public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
            RasterBuffer          pSourceRenderingBuffer = base.Source().PixelFormat.GetRenderingBuffer();
            ISpanInterpolator <T> spanInterpolator       = base.Interpolator;

            spanInterpolator.Begin(M.New <T>(x).Add(base.FilterDxDbl()), M.New <T>(y).Add(base.FilterDyDbl()), len);
            do
            {
                int x_hr;
                int y_hr;
                spanInterpolator.Coordinates(out x_hr, out y_hr);
                int   x_lr   = x_hr >> (int)image_subpixel_scale_e.Shift;
                int   y_lr   = y_hr >> (int)image_subpixel_scale_e.Shift;
                byte *fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);
                //byte* fg_ptr = spanInterpolator.span(x_lr, y_lr, 1);


                //(*span).R = fg_ptr[OrderR];
                //(*span).G = fg_ptr[OrderG];
                //(*span).B = fg_ptr[OrderB];
                //(*span).A = fg_ptr[OrderA];


                (*span) = new RGBA_Bytes(fg_ptr[OrderR], fg_ptr[OrderG], fg_ptr[OrderB], fg_ptr[OrderA]);

                ++span;
                spanInterpolator.Next();
            } while (--len != 0);
        }
Ejemplo n.º 2
0
        //--------------------------------------------------------------------
        public unsafe void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
            int dd = m_d2 - m_d1;

            if (dd < 1)
            {
                dd = 1;
            }
            m_interpolator.Begin(x + 0.5, y + 0.5, len);
            do
            {
                m_interpolator.Coordinates(out x, out y);
                int d = m_gradient_function.Calculate(x >> downscale_shift,
                                                      y >> downscale_shift, m_d2);
                d = ((d - m_d1) * (int)m_color_function.Size) / dd;
                if (d < 0)
                {
                    d = 0;
                }
                if (d >= (int)m_color_function.Size)
                {
                    d = m_color_function.Size - 1;
                }

                *span++ = m_color_function[d];
                m_interpolator.Next();
            }while(--len != 0);
        }
Ejemplo n.º 3
0
        public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
            RasterBuffer      pSourceRenderingBuffer = base.source().PixelFormat.RenderingBuffer;
            ISpanInterpolator spanInterpolator       = base.interpolator();

            spanInterpolator.Begin(x + base.filter_dx_dbl(), y + base.filter_dy_dbl(), len);
            do
            {
                int x_hr;
                int y_hr;
                spanInterpolator.Coordinates(out x_hr, out y_hr);
                int   x_lr   = x_hr >> (int)image_subpixel_scale_e.Shift;
                int   y_lr   = y_hr >> (int)image_subpixel_scale_e.Shift;
                byte *fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);
                //byte* fg_ptr = spanInterpolator.Span(x_lr, y_lr, 1);
                (*span).m_R = fg_ptr[OrderR];
                (*span).m_G = fg_ptr[OrderG];
                (*span).m_B = fg_ptr[OrderB];
                (*span).m_A = fg_ptr[OrderA];
                ++span;
                spanInterpolator.Next();
            } while(--len != 0);
        }
Ejemplo n.º 4
0
        public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
#if use_timers
            Generate_Span.Start();
#endif
            base.interpolator().Begin(x + base.filter_dx_dbl(), y + base.filter_dy_dbl(), len);

            //uint[] fg = new uint[4];
            uint *fg = stackalloc uint[4];

            uint back_r = m_back_color.m_R;
            uint back_g = m_back_color.m_G;
            uint back_b = m_back_color.m_B;
            uint back_a = m_back_color.m_A;

            byte *fg_ptr;

            RasterBuffer      pSourceRenderingBuffer = base.source().PixelFormat.RenderingBuffer;
            int               maxx             = (int)pSourceRenderingBuffer.Width() - 1;
            int               maxy             = (int)pSourceRenderingBuffer.Height() - 1;
            ISpanInterpolator spanInterpolator = base.interpolator();

            unchecked
            {
                do
                {
                    int x_hr;
                    int y_hr;

                    spanInterpolator.Coordinates(out x_hr, out y_hr);

                    x_hr -= base.filter_dx_int();
                    y_hr -= base.filter_dy_int();

                    int x_lr = x_hr >> (int)image_subpixel_scale_e.Shift;
                    int y_lr = y_hr >> (int)image_subpixel_scale_e.Shift;

                    uint weight;

                    if (x_lr >= 0 && y_lr >= 0 &&
                        x_lr < maxx && y_lr < maxy)
                    {
                        fg[0]             =
                            fg[1]         =
                                fg[2]     =
                                    fg[3] = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / 2;

                        x_hr &= (int)image_subpixel_scale_e.Mask;
                        y_hr &= (int)image_subpixel_scale_e.Mask;

                        fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);

                        weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) *
                                        ((int)image_subpixel_scale_e.Scale - y_hr));
                        fg[0] += weight * fg_ptr[0];
                        fg[1] += weight * fg_ptr[1];
                        fg[2] += weight * fg_ptr[2];
                        fg[3] += weight * fg_ptr[3];

                        weight = (uint)(x_hr * ((int)image_subpixel_scale_e.Scale - y_hr));
                        fg[0] += weight * fg_ptr[4];
                        fg[1] += weight * fg_ptr[5];
                        fg[2] += weight * fg_ptr[6];
                        fg[3] += weight * fg_ptr[7];

                        ++y_lr;
                        fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);

                        weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) * y_hr);
                        fg[0] += weight * fg_ptr[0];
                        fg[1] += weight * fg_ptr[1];
                        fg[2] += weight * fg_ptr[2];
                        fg[3] += weight * fg_ptr[3];

                        weight = (uint)(x_hr * y_hr);
                        fg[0] += weight * fg_ptr[4];
                        fg[1] += weight * fg_ptr[5];
                        fg[2] += weight * fg_ptr[6];
                        fg[3] += weight * fg_ptr[7];

