Ejemplo n.º 1
0
 public void activateTowerInfoPanel(string towerTypeId)
 {
     if (!alwaysActiveInfoPanel)
     {
         alwaysActiveInfoPanel = false;
         panel_MinionInfo.SetActive(false);
         ITowerGUI towerGUI = TypeIdGeneratorGUI.towerGuiInst[Int32.Parse(towerTypeId)];
         towerGUI.drawInfoPanelGUI();
     }
 }
Ejemplo n.º 2
0
        /*
        // bu fonksiyonu kullanmiyoruz. MouseHandler'i kullaniyoruz.
        private void ingameClickHandler()
        {
            if (Input.GetKeyDown(KeyCode.Mouse0) && GUIUtility.hotControl == 0)
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit hitInfo;
                bool towerSlotClicked = false;
                bool towerClicked = false;
                bool minionClicked = false;

                if (Physics.Raycast(ray, out hitInfo, 1000.0f))
                {
                    GameObject obje = hitInfo.collider.gameObject;

                    if (obje.name.StartsWith("towerSlot_"))
                    {
                        towerSlotClicked = true;

                        int towerSlot = System.Int32.Parse(obje.name.Substring("towerSlot_".Length)) - 1;
                        int boardId = System.Int32.Parse(obje.transform.parent.parent.parent.gameObject.name.Substring("board_".Length));
						
                        Board board = Game.getBoardById(boardId);
                        if (board == PlayerMe.self.board)
                        {
                            if (board.towers[towerSlot] == null)
                            {
                                if (selectedTowerType != null)
                                    sendCreateTowerRequest(selectedTowerType, towerSlot);
                                else
                                {
                                    if (lastSelectedTower != null)
                                    {
                                        lastSelectedTower.onTowerUnselected();
                                        UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
                                    }
                                    lastSelectedTower = null;
                                }
                            }
                            else
                            {
                                if (lastSelectedTower != null)
                                    lastSelectedTower.onTowerUnselected();
								
                                lastSelectedTower = (ITowerGUI)board.towers[towerSlot].tag;
                                activateTowerInfo(lastSelectedTower);
								
                                lastSelectedTower.onTowerSelected();

                                selectedTowerType = null;
                                UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
                            }
                            //((Assets.Scripts.GUI.Interfaces.IBoardGUI) board.tag).onMouseOverTower(towerSlot);
                        }

                        if (lastSelectedMinion != null)
                        {
                            lastSelectedMinion.onMinionUnselected();
                            UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
                        }
                        lastSelectedMinion = null;
                    }
                    else if (obje.name.StartsWith("t_"))
                    {
                        minionClicked = true;

                        try
                        {
                            string objName = obje.name;
                            string boardStr = obje.name.Substring(2, objName.LastIndexOf("_") - 2);
                            string indexStr = obje.name.Substring(objName.LastIndexOf("_") + 1);
                            int boardId = System.Int32.Parse(boardStr);
                            int indexOnBoard = System.Int32.Parse(indexStr);
                            Board board = Game.getBoardById(boardId);
                            Tower tower = board.towers[indexOnBoard];

                            // daha once bir kuleye tiklanmissa unselect'ini cagir.
                            if (lastSelectedTower != null)
                                lastSelectedTower.onTowerUnselected();

                            lastSelectedTower = (ITowerGUI)tower.tag;
                            activateTowerInfo(lastSelectedTower);

                            lastSelectedTower.onTowerSelected();

                            selectedTowerType = null;
                            UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
                        }
                        catch (UnityException e)
                        {
                            Debug.Log("Mouse Handler::objeNameStartsWith:t_ \t -inappropriate name: '" + obje.name +"'");
                        }
                        if (lastSelectedMinion != null)
                        {
                            lastSelectedMinion.onMinionUnselected();
                            UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
                        }
                        lastSelectedMinion = null;
                    }
                    else if (obje.name.StartsWith("m_"))
                    {
                        minionClicked = true;

                        try
                        {
                            string objName = obje.name;
                            string instanceIDstr = obje.name.Substring(2);
                            int instanceID = System.Int32.Parse(instanceIDstr);
                            Minion minion = Game.getMinionById(instanceID);

                            if(lastSelectedMinion != null)
                                lastSelectedMinion.onMinionUnselected();
                            lastSelectedMinion = (IMinionGUI)minion.tag;
							
                            activateMinionInfo(lastSelectedMinion);

