Ejemplo n.º 1
0
        public void createTower(Tower tower)
        {
            ITowerGUI gui = (ITowerGUI)Activator.CreateInstance(Type.GetType("Assets.Scripts.GUI.Towers." + tower.GetType().Name + "GUI, Assembly-CSharp"));

            towerGUIs.AddLast(gui);
            gui.createTower(tower);
        }
Ejemplo n.º 2
0
 public void activateTowerInfoPanel(string towerTypeId)
 {
     if (!alwaysActiveInfoPanel)
     {
         alwaysActiveInfoPanel = false;
         panel_MinionInfo.SetActive(false);
         ITowerGUI towerGUI = TypeIdGeneratorGUI.towerGuiInst[Int32.Parse(towerTypeId)];
         towerGUI.drawInfoPanelGUI();
     }
 }
Ejemplo n.º 3
0
    private static void onTowerDeselected()
    {
        if (!guiClicked)
        {
            if (lastSelectedTower != null)
            {
                lastSelectedTower.onTowerUnselected();
            }

            lastSelectedTower = null;
            UIControllerGame.getInstance().alwaysActiveInfoPanel = false;
            UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
        }
    }
Ejemplo n.º 4
0
    private static void onTowerSelected(GameObject obje)
    {
        string objName      = obje.name;
        string boardStr     = obje.name.Substring(2, objName.LastIndexOf("_") - 2);
        string indexStr     = obje.name.Substring(objName.LastIndexOf("_") + 1);
        int    boardId      = System.Int32.Parse(boardStr);
        int    indexOnBoard = System.Int32.Parse(indexStr);
        Board  board        = Game.getBoardById(boardId);
        Tower  tower        = board.towers[indexOnBoard];

        // daha once bir kuleye tiklanmissa unselect'ini cagir.
        if (lastSelectedTower != null)
        {
            lastSelectedTower.onTowerUnselected();
        }

        lastSelectedTower = (ITowerGUI)tower.tag;
        graphics.activateTowerInfo(lastSelectedTower);

        lastSelectedTower.onTowerSelected();
        UIControllerGame.getInstance().alwaysActiveInfoPanel = true;
    }
Ejemplo n.º 5
0
        /*
        // bu fonksiyonu kullanmiyoruz. MouseHandler'i kullaniyoruz.
        private void ingameClickHandler()
        {
            if (Input.GetKeyDown(KeyCode.Mouse0) && GUIUtility.hotControl == 0)
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit hitInfo;
                bool towerSlotClicked = false;
                bool towerClicked = false;
                bool minionClicked = false;

                if (Physics.Raycast(ray, out hitInfo, 1000.0f))
                {
                    GameObject obje = hitInfo.collider.gameObject;

                    if (obje.name.StartsWith("towerSlot_"))
                    {
                        towerSlotClicked = true;

                        int towerSlot = System.Int32.Parse(obje.name.Substring("towerSlot_".Length)) - 1;
                        int boardId = System.Int32.Parse(obje.transform.parent.parent.parent.gameObject.name.Substring("board_".Length));
						
                        Board board = Game.getBoardById(boardId);
                        if (board == PlayerMe.self.board)
                        {
                            if (board.towers[towerSlot] == null)
                            {
                                if (selectedTowerType != null)
                                    sendCreateTowerRequest(selectedTowerType, towerSlot);
                                else
                                {
                                    if (lastSelectedTower != null)
                                    {
                                        lastSelectedTower.onTowerUnselected();
                                        UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
                                    }
                                    lastSelectedTower = null;
                                }
                            }
                            else
                            {
                                if (lastSelectedTower != null)
                                    lastSelectedTower.onTowerUnselected();
								
                                lastSelectedTower = (ITowerGUI)board.towers[towerSlot].tag;
                                activateTowerInfo(lastSelectedTower);
								
                                lastSelectedTower.onTowerSelected();

                                selectedTowerType = null;
                                UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
                            }
                            //((Assets.Scripts.GUI.Interfaces.IBoardGUI) board.tag).onMouseOverTower(towerSlot);
                        }