                        fg[0] >>= (int)image_subpixel_scale_e.Shift * 2;
                        fg[1] >>= (int)image_subpixel_scale_e.Shift * 2;
                        fg[2] >>= (int)image_subpixel_scale_e.Shift * 2;
                        fg[3] >>= (int)image_subpixel_scale_e.Shift * 2;
                    }
                    else
                    {
                        if (x_lr < -1 || y_lr < -1 ||
                            x_lr > maxx || y_lr > maxy)
                        {
                            fg[OrderR] = back_r;
                            fg[OrderG] = back_g;
                            fg[OrderB] = back_b;
                            fg[OrderA] = back_a;
                        }
                        else
                        {
                            fg[0]             =
                                fg[1]         =
                                    fg[2]     =
                                        fg[3] = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / 2;

                            x_hr &= (int)image_subpixel_scale_e.Mask;
                            y_hr &= (int)image_subpixel_scale_e.Mask;

                            weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) *
                                            ((int)image_subpixel_scale_e.Scale - y_hr));
                            BlendInFilterPixel(fg, back_r, back_g, back_b, back_a, pSourceRenderingBuffer, maxx, maxy, x_lr, y_lr, weight);

                            x_lr++;

                            weight = (uint)(x_hr * ((int)image_subpixel_scale_e.Scale - y_hr));
                            BlendInFilterPixel(fg, back_r, back_g, back_b, back_a, pSourceRenderingBuffer, maxx, maxy, x_lr, y_lr, weight);

                            x_lr--;
                            y_lr++;

                            weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) * y_hr);
                            BlendInFilterPixel(fg, back_r, back_g, back_b, back_a, pSourceRenderingBuffer, maxx, maxy, x_lr, y_lr, weight);

                            x_lr++;

                            weight = (uint)(x_hr * y_hr);
                            BlendInFilterPixel(fg, back_r, back_g, back_b, back_a, pSourceRenderingBuffer, maxx, maxy, x_lr, y_lr, weight);

                            fg[0] >>= (int)image_subpixel_scale_e.Shift * 2;
                            fg[1] >>= (int)image_subpixel_scale_e.Shift * 2;
                            fg[2] >>= (int)image_subpixel_scale_e.Shift * 2;
                            fg[3] >>= (int)image_subpixel_scale_e.Shift * 2;
                        }
                    }

                    (*span).m_R = (byte)fg[0];
                    (*span).m_G = (byte)fg[1];
                    (*span).m_B = (byte)fg[2];
                    (*span).m_A = (byte)fg[3];
                    ++span;
                    spanInterpolator.Next();
                } while (--len != 0);
            }
#if use_timers
            Generate_Span.Stop();
#endif
        }
Ejemplo n.º 5
0
        public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
#if use_timers
            Generate_Span.Start();
#endif
            base.interpolator().Begin(x + base.filter_dx_dbl(), y + base.filter_dy_dbl(), len);

            uint *fg = stackalloc uint[4];

            byte *fg_ptr;

            RasterBuffer      pSourceRenderingBuffer = base.source().PixelFormat.RenderingBuffer;
            int               maxx             = (int)pSourceRenderingBuffer.Width() - 1;
            int               maxy             = (int)pSourceRenderingBuffer.Height() - 1;
            ISpanInterpolator spanInterpolator = base.interpolator();

            unchecked
            {
                do
                {
                    int x_hr;
                    int y_hr;

                    spanInterpolator.Coordinates(out x_hr, out y_hr);

                    x_hr -= base.filter_dx_int();
                    y_hr -= base.filter_dy_int();

                    int x_lr = x_hr >> (int)image_subpixel_scale_e.Shift;
                    int y_lr = y_hr >> (int)image_subpixel_scale_e.Shift;

                    uint weight;

                    fg[0] = fg[1] = fg[2] = fg[3] = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / 2;

                    x_hr &= (int)image_subpixel_scale_e.Mask;
                    y_hr &= (int)image_subpixel_scale_e.Mask;

                    fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);

                    weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) *
                                    ((int)image_subpixel_scale_e.Scale - y_hr));
                    fg[0] += weight * fg_ptr[0];
                    fg[1] += weight * fg_ptr[1];
                    fg[2] += weight * fg_ptr[2];
                    fg[3] += weight * fg_ptr[3];

                    weight = (uint)(x_hr * ((int)image_subpixel_scale_e.Scale - y_hr));
                    fg[0] += weight * fg_ptr[4];
                    fg[1] += weight * fg_ptr[5];
                    fg[2] += weight * fg_ptr[6];
                    fg[3] += weight * fg_ptr[7];

                    ++y_lr;
                    fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);

                    weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) * y_hr);
                    fg[0] += weight * fg_ptr[0];
                    fg[1] += weight * fg_ptr[1];
                    fg[2] += weight * fg_ptr[2];
                    fg[3] += weight * fg_ptr[3];

                    weight = (uint)(x_hr * y_hr);
                    fg[0] += weight * fg_ptr[4];
                    fg[1] += weight * fg_ptr[5];
                    fg[2] += weight * fg_ptr[6];
                    fg[3] += weight * fg_ptr[7];

                    fg[0] >>= (int)image_subpixel_scale_e.Shift * 2;
                    fg[1] >>= (int)image_subpixel_scale_e.Shift * 2;
                    fg[2] >>= (int)image_subpixel_scale_e.Shift * 2;
                    fg[3] >>= (int)image_subpixel_scale_e.Shift * 2;

