Ejemplo n.º 1
0
        public override void Prepare()
        {
            base.Prepare();

            ISpanInterpolator spanInterpolator = base.Interpolator;

            _mode0 = (spanInterpolator.GetType() == typeof(SpanInterpolatorLinear) &&
                      ((SpanInterpolatorLinear)spanInterpolator).Transformer.GetType() == typeof(VertexProcessing.Affine) &&
                      ((VertexProcessing.Affine)((SpanInterpolatorLinear)spanInterpolator).Transformer).IsIdentity());
        }
Ejemplo n.º 2
0
        public override void Prepare()
        {
            base.Prepare();

            ISpanInterpolator spanInterpolator = base.Interpolator;

            _mode0 = (spanInterpolator.GetType() == typeof(PixelFarm.Agg.Transform.SpanInterpolatorLinear) &&
                      ((PixelFarm.Agg.Transform.SpanInterpolatorLinear)spanInterpolator).Transformer.GetType() == typeof(PixelFarm.Agg.Transform.Affine) &&
                      ((PixelFarm.Agg.Transform.Affine)((PixelFarm.Agg.Transform.SpanInterpolatorLinear)spanInterpolator).Transformer).IsIdentity());
        }
Ejemplo n.º 3
0
        public override void GenerateColors(ColorRGBA[] outputColors, int startIndex, int x, int y, int len)
        {
            ISpanInterpolator spanInterpolator = base.Interpolator;
            int bufferIndex;

            byte[] srcBuffer = srcRW.GetBuffer();
            if (spanInterpolator.GetType() == typeof(PixelFarm.Agg.Transform.SpanInterpolatorLinear) &&
                ((PixelFarm.Agg.Transform.SpanInterpolatorLinear)spanInterpolator).Transformer.GetType() == typeof(PixelFarm.Agg.Transform.Affine) &&
                ((PixelFarm.Agg.Transform.Affine)((PixelFarm.Agg.Transform.SpanInterpolatorLinear)spanInterpolator).Transformer).IsIdentity())
            {
                bufferIndex = srcRW.GetBufferOffsetXY(x, y);
                //unsafe
                {
#if true
                    do
                    {
                        outputColors[startIndex].blue  = (byte)srcBuffer[bufferIndex++];
                        outputColors[startIndex].green = (byte)srcBuffer[bufferIndex++];
                        outputColors[startIndex].red   = (byte)srcBuffer[bufferIndex++];
                        outputColors[startIndex].alpha = (byte)srcBuffer[bufferIndex++];
                        ++startIndex;
                    } while (--len != 0);
#else
                    fixed(byte *pSource = &fg_ptr[bufferIndex])
                    {
                        int *pSourceInt = (int *)pSource;

                        fixed(RGBA_Bytes *pDest = &span[spanIndex])
                        {
                            int *pDestInt = (int *)pDest;

                            do
                            {
                                *pDestInt++ = *pSourceInt++;
                            } while (--len != 0);
                        }
                    }
#endif
                }

                return;
            }

            spanInterpolator.Begin(x + base.dx, y + base.dy, len);


            int accColor0, accColor1, accColor2, accColor3;

            int back_r = m_bgcolor.red;
            int back_g = m_bgcolor.green;
            int back_b = m_bgcolor.blue;
            int back_a = m_bgcolor.alpha;

            int maxx = srcRW.Width - 1;
            int maxy = srcRW.Height - 1;

            srcBuffer = srcRW.GetBuffer();

            unchecked
            {
                do
                {
                    int x_hr;
                    int y_hr;

                    spanInterpolator.GetCoord(out x_hr, out y_hr);

                    x_hr -= base.dxInt;
                    y_hr -= base.dyInt;

                    int x_lr = x_hr >> img_subpix_const.SHIFT;
                    int y_lr = y_hr >> img_subpix_const.SHIFT;
                    int weight;

                    if (x_lr >= 0 && y_lr >= 0 &&
                        x_lr < maxx && y_lr < maxy)
                    {
                        accColor0             =
                            accColor1         =
                                accColor2     =
                                    accColor3 = (int)img_subpix_const.SCALE * (int)img_subpix_const.SCALE / 2;

                        x_hr &= (int)img_subpix_const.MASK;
                        y_hr &= (int)img_subpix_const.MASK;

                        bufferIndex = srcRW.GetBufferOffsetXY(x_lr, y_lr);

                        weight = (((int)img_subpix_const.SCALE - x_hr) *
                                  ((int)img_subpix_const.SCALE - y_hr));
                        if (weight > BASE_MASK)
                        {
                            accColor0 += weight * srcBuffer[bufferIndex + CO.R];
                            accColor1 += weight * srcBuffer[bufferIndex + CO.G];
                            accColor2 += weight * srcBuffer[bufferIndex + CO.B];
                            accColor3 += weight * srcBuffer[bufferIndex + CO.A];
                        }

                        weight = (x_hr * ((int)img_subpix_const.SCALE - y_hr));
                        if (weight > BASE_MASK)
                        {
                            bufferIndex += bytesBetweenPixelInclusive;
                            accColor0   += weight * srcBuffer[bufferIndex + CO.R];
                            accColor1   += weight * srcBuffer[bufferIndex + CO.G];
                            accColor2   += weight * srcBuffer[bufferIndex + CO.B];
                            accColor3   += weight * srcBuffer[bufferIndex + CO.A];
                        }

