Ejemplo n.º 1
0
 void OnGUI()
 {
     ScoreText.text = "Score: " + actions.getScore().ToString();
     RoundText.text = "Round: " + actions.getRound().ToString();
     if (myobj.state == FirstController.State.STOP || myobj.state == FirstController.State.REST)
     {
         if (myobj.state == FirstController.State.STOP)
         {
             RuleText.text = temp;
         }
         if (myobj.state == FirstController.State.STOP && actions.getRound() == 0)
         {
             if (myobj.isUsePsy == false)
             {
                 if (GUI.Button(new Rect(Screen.width / 5 + width * 2, y, width, height), "Use Physics"))
                 {
                     actions.usePsy();
                 }
             }
         }
         if (GUI.Button(new Rect(Screen.width / 5 + width, y, width, height), "Start / Next Round"))
         {
             actions.Startgame();
         }
     }
     else if (myobj.state == FirstController.State.COUNTDOWN)
     {
         RuleText.text = "";
         MainText.text = ((int)myobj.getCountdown()).ToString();
     }
     else if (myobj.state == FirstController.State.PLAYING)
     {
         MainText.text = "";
         if (Input.GetButtonDown("Fire1"))
         {
             Vector3 pos = Input.mousePosition;
             actions.Click(pos);
         }
         if (GUI.Button(new Rect(Screen.width / 5 + width, y, width, height), "Restart"))
         {
             actions.Restart();
         }
     }
     else if (myobj.state == FirstController.State.LOSE)
     {
         if (GUI.Button(new Rect(Screen.width / 5 + width, y, width, height), "You Lose!Click here and Restart"))
         {
             actions.Restart();
         }
     }
 }