                    (*span).m_R = (byte)fg[OrderR];
                    (*span).m_G = (byte)fg[OrderG];
                    (*span).m_B = (byte)fg[OrderB];
                    (*span).m_A = (byte)fg[OrderA];
                    ++span;
                    spanInterpolator.Next();
                } while (--len != 0);
            }
#if use_timers
            Generate_Span.Stop();
#endif
        }
Ejemplo n.º 6
0
        //--------------------------------------------------------------------
        public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
            ISpanInterpolator spanInterpolator = base.interpolator();

            spanInterpolator.Begin(x + base.filter_dx_dbl(), y + base.filter_dy_dbl(), len);

            int *fg = stackalloc int[3];

            byte *fg_ptr;

            fixed(short *pWeightArray = filter().weight_array())
            {
                short *weight_array = pWeightArray;

                weight_array = &pWeightArray[((filter().diameter() / 2 - 1) << (int)image_subpixel_scale_e.Shift)];

                do
                {
                    int x_hr;
                    int y_hr;

                    spanInterpolator.Coordinates(out x_hr, out y_hr);

                    x_hr -= filter_dx_int();
                    y_hr -= filter_dy_int();

                    int x_lr = x_hr >> (int)image_subpixel_scale_e.Shift;
                    int y_lr = y_hr >> (int)image_subpixel_scale_e.Shift;

                    uint weight;
                    fg[0] = fg[1] = fg[2] = (int)image_filter_scale_e.Scale / 2;

                    x_hr &= (int)image_subpixel_scale_e.Mask;
                    y_hr &= (int)image_subpixel_scale_e.Mask;

                    fg_ptr = source().Span(x_lr, y_lr, 2);
                    weight = (uint)((weight_array[x_hr + (int)image_subpixel_scale_e.Scale] *
                                     weight_array[y_hr + (int)image_subpixel_scale_e.Scale] +
                                     (int)image_filter_scale_e.Scale / 2) >>
                                    (int)image_filter_scale_e.Shift);
                    fg[0] += (int)weight * *fg_ptr++;
                    fg[1] += (int)weight * *fg_ptr++;
                    fg[2] += (int)weight * *fg_ptr;

                    fg_ptr = source().NextX();
                    weight = (uint)((weight_array[x_hr] *
                                     weight_array[y_hr + (int)image_subpixel_scale_e.Scale] +
                                     (int)image_filter_scale_e.Scale / 2) >>
                                    (int)image_filter_scale_e.Shift);
                    fg[0] += (int)weight * *fg_ptr++;
                    fg[1] += (int)weight * *fg_ptr++;
                    fg[2] += (int)weight * *fg_ptr;

                    fg_ptr = source().NextY();
                    weight = (uint)((weight_array[x_hr + (int)image_subpixel_scale_e.Scale] *
                                     weight_array[y_hr] +
                                     (int)image_filter_scale_e.Scale / 2) >>
                                    (int)image_filter_scale_e.Shift);
                    fg[0] += (int)weight * *fg_ptr++;
                    fg[1] += (int)weight * *fg_ptr++;
                    fg[2] += (int)weight * *fg_ptr;

                    fg_ptr = source().NextX();
                    weight = (uint)((weight_array[x_hr] *
                                     weight_array[y_hr] +
                                     (int)image_filter_scale_e.Scale / 2) >>
                                    (int)image_filter_scale_e.Shift);
                    fg[0] += (int)weight * *fg_ptr++;
                    fg[1] += (int)weight * *fg_ptr++;
                    fg[2] += (int)weight * *fg_ptr;

                    fg[0] >>= (int)image_filter_scale_e.Shift;
                    fg[1] >>= (int)image_filter_scale_e.Shift;
                    fg[2] >>= (int)image_filter_scale_e.Shift;

                    if (fg[OrderR] > base_mask)
                    {
                        fg[OrderR] = base_mask;
                    }
                    if (fg[OrderG] > base_mask)
                    {
                        fg[OrderG] = base_mask;
                    }
                    if (fg[OrderB] > base_mask)
                    {
                        fg[OrderB] = base_mask;
                    }

                    span->R_Byte = (byte)fg[OrderR];
                    span->G_Byte = (byte)fg[OrderG];
                    span->B_Byte = (byte)fg[OrderB];
                    span->A_Byte = (uint)base_mask;

                    ++span;
                    spanInterpolator.Next();
                } while (--len != 0);
            }
        }
Ejemplo n.º 7
0
        //--------------------------------------------------------------------
        public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
            base.interpolator().Begin(x + base.filter_dx_dbl(), y + base.filter_dy_dbl(), len);

            int *fg = stackalloc int[3];

            byte *fg_ptr;

            uint diameter = m_filter.diameter();
            int  start    = m_filter.start();

            short[] weight_array = m_filter.weight_array();

            int x_count;
            int weight_y;

            ISpanInterpolator spanInterpolator = base.interpolator();

            do
            {
                spanInterpolator.Coordinates(out x, out y);

                x -= base.filter_dx_int();
                y -= base.filter_dy_int();

                int x_hr = x;
                int y_hr = y;

                int x_lr = x_hr >> (int)image_subpixel_scale_e.Shift;
                int y_lr = y_hr >> (int)image_subpixel_scale_e.Shift;

                fg[0] = fg[1] = fg[2] = (int)image_filter_scale_e.Scale / 2;

                int  x_fract = x_hr & (int)image_subpixel_scale_e.Mask;
                uint y_count = diameter;

                y_hr   = (int)image_subpixel_scale_e.Mask - (y_hr & (int)image_subpixel_scale_e.Mask);
                fg_ptr = source().Span(x_lr + start, y_lr + start, diameter);
                for (; ;)
                {
                    x_count  = (int)diameter;
                    weight_y = weight_array[y_hr];
                    x_hr     = (int)image_subpixel_scale_e.Mask - x_fract;
                    for (; ;)
                    {
                        int weight = (weight_y * weight_array[x_hr] +
                                      (int)image_filter_scale_e.Scale / 2) >>
                                     (int)image_filter_scale_e.Shift;

                        fg[0] += weight * *fg_ptr++;
                        fg[1] += weight * *fg_ptr++;
                        fg[2] += weight * *fg_ptr;

                        if (--x_count == 0)
                        {
                            break;
                        }
                        x_hr  += (int)image_subpixel_scale_e.Scale;
                        fg_ptr = source().NextX();
                    }

                    if (--y_count == 0)
                    {
                        break;
                    }
                    y_hr  += (int)image_subpixel_scale_e.Scale;
                    fg_ptr = source().NextY();
                }

                fg[0] >>= (int)image_filter_scale_e.Shift;
                fg[1] >>= (int)image_filter_scale_e.Shift;
                fg[2] >>= (int)image_filter_scale_e.Shift;

                if (fg[0] < 0)
                {
                    fg[0] = 0;
                }
                if (fg[1] < 0)
                {
                    fg[1] = 0;
                }
                if (fg[2] < 0)
                {
                    fg[2] = 0;
                }

                if (fg[OrderR] > base_mask)
                {
                    fg[OrderR] = (int)base_mask;
                }
                if (fg[OrderG] > base_mask)
                {
                    fg[OrderG] = (int)base_mask;
                }
                if (fg[OrderB] > base_mask)
                {
                    fg[OrderB] = (int)base_mask;
                }

                span->R_Byte = (Byte)fg[OrderR];
                span->G_Byte = (Byte)fg[OrderG];
                span->B_Byte = (Byte)fg[OrderB];
                span->A_Byte = base_mask;