                        if (lastSelectedMinion != null)
                        {
                            lastSelectedMinion.onMinionUnselected();
                            UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
                        }
                        lastSelectedMinion = null;
                    }
                    else if (obje.name.StartsWith("t_"))
                    {
                        minionClicked = true;

                        try
                        {
                            string objName = obje.name;
                            string boardStr = obje.name.Substring(2, objName.LastIndexOf("_") - 2);
                            string indexStr = obje.name.Substring(objName.LastIndexOf("_") + 1);
                            int boardId = System.Int32.Parse(boardStr);
                            int indexOnBoard = System.Int32.Parse(indexStr);
                            Board board = Game.getBoardById(boardId);
                            Tower tower = board.towers[indexOnBoard];

                            // daha once bir kuleye tiklanmissa unselect'ini cagir.
                            if (lastSelectedTower != null)
                                lastSelectedTower.onTowerUnselected();

                            lastSelectedTower = (ITowerGUI)tower.tag;
                            activateTowerInfo(lastSelectedTower);

                            lastSelectedTower.onTowerSelected();

                            selectedTowerType = null;
                            UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
                        }
                        catch (UnityException e)
                        {
                            Debug.Log("Mouse Handler::objeNameStartsWith:t_ \t -inappropriate name: '" + obje.name +"'");
                        }
                        if (lastSelectedMinion != null)
                        {
                            lastSelectedMinion.onMinionUnselected();
                            UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
                        }
                        lastSelectedMinion = null;
                    }
                    else if (obje.name.StartsWith("m_"))
                    {
                        minionClicked = true;

                        try
                        {
                            string objName = obje.name;
                            string instanceIDstr = obje.name.Substring(2);
                            int instanceID = System.Int32.Parse(instanceIDstr);
                            Minion minion = Game.getMinionById(instanceID);

                            if(lastSelectedMinion != null)
                                lastSelectedMinion.onMinionUnselected();
                            lastSelectedMinion = (IMinionGUI)minion.tag;
							
                            activateMinionInfo(lastSelectedMinion);

                            lastSelectedMinion.onMinionSelected();

                        }
                        catch (UnityException e)
                        {
                            Debug.Log("Mouse Handler::objeNameStartsWith:m_");
                        }

                        // Unselected tower
                        if (lastSelectedTower != null)
                        {
                            lastSelectedTower.onTowerUnselected();
                            UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
                        }
                        lastSelectedTower = null;

                        selectedTowerType = null;
                        UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
                    }
                    else
                    {
                        Ray rayNGUI = GameObject.Find ("NGUICamera").camera.ScreenPointToRay(Input.mousePosition);
                        RaycastHit hitInfoNGUI;
                        // eger ekranda bos bir yere tiklamissam
                        if (!Physics.Raycast(rayNGUI, out hitInfoNGUI, 1000.0f)) { // 9: GUI Layer
                            // Unselected tower
                            if (lastSelectedTower != null)
                            {
                                lastSelectedTower.onTowerUnselected();
                                UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
                            }
                            lastSelectedTower = null;
                            selectedTowerType = null;
                            UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);

                            if(lastSelectedMinion != null)
                            {
                                lastSelectedMinion.onMinionUnselected();
                                UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
                            }
                            lastSelectedMinion = null;
                        }
                    }
                }
                else // collider'i olmayan bir seye tiklamissak ya da hicbir seye tiklamamissak
                {
                    if (lastSelectedTower != null)
                    {
                        lastSelectedTower.onTowerUnselected();
                        UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
                    }
                    lastSelectedTower = null;
                    selectedTowerType = null;
                    UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);

                    if (lastSelectedMinion != null)
                    {
                        lastSelectedMinion.onMinionUnselected();
                        UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
                    }
                    lastSelectedMinion = null;
                }
            }
        }
        */