                        weight = (((int)img_subpix_const.SCALE - x_hr) * y_hr);
                        if (weight > BASE_MASK)
                        {
                            ++y_lr;

                            bufferIndex = srcRW.GetBufferOffsetXY(x_lr, y_lr);
                            accColor0  += weight * srcBuffer[bufferIndex + CO.R];
                            accColor1  += weight * srcBuffer[bufferIndex + CO.G];
                            accColor2  += weight * srcBuffer[bufferIndex + CO.B];
                            accColor3  += weight * srcBuffer[bufferIndex + CO.A];
                        }
                        weight = (x_hr * y_hr);
                        if (weight > BASE_MASK)
                        {
                            bufferIndex += bytesBetweenPixelInclusive;
                            accColor0   += weight * srcBuffer[bufferIndex + CO.R];
                            accColor1   += weight * srcBuffer[bufferIndex + CO.G];
                            accColor2   += weight * srcBuffer[bufferIndex + CO.B];
                            accColor3   += weight * srcBuffer[bufferIndex + CO.A];
                        }
                        accColor0 >>= img_subpix_const.SHIFT * 2;
                        accColor1 >>= img_subpix_const.SHIFT * 2;
                        accColor2 >>= img_subpix_const.SHIFT * 2;
                        accColor3 >>= img_subpix_const.SHIFT * 2;
                    }
                    else
                    {
                        if (x_lr < -1 || y_lr < -1 ||
                            x_lr > maxx || y_lr > maxy)
                        {
                            accColor0 = back_r;
                            accColor1 = back_g;
                            accColor2 = back_b;
                            accColor3 = back_a;
                        }
                        else
                        {
                            accColor0             =
                                accColor1         =
                                    accColor2     =
                                        accColor3 = (int)img_subpix_const.SCALE * (int)img_subpix_const.SCALE / 2;

                            x_hr &= (int)img_subpix_const.MASK;
                            y_hr &= (int)img_subpix_const.MASK;

                            weight = (((int)img_subpix_const.SCALE - x_hr) *
                                      ((int)img_subpix_const.SCALE - y_hr));
                            if (weight > BASE_MASK)
                            {
                            }

                            x_lr++;

                            weight = (x_hr * ((int)img_subpix_const.SCALE - y_hr));
                            if (weight > BASE_MASK)
                            {
                                if ((uint)x_lr <= (uint)maxx && (uint)y_lr <= (uint)maxy)
                                {
                                    BlendInFilterPixel(ref accColor0, ref accColor1, ref accColor2, ref accColor3,
                                                       srcRW.GetBuffer(),
                                                       srcRW.GetBufferOffsetXY(x_lr, y_lr),
                                                       weight);
                                }
                                else
                                {
                                    accColor0 += back_r * weight;
                                    accColor1 += back_g * weight;
                                    accColor2 += back_b * weight;
                                    accColor3 += back_a * weight;
                                }
                            }

                            x_lr--;
                            y_lr++;

                            weight = (((int)img_subpix_const.SCALE - x_hr) * y_hr);
                            if (weight > BASE_MASK)
                            {
                                if ((uint)x_lr <= (uint)maxx && (uint)y_lr <= (uint)maxy)
                                {
                                    BlendInFilterPixel(ref accColor0, ref accColor1, ref accColor2, ref accColor3,
                                                       srcRW.GetBuffer(),
                                                       srcRW.GetBufferOffsetXY(x_lr, y_lr),
                                                       weight);
                                }
                                else
                                {
                                    accColor0 += back_r * weight;
                                    accColor1 += back_g * weight;
                                    accColor2 += back_b * weight;
                                    accColor3 += back_a * weight;
                                }
                            }

                            x_lr++;

                            weight = (x_hr * y_hr);
                            if (weight > BASE_MASK)
                            {
                                if ((uint)x_lr <= (uint)maxx && (uint)y_lr <= (uint)maxy)
                                {
                                    BlendInFilterPixel(ref accColor0, ref accColor1, ref accColor2, ref accColor3,
                                                       srcRW.GetBuffer(),
                                                       srcRW.GetBufferOffsetXY(x_lr, y_lr),
                                                       weight);
                                }
                                else
                                {
                                    accColor0 += back_r * weight;
                                    accColor1 += back_g * weight;
                                    accColor2 += back_b * weight;
                                    accColor3 += back_a * weight;
                                }
                            }

                            accColor0 >>= img_subpix_const.SHIFT * 2;
                            accColor1 >>= img_subpix_const.SHIFT * 2;
                            accColor2 >>= img_subpix_const.SHIFT * 2;
                            accColor3 >>= img_subpix_const.SHIFT * 2;
                        }
                    }

                    outputColors[startIndex].red   = (byte)accColor0;
                    outputColors[startIndex].green = (byte)accColor1;
                    outputColors[startIndex].blue  = (byte)accColor2;
                    outputColors[startIndex].alpha = (byte)accColor3;
                    ++startIndex;
                    spanInterpolator.Next();
                } while (--len != 0);
            }
        }