                ++span;
                spanInterpolator.Next();
            } while (--len != 0);
        }
        //--------------------------------------------------------------------
        public override unsafe void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
#if use_timers
            Generate_Span.Start();
#endif
            base.Interpolator.Begin(M.New <T>(x).Add(base.FilterDxDbl()), M.New <T>(y).Add(base.FilterDyDbl()), len);

            uint *fg = stackalloc uint[3];
            uint  src_alpha;

            uint back_r = m_back_color.R;
            uint back_g = m_back_color.G;
            uint back_b = m_back_color.B;
            uint back_a = m_back_color.A;

            byte *fg_ptr;

            RasterBuffer          SourceRenderingBuffer = base.Source().PixelFormat.GetRenderingBuffer();
            int                   maxx             = (int)SourceRenderingBuffer.Width - 1;
            int                   maxy             = (int)SourceRenderingBuffer.Height - 1;
            ISpanInterpolator <T> spanInterpolator = base.Interpolator;

            unchecked
            {
                do
                {
                    int x_hr;
                    int y_hr;

                    spanInterpolator.Coordinates(out x_hr, out y_hr);

                    x_hr -= base.FilterDxInt();
                    y_hr -= base.FilterDyInt();

                    int  x_lr = x_hr >> (int)image_subpixel_scale_e.Shift;
                    int  y_lr = y_hr >> (int)image_subpixel_scale_e.Shift;
                    uint weight;

                    if (x_lr >= 0 && y_lr >= 0 &&
                        x_lr < maxx && y_lr < maxy)
                    {
                        fg[0]         =
                            fg[1]     =
                                fg[2] = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / 2;

                        x_hr &= (int)image_subpixel_scale_e.Mask;
                        y_hr &= (int)image_subpixel_scale_e.Mask;

                        fg_ptr = SourceRenderingBuffer.GetPixelPointer(y_lr) + x_lr * 3;

                        weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) *
                                        ((int)image_subpixel_scale_e.Scale - y_hr));
                        fg[0] += weight * fg_ptr[0];
                        fg[1] += weight * fg_ptr[1];
                        fg[2] += weight * fg_ptr[2];

                        weight = (uint)(x_hr * ((int)image_subpixel_scale_e.Scale - y_hr));
                        fg[0] += weight * fg_ptr[3];
                        fg[1] += weight * fg_ptr[4];
                        fg[2] += weight * fg_ptr[5];

                        ++y_lr;
                        fg_ptr = SourceRenderingBuffer.GetPixelPointer(y_lr) + x_lr * 3;

                        weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) * y_hr);
                        fg[0] += weight * fg_ptr[0];
                        fg[1] += weight * fg_ptr[1];
                        fg[2] += weight * fg_ptr[2];

                        weight = (uint)(x_hr * y_hr);
                        fg[0] += weight * fg_ptr[3];
                        fg[1] += weight * fg_ptr[4];
                        fg[2] += weight * fg_ptr[5];

                        fg[0]   >>= (int)image_subpixel_scale_e.Shift * 2;
                        fg[1]   >>= (int)image_subpixel_scale_e.Shift * 2;
                        fg[2]   >>= (int)image_subpixel_scale_e.Shift * 2;
                        src_alpha = BaseMask;
                    }
                    else
                    {
                        if (x_lr < -1 || y_lr < -1 ||
                            x_lr > maxx || y_lr > maxy)
                        {
                            fg[OrderR] = back_r;
                            fg[OrderG] = back_g;
                            fg[OrderB] = back_b;
                            src_alpha  = back_a;
                        }
                        else
                        {
                            fg[0]         =
                                fg[1]     =
                                    fg[2] = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / 2;
                            src_alpha     = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / 2;

                            x_hr &= (int)image_subpixel_scale_e.Mask;
                            y_hr &= (int)image_subpixel_scale_e.Mask;

                            weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) *
                                            ((int)image_subpixel_scale_e.Scale - y_hr));
                            BlendInFilterPixel(fg, ref src_alpha, back_r, back_g, back_b, back_a, SourceRenderingBuffer, maxx, maxy, x_lr, y_lr, weight);

                            x_lr++;

                            weight = (uint)(x_hr * ((int)image_subpixel_scale_e.Scale - y_hr));
                            BlendInFilterPixel(fg, ref src_alpha, back_r, back_g, back_b, back_a, SourceRenderingBuffer, maxx, maxy, x_lr, y_lr, weight);

                            x_lr--;
                            y_lr++;

                            weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) * y_hr);
                            BlendInFilterPixel(fg, ref src_alpha, back_r, back_g, back_b, back_a, SourceRenderingBuffer, maxx, maxy, x_lr, y_lr, weight);

                            x_lr++;

                            weight = (uint)(x_hr * y_hr);
                            BlendInFilterPixel(fg, ref src_alpha, back_r, back_g, back_b, back_a, SourceRenderingBuffer, maxx, maxy, x_lr, y_lr, weight);

                            fg[0]     >>= (int)image_subpixel_scale_e.Shift * 2;
                            fg[1]     >>= (int)image_subpixel_scale_e.Shift * 2;
                            fg[2]     >>= (int)image_subpixel_scale_e.Shift * 2;
                            src_alpha >>= (int)image_subpixel_scale_e.Shift * 2;
                        }
                    }

                    //(*span).R = (byte)fg[0];
                    //(*span).G = (byte)fg[1];
                    //(*span).B = (byte)fg[2];
                    //(*span).A = (byte)src_alpha;

