = Random.Range(0, ActivePlayerList.Count);
            ActivePlayerList[i]           = ActivePlayerList[RandomIndex];
            ActivePlayerList[RandomIndex] = temp;
        }

        //loop through the list, destroying the players and creating the anew.
        foreach (PlayerData data in ActivePlayerList)
        {
            //save reusable data.
            data.Player.GetComponent <PlayerController>().Resurrect();
            int     playerNumber = data.PlayerID;
            Vector3 position     = data.Player.transform.position;
            //KILL. DIE.
            Destroy(data.Player);
            PlayersData.Remove(data);
            //create a new player.
            PlayerCreationData createData = new PlayerCreationData {
                playerID = playerNumber, Position = position
            };
            createPlayer(createData);
        }
    }