        public void activateTowerInfo(ITowerGUI towerGUI)
		{
            uiControllerGame.alwaysActiveInfoPanel = true;
            uiControllerGame.panel_MinionInfo.SetActive(false);
			towerGUI.drawInfoPanelGUI();
		}
Ejemplo n.º 6
0
 private static void onTowerDeselected()
 {
     if (!guiClicked)
     {
         if (lastSelectedTower != null)
             lastSelectedTower.onTowerUnselected();
             
         lastSelectedTower = null;
         UIControllerGame.getInstance().alwaysActiveInfoPanel = false;
         UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
     }
 }
Ejemplo n.º 7
0
    private static void onTowerSelected(GameObject obje)
    {
        string objName = obje.name;
        string boardStr = obje.name.Substring(2, objName.LastIndexOf("_") - 2);
        string indexStr = obje.name.Substring(objName.LastIndexOf("_") + 1);
        int boardId = System.Int32.Parse(boardStr);
        int indexOnBoard = System.Int32.Parse(indexStr);
        Board board = Game.getBoardById(boardId);
        Tower tower = board.towers[indexOnBoard];

        // daha once bir kuleye tiklanmissa unselect'ini cagir.
        if (lastSelectedTower != null)
            lastSelectedTower.onTowerUnselected();

        lastSelectedTower = (ITowerGUI)tower.tag;
        graphics.activateTowerInfo(lastSelectedTower);