                    (*span) = new RGBA_Bytes((byte)fg[0], (byte)fg[1], (byte)fg[2], (byte)src_alpha);

                    ++span;
                    spanInterpolator.Next();
                } while (--len != 0);
            }
#if use_timers
            Generate_Span.Stop();
#endif
        }
        public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
#if use_timers
            Generate_Span.Start();
#endif
            base.Interpolator.Begin(M.New <T>(x).Add(base.FilterDxDbl()), M.New <T>(y).Add(base.FilterDyDbl()), len);

            uint *fg = stackalloc uint[4];

            byte *fg_ptr;

            RasterBuffer          pSourceRenderingBuffer = base.Source().PixelFormat.GetRenderingBuffer();
            int                   maxx             = (int)pSourceRenderingBuffer.Width - 1;
            int                   maxy             = (int)pSourceRenderingBuffer.Height - 1;
            ISpanInterpolator <T> spanInterpolator = base.Interpolator;

            unchecked
            {
                do
                {
                    int x_hr;
                    int y_hr;

                    spanInterpolator.Coordinates(out x_hr, out y_hr);

                    x_hr -= base.FilterDxInt();
                    y_hr -= base.FilterDyInt();

                    int x_lr = x_hr >> (int)image_subpixel_scale_e.Shift;
                    int y_lr = y_hr >> (int)image_subpixel_scale_e.Shift;

                    uint weight;

                    fg[0] = fg[1] = fg[2] = fg[3] = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / 2;

                    x_hr &= (int)image_subpixel_scale_e.Mask;
                    y_hr &= (int)image_subpixel_scale_e.Mask;

                    fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);

                    weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) *
                                    ((int)image_subpixel_scale_e.Scale - y_hr));
                    fg[0] += weight * fg_ptr[0];
                    fg[1] += weight * fg_ptr[1];
                    fg[2] += weight * fg_ptr[2];
                    fg[3] += weight * fg_ptr[3];

                    weight = (uint)(x_hr * ((int)image_subpixel_scale_e.Scale - y_hr));
                    fg[0] += weight * fg_ptr[4];
                    fg[1] += weight * fg_ptr[5];
                    fg[2] += weight * fg_ptr[6];
                    fg[3] += weight * fg_ptr[7];

                    ++y_lr;
                    fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);

                    weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) * y_hr);
                    fg[0] += weight * fg_ptr[0];
                    fg[1] += weight * fg_ptr[1];
                    fg[2] += weight * fg_ptr[2];
                    fg[3] += weight * fg_ptr[3];

                    weight = (uint)(x_hr * y_hr);
                    fg[0] += weight * fg_ptr[4];
                    fg[1] += weight * fg_ptr[5];
                    fg[2] += weight * fg_ptr[6];
                    fg[3] += weight * fg_ptr[7];

                    fg[0] >>= (int)image_subpixel_scale_e.Shift * 2;
                    fg[1] >>= (int)image_subpixel_scale_e.Shift * 2;
                    fg[2] >>= (int)image_subpixel_scale_e.Shift * 2;
                    fg[3] >>= (int)image_subpixel_scale_e.Shift * 2;

                    //(*span).R = (byte)fg[OrderR];
                    //(*span).G = (byte)fg[OrderG];
                    //(*span).B = (byte)fg[OrderB];
                    //(*span).A = (byte)fg[OrderA];

                    (*span) = new RGBA_Bytes((byte)fg[OrderR], (byte)fg[OrderG], (byte)fg[OrderB], (byte)fg[OrderA]);

                    ++span;
                    spanInterpolator.Next();
                } while (--len != 0);
            }
#if use_timers
            Generate_Span.Stop();
#endif
        }
        public unsafe void Generate(out RGBA_Bytes destPixel, int x, int y)
        {
            base.Interpolator.Begin(M.New <T>(x).Add(base.FilterDxDbl()), M.New <T>(y).Add(base.FilterDyDbl()), 1);

            uint *fg = stackalloc uint[4];

            byte *fg_ptr;

            RasterBuffer          pSourceRenderingBuffer = base.Source().PixelFormat.GetRenderingBuffer();
            int                   maxx             = (int)pSourceRenderingBuffer.Width - 1;
            int                   maxy             = (int)pSourceRenderingBuffer.Height - 1;
            ISpanInterpolator <T> spanInterpolator = base.Interpolator;

            unchecked
            {
                int x_hr;
                int y_hr;

                spanInterpolator.Coordinates(out x_hr, out y_hr);

                x_hr -= base.FilterDxInt();
                y_hr -= base.FilterDyInt();

                int x_lr = x_hr >> (int)image_subpixel_scale_e.Shift;
                int y_lr = y_hr >> (int)image_subpixel_scale_e.Shift;

                uint weight;

                fg[0] = fg[1] = fg[2] = fg[3] = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / 2;

                x_hr &= (int)image_subpixel_scale_e.Mask;
                y_hr &= (int)image_subpixel_scale_e.Mask;

                fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);

                weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) *
                                ((int)image_subpixel_scale_e.Scale - y_hr));
                fg[0] += weight * fg_ptr[0];
                fg[1] += weight * fg_ptr[1];
                fg[2] += weight * fg_ptr[2];
                fg[3] += weight * fg_ptr[3];

                weight = (uint)(x_hr * ((int)image_subpixel_scale_e.Scale - y_hr));
                fg[0] += weight * fg_ptr[4];
                fg[1] += weight * fg_ptr[5];
                fg[2] += weight * fg_ptr[6];
                fg[3] += weight * fg_ptr[7];

                ++y_lr;
                fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);

                weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) * y_hr);
                fg[0] += weight * fg_ptr[0];
                fg[1] += weight * fg_ptr[1];
                fg[2] += weight * fg_ptr[2];
                fg[3] += weight * fg_ptr[3];

                weight = (uint)(x_hr * y_hr);
                fg[0] += weight * fg_ptr[4];
                fg[1] += weight * fg_ptr[5];
                fg[2] += weight * fg_ptr[6];
                fg[3] += weight * fg_ptr[7];

                fg[0] >>= (int)image_subpixel_scale_e.Shift * 2;
                fg[1] >>= (int)image_subpixel_scale_e.Shift * 2;
                fg[2] >>= (int)image_subpixel_scale_e.Shift * 2;
                fg[3] >>= (int)image_subpixel_scale_e.Shift * 2;

                destPixel = new RGBA_Bytes((byte)fg[OrderR], (byte)fg[OrderG], (byte)fg[OrderB], (byte)fg[OrderA]);