                            lastSelectedMinion.onMinionSelected();

                        }
                        catch (UnityException e)
                        {
                            Debug.Log("Mouse Handler::objeNameStartsWith:m_");
                        }

                        // Unselected tower
                        if (lastSelectedTower != null)
                        {
                            lastSelectedTower.onTowerUnselected();
                            UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
                        }
                        lastSelectedTower = null;

                        selectedTowerType = null;
                        UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
                    }
                    else
                    {
                        Ray rayNGUI = GameObject.Find ("NGUICamera").camera.ScreenPointToRay(Input.mousePosition);
                        RaycastHit hitInfoNGUI;
                        // eger ekranda bos bir yere tiklamissam
                        if (!Physics.Raycast(rayNGUI, out hitInfoNGUI, 1000.0f)) { // 9: GUI Layer
                            // Unselected tower
                            if (lastSelectedTower != null)
                            {
                                lastSelectedTower.onTowerUnselected();
                                UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
                            }
                            lastSelectedTower = null;
                            selectedTowerType = null;
                            UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);

                            if(lastSelectedMinion != null)
                            {
                                lastSelectedMinion.onMinionUnselected();
                                UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
                            }
                            lastSelectedMinion = null;
                        }
                    }
                }
                else // collider'i olmayan bir seye tiklamissak ya da hicbir seye tiklamamissak
                {
                    if (lastSelectedTower != null)
                    {
                        lastSelectedTower.onTowerUnselected();
                        UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
                    }
                    lastSelectedTower = null;
                    selectedTowerType = null;
                    UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);

                    if (lastSelectedMinion != null)
                    {
                        lastSelectedMinion.onMinionUnselected();
                        UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
                    }
                    lastSelectedMinion = null;
                }
            }
        }
        */

