Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        foreach (var touch in Input.touches)
        {
            if (touch.phase == TouchPhase.Began)
            {
                RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(touch.position), Vector2.zero);

                if (hit && hit.collider.gameObject.CompareTag("Block"))
                {
                    Destroy(hit.collider.gameObject);
                    iconController.IncreaseBalance();
                    iconController.IncreaseKills();
                }
            }
        }
    }