                //destPixel.R = (byte)fg[OrderR];
                //destPixel.G = (byte)fg[OrderG];
                //destPixel.B = (byte)fg[OrderB];
                //destPixel.A = (byte)fg[OrderA];
            }
        }
Ejemplo n.º 11
0
 //----------------------------------------------------------------
 public void Coordinates(out int x, out int y)
 {
     m_interpolator.Coordinates(out x, out y);
 }
        //--------------------------------------------------------------------
        public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
            ISpanInterpolator <T> spanInterpolator = base.Interpolator;

            spanInterpolator.Begin(M.New <T>(x).Add(base.FilterDxDbl()), M.New <T>(y).Add(base.FilterDyDbl()), len);

            int *fg = stackalloc int[3];

            byte *fg_ptr;

            fixed(short *pWeightArray = Filter.WeightArray())
            {
                int diameter     = (int)base.Filter.Diameter();
                int filter_scale = diameter << (int)image_subpixel_scale_e.Shift;

                short *weight_array = pWeightArray;

                do
                {
                    int rx;
                    int ry;
                    int rx_inv = (int)image_subpixel_scale_e.Scale;
                    int ry_inv = (int)image_subpixel_scale_e.Scale;
                    spanInterpolator.Coordinates(out x, out y);
                    spanInterpolator.LocalScale(out rx, out ry);
                    base.AdjustScale(ref rx, ref ry);

                    rx_inv = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / rx;
                    ry_inv = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / ry;

                    int radius_x = (diameter * rx) >> 1;
                    int radius_y = (diameter * ry) >> 1;
                    int len_x_lr =
                        (diameter * rx + (int)image_subpixel_scale_e.Mask) >>
                        (int)(int)image_subpixel_scale_e.Shift;

                    x += base.FilterDxInt() - radius_x;
                    y += base.FilterDyInt() - radius_y;

                    fg[0] = fg[1] = fg[2] = (int)image_filter_scale_e.Scale / 2;

                    int y_lr = y >> (int)(int)image_subpixel_scale_e.Shift;
                    int y_hr = (((int)image_subpixel_scale_e.Mask - (y & (int)image_subpixel_scale_e.Mask)) *
                                ry_inv) >>
                               (int)(int)image_subpixel_scale_e.Shift;
                    int total_weight = 0;
                    int x_lr         = x >> (int)(int)image_subpixel_scale_e.Shift;
                    int x_hr         = (((int)image_subpixel_scale_e.Mask - (x & (int)image_subpixel_scale_e.Mask)) *
                                        rx_inv) >>
                                       (int)(int)image_subpixel_scale_e.Shift;
                    int x_hr2 = x_hr;
                    fg_ptr = base.Source().span(x_lr, y_lr, (uint)len_x_lr);

                    for (; ;)
                    {
                        int weight_y = weight_array[y_hr];
                        x_hr = x_hr2;
                        for (; ;)
                        {
                            int weight = (weight_y * weight_array[x_hr] +
                                          (int)image_filter_scale_e.Scale / 2) >>
                                         DownscaleShift;
                            fg[0]        += *fg_ptr++ *weight;
                            fg[1]        += *fg_ptr++ *weight;
                            fg[2]        += *fg_ptr++ *weight;
                            total_weight += weight;
                            x_hr         += rx_inv;
                            if (x_hr >= filter_scale)
                            {
                                break;
                            }
                            fg_ptr = base.Source().next_x();
                        }
                        y_hr += ry_inv;
                        if (y_hr >= filter_scale)
                        {
                            break;
                        }

                        fg_ptr = base.Source().next_y();
                    }

                    fg[0] /= total_weight;
                    fg[1] /= total_weight;
                    fg[2] /= total_weight;

                    if (fg[0] < 0)
                    {
                        fg[0] = 0;
                    }
                    if (fg[1] < 0)
                    {
                        fg[1] = 0;
                    }
                    if (fg[2] < 0)
                    {
                        fg[2] = 0;
                    }

                    if (fg[0] > fg[0])
                    {
                        fg[0] = fg[0];
                    }
                    if (fg[1] > fg[1])
                    {
                        fg[1] = fg[1];
                    }
                    if (fg[2] > fg[2])
                    {
                        fg[2] = fg[2];
                    }

                    //span->R_Byte = (byte)fg[OrderR];
                    //span->G_Byte = (byte)fg[OrderG];
                    //span->B_Byte = (byte)fg[OrderB];
                    //span->A_Byte = (byte)BaseMask;

                    (*span) = new RGBA_Bytes((byte)fg[OrderR], (byte)fg[OrderG], (byte)fg[OrderB], (byte)BaseMask);

                    ++span;
                    Interpolator.Next();
                } while (--len != 0);
            }
        }
        //--------------------------------------------------------------------
        public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
            ISpanInterpolator <T> spanInterpolator = base.Interpolator;

            spanInterpolator.Begin(M.New <T>(x).Add(base.FilterDxDbl()), M.New <T>(y).Add(base.FilterDyDbl()), len);

            int *fg = stackalloc int[3];

            byte *fg_ptr;

            fixed(short *pWeightArray = Filter.WeightArray())
            {
                short *weight_array = pWeightArray;

                weight_array = &pWeightArray[((Filter.Diameter() / 2 - 1) << (int)image_subpixel_scale_e.Shift)];

                do
                {
                    int x_hr;
                    int y_hr;

                    spanInterpolator.Coordinates(out x_hr, out y_hr);

                    x_hr -= FilterDxInt();
                    y_hr -= FilterDyInt();

                    int x_lr = x_hr >> (int)image_subpixel_scale_e.Shift;
                    int y_lr = y_hr >> (int)image_subpixel_scale_e.Shift;