        public void activateTowerInfo(ITowerGUI towerGUI)
		{
            uiControllerGame.alwaysActiveInfoPanel = true;
            uiControllerGame.panel_MinionInfo.SetActive(false);
			towerGUI.drawInfoPanelGUI();
		}
Ejemplo n.º 3
0
        /*
         * // bu fonksiyonu kullanmiyoruz. MouseHandler'i kullaniyoruz.
         * private void ingameClickHandler()
         * {
         *  if (Input.GetKeyDown(KeyCode.Mouse0) && GUIUtility.hotControl == 0)
         *  {
         *      Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         *      RaycastHit hitInfo;
         *      bool towerSlotClicked = false;
         *      bool towerClicked = false;
         *      bool minionClicked = false;
         *
         *      if (Physics.Raycast(ray, out hitInfo, 1000.0f))
         *      {
         *          GameObject obje = hitInfo.collider.gameObject;
         *
         *          if (obje.name.StartsWith("towerSlot_"))
         *          {
         *              towerSlotClicked = true;
         *
         *              int towerSlot = System.Int32.Parse(obje.name.Substring("towerSlot_".Length)) - 1;
         *              int boardId = System.Int32.Parse(obje.transform.parent.parent.parent.gameObject.name.Substring("board_".Length));
         *
         *              Board board = Game.getBoardById(boardId);
         *              if (board == PlayerMe.self.board)
         *              {
         *                  if (board.towers[towerSlot] == null)
         *                  {
         *                      if (selectedTowerType != null)
         *                          sendCreateTowerRequest(selectedTowerType, towerSlot);
         *                      else
         *                      {
         *                          if (lastSelectedTower != null)
         *                          {
         *                              lastSelectedTower.onTowerUnselected();
         *                              UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
         *                          }
         *                          lastSelectedTower = null;
         *                      }
         *                  }
         *                  else
         *                  {
         *                      if (lastSelectedTower != null)
         *                          lastSelectedTower.onTowerUnselected();
         *
         *                      lastSelectedTower = (ITowerGUI)board.towers[towerSlot].tag;
         *                      activateTowerInfo(lastSelectedTower);
         *
         *                      lastSelectedTower.onTowerSelected();
         *
         *                      selectedTowerType = null;
         *                      UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
         *                  }
         *                  //((Assets.Scripts.GUI.Interfaces.IBoardGUI) board.tag).onMouseOverTower(towerSlot);
         *              }
         *
         *              if (lastSelectedMinion != null)
         *              {
         *                  lastSelectedMinion.onMinionUnselected();
         *                  UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
         *              }
         *              lastSelectedMinion = null;
         *          }
         *          else if (obje.name.StartsWith("t_"))
         *          {
         *              minionClicked = true;
         *
         *              try
         *              {
         *                  string objName = obje.name;
         *                  string boardStr = obje.name.Substring(2, objName.LastIndexOf("_") - 2);
         *                  string indexStr = obje.name.Substring(objName.LastIndexOf("_") + 1);
         *                  int boardId = System.Int32.Parse(boardStr);
         *                  int indexOnBoard = System.Int32.Parse(indexStr);
         *                  Board board = Game.getBoardById(boardId);
         *                  Tower tower = board.towers[indexOnBoard];
         *
         *                  // daha once bir kuleye tiklanmissa unselect'ini cagir.
         *                  if (lastSelectedTower != null)
         *                      lastSelectedTower.onTowerUnselected();
         *
         *                  lastSelectedTower = (ITowerGUI)tower.tag;
         *                  activateTowerInfo(lastSelectedTower);
         *
         *                  lastSelectedTower.onTowerSelected();
         *
         *                  selectedTowerType = null;
         *                  UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
         *              }
         *              catch (UnityException e)
         *              {
         *                  Debug.Log("Mouse Handler::objeNameStartsWith:t_ \t -inappropriate name: '" + obje.name +"'");
         *              }
         *              if (lastSelectedMinion != null)
         *              {
         *                  lastSelectedMinion.onMinionUnselected();
         *                  UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
         *              }
         *              lastSelectedMinion = null;
         *          }
         *          else if (obje.name.StartsWith("m_"))
         *          {
         *              minionClicked = true;
         *
         *              try
         *              {
         *                  string objName = obje.name;
         *                  string instanceIDstr = obje.name.Substring(2);
         *                  int instanceID = System.Int32.Parse(instanceIDstr);
         *                  Minion minion = Game.getMinionById(instanceID);
         *
         *                  if(lastSelectedMinion != null)
         *                      lastSelectedMinion.onMinionUnselected();
         *                  lastSelectedMinion = (IMinionGUI)minion.tag;
         *
         *                  activateMinionInfo(lastSelectedMinion);
         *
         *                  lastSelectedMinion.onMinionSelected();
         *
         *              }
         *              catch (UnityException e)
         *              {
         *                  Debug.Log("Mouse Handler::objeNameStartsWith:m_");
         *              }
         *
         *              // Unselected tower
         *              if (lastSelectedTower != null)
         *              {
         *                  lastSelectedTower.onTowerUnselected();
         *                  UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
         *              }
         *              lastSelectedTower = null;
         *
         *              selectedTowerType = null;
         *              UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
         *          }
         *          else
         *          {
         *              Ray rayNGUI = GameObject.Find ("NGUICamera").camera.ScreenPointToRay(Input.mousePosition);
         *              RaycastHit hitInfoNGUI;
         *              // eger ekranda bos bir yere tiklamissam
         *              if (!Physics.Raycast(rayNGUI, out hitInfoNGUI, 1000.0f)) { // 9: GUI Layer
         *                  // Unselected tower
         *                  if (lastSelectedTower != null)
         *                  {
         *                      lastSelectedTower.onTowerUnselected();
         *                      UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
         *                  }
         *                  lastSelectedTower = null;
         *                  selectedTowerType = null;
         *                  UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
         *
         *                  if(lastSelectedMinion != null)
         *                  {
         *                      lastSelectedMinion.onMinionUnselected();
         *                      UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
         *                  }
         *                  lastSelectedMinion = null;
         *              }
         *          }
         *      }
         *      else // collider'i olmayan bir seye tiklamissak ya da hicbir seye tiklamamissak
         *      {
         *          if (lastSelectedTower != null)
         *          {
         *              lastSelectedTower.onTowerUnselected();
         *              UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
         *          }
         *          lastSelectedTower = null;
         *          selectedTowerType = null;
         *          UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
         *
         *          if (lastSelectedMinion != null)
         *          {
         *              lastSelectedMinion.onMinionUnselected();
         *              UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
         *          }
         *          lastSelectedMinion = null;
         *      }
         *  }
         * }
         */

        public void activateTowerInfo(ITowerGUI towerGUI)
        {
            uiControllerGame.alwaysActiveInfoPanel = true;
            uiControllerGame.panel_MinionInfo.SetActive(false);
            towerGUI.drawInfoPanelGUI();
        }