        lastSelectedTower.onTowerSelected();
        UIControllerGame.getInstance().alwaysActiveInfoPanel = true;
    }
Ejemplo n.º 8
0
        /*
         * // bu fonksiyonu kullanmiyoruz. MouseHandler'i kullaniyoruz.
         * private void ingameClickHandler()
         * {
         *  if (Input.GetKeyDown(KeyCode.Mouse0) && GUIUtility.hotControl == 0)
         *  {
         *      Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         *      RaycastHit hitInfo;
         *      bool towerSlotClicked = false;
         *      bool towerClicked = false;
         *      bool minionClicked = false;
         *
         *      if (Physics.Raycast(ray, out hitInfo, 1000.0f))
         *      {
         *          GameObject obje = hitInfo.collider.gameObject;
         *
         *          if (obje.name.StartsWith("towerSlot_"))
         *          {
         *              towerSlotClicked = true;
         *
         *              int towerSlot = System.Int32.Parse(obje.name.Substring("towerSlot_".Length)) - 1;
         *              int boardId = System.Int32.Parse(obje.transform.parent.parent.parent.gameObject.name.Substring("board_".Length));
         *
         *              Board board = Game.getBoardById(boardId);
         *              if (board == PlayerMe.self.board)
         *              {
         *                  if (board.towers[towerSlot] == null)
         *                  {
         *                      if (selectedTowerType != null)
         *                          sendCreateTowerRequest(selectedTowerType, towerSlot);
         *                      else
         *                      {
         *                          if (lastSelectedTower != null)
         *                          {
         *                              lastSelectedTower.onTowerUnselected();
         *                              UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
         *                          }
         *                          lastSelectedTower = null;
         *                      }
         *                  }
         *                  else
         *                  {
         *                      if (lastSelectedTower != null)
         *                          lastSelectedTower.onTowerUnselected();
         *
         *                      lastSelectedTower = (ITowerGUI)board.towers[towerSlot].tag;
         *                      activateTowerInfo(lastSelectedTower);
         *
         *                      lastSelectedTower.onTowerSelected();
         *
         *                      selectedTowerType = null;
         *                      UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
         *                  }
         *                  //((Assets.Scripts.GUI.Interfaces.IBoardGUI) board.tag).onMouseOverTower(towerSlot);
         *              }
         *
         *              if (lastSelectedMinion != null)
         *              {
         *                  lastSelectedMinion.onMinionUnselected();
         *                  UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
         *              }
         *              lastSelectedMinion = null;
         *          }
         *          else if (obje.name.StartsWith("t_"))
         *          {
         *              minionClicked = true;
         *
         *              try
         *              {
         *                  string objName = obje.name;
         *                  string boardStr = obje.name.Substring(2, objName.LastIndexOf("_") - 2);
         *                  string indexStr = obje.name.Substring(objName.LastIndexOf("_") + 1);
         *                  int boardId = System.Int32.Parse(boardStr);
         *                  int indexOnBoard = System.Int32.Parse(indexStr);
         *                  Board board = Game.getBoardById(boardId);
         *                  Tower tower = board.towers[indexOnBoard];
         *
         *                  // daha once bir kuleye tiklanmissa unselect'ini cagir.
         *                  if (lastSelectedTower != null)
         *                      lastSelectedTower.onTowerUnselected();
         *
         *                  lastSelectedTower = (ITowerGUI)tower.tag;
         *                  activateTowerInfo(lastSelectedTower);
         *
         *                  lastSelectedTower.onTowerSelected();
         *
         *                  selectedTowerType = null;
         *                  UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
         *              }
         *              catch (UnityException e)
         *              {
         *                  Debug.Log("Mouse Handler::objeNameStartsWith:t_ \t -inappropriate name: '" + obje.name +"'");
         *              }
         *              if (lastSelectedMinion != null)
         *              {
         *                  lastSelectedMinion.onMinionUnselected();
         *                  UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
         *              }
         *              lastSelectedMinion = null;
         *          }
         *          else if (obje.name.StartsWith("m_"))
         *          {
         *              minionClicked = true;
         *
         *              try
         *              {
         *                  string objName = obje.name;
         *                  string instanceIDstr = obje.name.Substring(2);
         *                  int instanceID = System.Int32.Parse(instanceIDstr);
         *                  Minion minion = Game.getMinionById(instanceID);
         *
         *                  if(lastSelectedMinion != null)
         *                      lastSelectedMinion.onMinionUnselected();
         *                  lastSelectedMinion = (IMinionGUI)minion.tag;
         *
         *                  activateMinionInfo(lastSelectedMinion);
         *
         *                  lastSelectedMinion.onMinionSelected();
         *
         *              }
         *              catch (UnityException e)
         *              {
         *                  Debug.Log("Mouse Handler::objeNameStartsWith:m_");
         *              }
         *
         *              // Unselected tower
         *              if (lastSelectedTower != null)
         *              {
         *                  lastSelectedTower.onTowerUnselected();
         *                  UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
         *              }
         *              lastSelectedTower = null;
         *
         *              selectedTowerType = null;
         *              UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
         *          }
         *          else
         *          {
         *              Ray rayNGUI = GameObject.Find ("NGUICamera").camera.ScreenPointToRay(Input.mousePosition);
         *              RaycastHit hitInfoNGUI;
         *              // eger ekranda bos bir yere tiklamissam
         *              if (!Physics.Raycast(rayNGUI, out hitInfoNGUI, 1000.0f)) { // 9: GUI Layer
         *                  // Unselected tower
         *                  if (lastSelectedTower != null)
         *                  {
         *                      lastSelectedTower.onTowerUnselected();
         *                      UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
         *                  }
         *                  lastSelectedTower = null;
         *                  selectedTowerType = null;
         *                  UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
         *
         *                  if(lastSelectedMinion != null)
         *                  {
         *                      lastSelectedMinion.onMinionUnselected();
         *                      UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
         *                  }
         *                  lastSelectedMinion = null;
         *              }
         *          }
         *      }
         *      else // collider'i olmayan bir seye tiklamissak ya da hicbir seye tiklamamissak
         *      {
         *          if (lastSelectedTower != null)
         *          {
         *              lastSelectedTower.onTowerUnselected();
         *              UIControllerGame.getInstance().panel_TowerInfo.SetActive(false);
         *          }
         *          lastSelectedTower = null;
         *          selectedTowerType = null;
         *          UIControllerGame.getInstance().selectedTowerOverlayObject.SetActive(false);
         *
         *          if (lastSelectedMinion != null)
         *          {
         *              lastSelectedMinion.onMinionUnselected();
         *              UIControllerGame.getInstance().panel_MinionInfo.SetActive(false);
         *          }
         *          lastSelectedMinion = null;
         *      }
         *  }
         * }
         */