                    uint weight;
                    fg[0] = fg[1] = fg[2] = (int)image_filter_scale_e.Scale / 2;

                    x_hr &= (int)image_subpixel_scale_e.Mask;
                    y_hr &= (int)image_subpixel_scale_e.Mask;

                    fg_ptr = Source().span(x_lr, y_lr, 2);
                    weight = (uint)((weight_array[x_hr + (int)image_subpixel_scale_e.Scale] *
                                     weight_array[y_hr + (int)image_subpixel_scale_e.Scale] +
                                     (int)image_filter_scale_e.Scale / 2) >>
                                    (int)image_filter_scale_e.Shift);
                    fg[0] += (int)weight * *fg_ptr++;
                    fg[1] += (int)weight * *fg_ptr++;
                    fg[2] += (int)weight * *fg_ptr;

                    fg_ptr = Source().next_x();
                    weight = (uint)((weight_array[x_hr] *
                                     weight_array[y_hr + (int)image_subpixel_scale_e.Scale] +
                                     (int)image_filter_scale_e.Scale / 2) >>
                                    (int)image_filter_scale_e.Shift);
                    fg[0] += (int)weight * *fg_ptr++;
                    fg[1] += (int)weight * *fg_ptr++;
                    fg[2] += (int)weight * *fg_ptr;

                    fg_ptr = Source().next_y();
                    weight = (uint)((weight_array[x_hr + (int)image_subpixel_scale_e.Scale] *
                                     weight_array[y_hr] +
                                     (int)image_filter_scale_e.Scale / 2) >>
                                    (int)image_filter_scale_e.Shift);
                    fg[0] += (int)weight * *fg_ptr++;
                    fg[1] += (int)weight * *fg_ptr++;
                    fg[2] += (int)weight * *fg_ptr;

                    fg_ptr = Source().next_x();
                    weight = (uint)((weight_array[x_hr] *
                                     weight_array[y_hr] +
                                     (int)image_filter_scale_e.Scale / 2) >>
                                    (int)image_filter_scale_e.Shift);
                    fg[0] += (int)weight * *fg_ptr++;
                    fg[1] += (int)weight * *fg_ptr++;
                    fg[2] += (int)weight * *fg_ptr;

                    fg[0] >>= (int)image_filter_scale_e.Shift;
                    fg[1] >>= (int)image_filter_scale_e.Shift;
                    fg[2] >>= (int)image_filter_scale_e.Shift;

                    if (fg[OrderR] > BaseMask)
                    {
                        fg[OrderR] = BaseMask;
                    }
                    if (fg[OrderG] > BaseMask)
                    {
                        fg[OrderG] = BaseMask;
                    }
                    if (fg[OrderB] > BaseMask)
                    {
                        fg[OrderB] = BaseMask;
                    }

                    //span->R_Byte = (byte)fg[OrderR];
                    //span->G_Byte = (byte)fg[OrderG];
                    //span->B_Byte = (byte)fg[OrderB];
                    //span->A_Byte = (uint)BaseMask;

                    (*span) = new RGBA_Bytes((byte)fg[OrderR], (byte)fg[OrderG], (byte)fg[OrderB], (uint)BaseMask);

                    ++span;
                    spanInterpolator.Next();
                } while (--len != 0);
            }
        }
        //--------------------------------------------------------------------
        public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
            base.Interpolator.Begin(M.New <T>(x).Add(base.FilterDxDbl()), M.New <T>(y).Add(base.FilterDyDbl()), len);

            int *fg = stackalloc int[3];

            byte *fg_ptr;

            uint diameter = m_filter.Diameter();
            int  start    = m_filter.Start();

            short[] weight_array = m_filter.WeightArray();

            int x_count;
            int weight_y;

            ISpanInterpolator <T> spanInterpolator = base.Interpolator;

            do
            {
                spanInterpolator.Coordinates(out x, out y);

                x -= base.FilterDxInt();
                y -= base.FilterDyInt();

                int x_hr = x;
                int y_hr = y;

                int x_lr = x_hr >> (int)image_subpixel_scale_e.Shift;
                int y_lr = y_hr >> (int)image_subpixel_scale_e.Shift;

                fg[0] = fg[1] = fg[2] = (int)image_filter_scale_e.Scale / 2;

                int  x_fract = x_hr & (int)image_subpixel_scale_e.Mask;
                uint y_count = diameter;

                y_hr   = (int)image_subpixel_scale_e.Mask - (y_hr & (int)image_subpixel_scale_e.Mask);
                fg_ptr = Source().span(x_lr + start, y_lr + start, diameter);
                for (; ;)
                {
                    x_count  = (int)diameter;
                    weight_y = weight_array[y_hr];
                    x_hr     = (int)image_subpixel_scale_e.Mask - x_fract;
                    for (; ;)
                    {
                        int weight = (weight_y * weight_array[x_hr] +
                                      (int)image_filter_scale_e.Scale / 2) >>
                                     (int)image_filter_scale_e.Shift;

                        fg[0] += weight * *fg_ptr++;
                        fg[1] += weight * *fg_ptr++;
                        fg[2] += weight * *fg_ptr;

                        if (--x_count == 0)
                        {
                            break;
                        }
                        x_hr  += (int)image_subpixel_scale_e.Scale;
                        fg_ptr = Source().next_x();
                    }

                    if (--y_count == 0)
                    {
                        break;
                    }
                    y_hr  += (int)image_subpixel_scale_e.Scale;
                    fg_ptr = Source().next_y();
                }

                fg[0] >>= (int)image_filter_scale_e.Shift;
                fg[1] >>= (int)image_filter_scale_e.Shift;
                fg[2] >>= (int)image_filter_scale_e.Shift;

                if (fg[0] < 0)
                {
                    fg[0] = 0;
                }
                if (fg[1] < 0)
                {
                    fg[1] = 0;
                }
                if (fg[2] < 0)
                {
                    fg[2] = 0;
                }

                if (fg[OrderR] > BaseMask)
                {
                    fg[OrderR] = (int)BaseMask;
                }
                if (fg[OrderG] > BaseMask)
                {
                    fg[OrderG] = (int)BaseMask;
                }
                if (fg[OrderB] > BaseMask)
                {
                    fg[OrderB] = (int)BaseMask;
                }