        public void activateTowerInfo(ITowerGUI towerGUI)
        {
            uiControllerGame.alwaysActiveInfoPanel = true;
            uiControllerGame.panel_MinionInfo.SetActive(false);
            towerGUI.drawInfoPanelGUI();
        }
Ejemplo n.º 9
0
    public void createMinionAndTowerButtons()
    {
        var children = new System.Collections.Generic.List <GameObject>();

        foreach (Transform child in createMinionTowerContainer.transform)
        {
            children.Add(child.gameObject);
        }
        children.ForEach(child => GameObject.Destroy(child));

        int btnIndex = 0;

        button_CreateTower.SetActive(true);
        button_CreateMinion.SetActive(true);

        // sort minions order by cost
        List <Type> minionsSortedByCost = new List <Type>();

        for (int j = 0; j < PlayerMe.availableMinionTypes.Count; j++)
        {
            if (TypeIdGeneratorGUI.minionGuiInst.ContainsKey(TypeIdGenerator.getMinionId(PlayerMe.availableMinionTypes[j])))
            {
                minionsSortedByCost.Add(PlayerMe.availableMinionTypes[j]);
            }
        }
        minionsSortedByCost.Sort(delegate(Type t1, Type t2) {
            Minion m1 = TypeIdGenerator.getMinionClass(TypeIdGenerator.getMinionId(t1));
            Minion m2 = TypeIdGenerator.getMinionClass(TypeIdGenerator.getMinionId(t2));
            if (m1.getCost() < m2.getCost())
            {
                return(-1);
            }
            else
            {
                return(1);
            }
        });

        foreach (Type minionType in minionsSortedByCost)
        {
            int minionTypeId = TypeIdGenerator.getMinionId(minionType);
            if (TypeIdGeneratorGUI.minionGuiInst.ContainsKey(minionTypeId))
            {
                GameObject button = (GameObject)GameObject.Instantiate(button_CreateMinion);
                button.transform.parent        = createMinionTowerContainer.transform;
                button.transform.localScale    = new Vector3(1, 1, 1);
                button.transform.localPosition = button_CreateMinion.transform.localPosition + new Vector3(50 * btnIndex, 0, 0);

                UIButtonMessage[] button_messages = button.GetComponents <UIButtonMessage>();
                foreach (var btn_msg in button_messages)
                {
                    btn_msg.parameter = minionTypeId.ToString();
                }

                IMinionGUI minionGUI = TypeIdGeneratorGUI.minionGuiInst[minionTypeId];
                minionGUI.drawCreateMinionButtonGUI(button);
                towerAndMinionButtons.Add(minionType, button);
                btnIndex++;
            }
        }

        // sort towers order by cost
        List <Type> towersSortedByCost = new List <Type>();

        for (int j = 0; j < PlayerMe.availableTowerTypes.Count; j++)
        {
            if (TypeIdGeneratorGUI.towerGuiInst.ContainsKey(TypeIdGenerator.getTowerId(PlayerMe.availableTowerTypes[j])))
            {
                towersSortedByCost.Add(PlayerMe.availableTowerTypes[j]);
            }
        }
        towersSortedByCost.Sort(delegate(Type t1, Type t2)
        {
            Tower m1 = TypeIdGenerator.getTowerClass(TypeIdGenerator.getTowerId(t1));
            Tower m2 = TypeIdGenerator.getTowerClass(TypeIdGenerator.getTowerId(t2));
            if (m1.getCost() < m2.getCost())
            {
                return(-1);
            }
            else
            {
                return(1);
            }
        });

        btnIndex = 0;
        foreach (Type towerType in towersSortedByCost)
        {
            int towerTypeId = TypeIdGenerator.getTowerId(towerType);
            if (TypeIdGeneratorGUI.towerGuiInst.ContainsKey(towerTypeId))
            {
                GameObject button = (GameObject)GameObject.Instantiate(button_CreateTower);
                button.transform.parent        = createMinionTowerContainer.transform;
                button.transform.localScale    = new Vector3(1, 1, 1);
                button.transform.localPosition = button_CreateTower.transform.localPosition + new Vector3(50 * btnIndex, 0, 0);

                UIButtonMessage[] button_messages = button.GetComponents <UIButtonMessage>();
                foreach (var btn_msg in button_messages)
                {
                    btn_msg.parameter = towerTypeId.ToString();
                }

                ITowerGUI towerGUI = TypeIdGeneratorGUI.towerGuiInst[towerTypeId];
                towerGUI.drawCreateTowerButtonGUI(button);
                towerAndMinionButtons.Add(towerType, button);
                btnIndex++;
            }
        }

        button_CreateTower.SetActive(false);
        button_CreateMinion.SetActive(false);
    }
Ejemplo n.º 10
0
        public virtual void drawInfoPanelGUI()
        {
            UIControllerGame controller = UIControllerGame.getInstance();
            Tower            towerTmp;

            if (this.tower == null)             //gercek bir kule degil demek. ikonlari gostermek icin vs. tutulan dummy kule demek.
            {
                towerTmp = TypeIdGenerator.getTowerInsts(TypeIdGenerator.getTowerId(this.towerType));
            }
            else
            {
                towerTmp = this.tower;
            }
            controller.label_TowerCost.text         = towerTmp.getCost().ToString();
            controller.label_TowerTitle.text        = towerTmp.getName();
            controller.label_TowerDescription.text  = getInfo();
            controller.label_TowerAttackCD.text     = towerTmp.getAttackCooldown().ToString();
            controller.label_TowerRange.text        = (towerTmp.getRange() * 100).ToString();
            controller.sprite_TowerIcon.mainTexture = childStaticTowerIcon;


            //remove all upgrade buttons remaining from previous
            var children = new List <GameObject>();

            foreach (Transform child in controller.panel_UpgradeTowerContainer.transform)
            {
                children.Add(child.gameObject);
            }
            children.ForEach(child => GameObject.Destroy(child));

            // eger bu cizim sadece bilgi gostermek icinse veya bu kule sana aitse upgrade'leri ekle
            if (this.tower == null || this.tower.board == PlayerMe.self.board)
            {
                var i = 0;
                foreach (TowerNode node in TypeIdGenerator.getTowerNodeInsts(towerType).children)
                {
                    if (UserMe.unlockedTowers[TypeIdGenerator.getTowerId(node.towerType)])
                    {
                        Tower     child    = TypeIdGenerator.getTowerInsts(TypeIdGenerator.getTowerId(node.towerType));
                        ITowerGUI childGUI = TypeIdGeneratorGUI.towerGuiInst[TypeIdGenerator.getTowerId(node.towerType)];

                        GameObject button = (GameObject)GameObject.Instantiate(controller.button_UpgradeTowerSample);
                        button.transform.parent        = controller.panel_UpgradeTowerContainer.transform;
                        button.transform.localScale    = new Vector3(1, 1, 1);
                        button.transform.localPosition = controller.button_UpgradeTowerSample.transform.localPosition + new Vector3(60 * i, 0, 0);

                        button.GetComponentsInChildren <UIButtonMessage>(true)[0].parameter = TypeIdGenerator.getTowerId(towerType).ToString() + " " + TypeIdGenerator.getTowerId(node.towerType).ToString();

                        button.GetComponentsInChildren <UILabel>(true)[0].text   = child.getCost().ToString();
                        button.GetComponentsInChildren <Tooltiper>(true)[0].text = childGUI.getUpgradeInfo();
                        childGUI.drawCreateTowerButtonGUI(button);

                        if (child.getCost() > PlayerMe.cash)
                        {
                            button.GetComponentsInChildren <UISlicedSprite>(true)[0].color = Color.red;
                        }

                        button.SetActive(true);
                        i++;
                    }
                }
            }

            controller.panel_TowerInfo.SetActive(true);
        }