                //span->R_Byte = (Byte)fg[OrderR];
                //span->G_Byte = (Byte)fg[OrderG];
                //span->B_Byte = (Byte)fg[OrderB];
                //span->A_Byte = BaseMask;

                (*span) = new RGBA_Bytes((Byte)fg[OrderR], (Byte)fg[OrderG], (Byte)fg[OrderB], BaseMask);

                ++span;
                spanInterpolator.Next();
            } while (--len != 0);
        }
Ejemplo n.º 15
0
        //--------------------------------------------------------------------
        public unsafe override void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
            ISpanInterpolator spanInterpolator = base.interpolator();

            spanInterpolator.Begin(x + base.filter_dx_dbl(), y + base.filter_dy_dbl(), len);

            int *fg = stackalloc int[4];

            byte *fg_ptr;

            fixed(short *pWeightArray = filter().weight_array())
            {
                int diameter     = (int)base.filter().diameter();
                int filter_scale = diameter << (int)image_subpixel_scale_e.Shift;

                short *weight_array = pWeightArray;

                do
                {
                    int rx;
                    int ry;
                    int rx_inv = (int)image_subpixel_scale_e.Scale;
                    int ry_inv = (int)image_subpixel_scale_e.Scale;
                    spanInterpolator.Coordinates(out x, out y);
                    spanInterpolator.LocalScale(out rx, out ry);
                    base.AdjustScale(ref rx, ref ry);

                    rx_inv = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / rx;
                    ry_inv = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / ry;

                    int radius_x = (diameter * rx) >> 1;
                    int radius_y = (diameter * ry) >> 1;
                    int len_x_lr =
                        (diameter * rx + (int)image_subpixel_scale_e.Mask) >>
                        (int)(int)image_subpixel_scale_e.Shift;

                    x += base.filter_dx_int() - radius_x;
                    y += base.filter_dy_int() - radius_y;

                    fg[0] = fg[1] = fg[2] = fg[3] = (int)image_filter_scale_e.Scale / 2;

                    int y_lr = y >> (int)(int)image_subpixel_scale_e.Shift;
                    int y_hr = (((int)image_subpixel_scale_e.Mask - (y & (int)image_subpixel_scale_e.Mask)) *
                                ry_inv) >>
                               (int)(int)image_subpixel_scale_e.Shift;
                    int total_weight = 0;
                    int x_lr         = x >> (int)(int)image_subpixel_scale_e.Shift;
                    int x_hr         = (((int)image_subpixel_scale_e.Mask - (x & (int)image_subpixel_scale_e.Mask)) *
                                        rx_inv) >>
                                       (int)(int)image_subpixel_scale_e.Shift;
                    int x_hr2 = x_hr;
                    fg_ptr = base.source().Span(x_lr, y_lr, (uint)len_x_lr);

                    for (; ;)
                    {
                        int weight_y = weight_array[y_hr];
                        x_hr = x_hr2;
                        for (; ;)
                        {
                            int weight = (weight_y * weight_array[x_hr] +
                                          (int)image_filter_scale_e.Scale / 2) >>
                                         downscale_shift;
                            fg[0]        += *fg_ptr++ *weight;
                            fg[1]        += *fg_ptr++ *weight;
                            fg[2]        += *fg_ptr++ *weight;
                            fg[3]        += *fg_ptr++ *weight;
                            total_weight += weight;
                            x_hr         += rx_inv;
                            if (x_hr >= filter_scale)
                            {
                                break;
                            }
                            fg_ptr = base.source().NextX();
                        }
                        y_hr += ry_inv;
                        if (y_hr >= filter_scale)
                        {
                            break;
                        }

                        fg_ptr = base.source().NextY();
                    }

                    fg[0] /= total_weight;
                    fg[1] /= total_weight;
                    fg[2] /= total_weight;
                    fg[3] /= total_weight;

                    if (fg[0] < 0)
                    {
                        fg[0] = 0;
                    }
                    if (fg[1] < 0)
                    {
                        fg[1] = 0;
                    }
                    if (fg[2] < 0)
                    {
                        fg[2] = 0;
                    }
                    if (fg[3] < 0)
                    {
                        fg[3] = 0;
                    }

                    if (fg[0] > fg[0])
                    {
                        fg[0] = fg[0];
                    }
                    if (fg[1] > fg[1])
                    {
                        fg[1] = fg[1];
                    }
                    if (fg[2] > fg[2])
                    {
                        fg[2] = fg[2];
                    }
                    if (fg[3] > base_mask)
                    {
                        fg[3] = base_mask;
                    }

                    span->R_Byte = (byte)fg[OrderR];
                    span->G_Byte = (byte)fg[OrderG];
                    span->B_Byte = (byte)fg[OrderB];
                    span->A_Byte = (byte)fg[OrderA];

                    ++span;
                    interpolator().Next();
                } while (--len != 0);
            }
        }
Ejemplo n.º 16
0
        public unsafe void Generate(out RGBA_Bytes destPixel, int x, int y)
        {
            base.interpolator().Begin(x + base.filter_dx_dbl(), y + base.filter_dy_dbl(), 1);

            uint *fg = stackalloc uint[4];

            byte *fg_ptr;

            RasterBuffer      pSourceRenderingBuffer = base.source().PixelFormat.RenderingBuffer;
            int               maxx             = (int)pSourceRenderingBuffer.Width() - 1;
            int               maxy             = (int)pSourceRenderingBuffer.Height() - 1;
            ISpanInterpolator spanInterpolator = base.interpolator();

            unchecked
            {
                int x_hr;
                int y_hr;

                spanInterpolator.Coordinates(out x_hr, out y_hr);

                x_hr -= base.filter_dx_int();
                y_hr -= base.filter_dy_int();

                int x_lr = x_hr >> (int)image_subpixel_scale_e.Shift;
                int y_lr = y_hr >> (int)image_subpixel_scale_e.Shift;

                uint weight;

                fg[0] = fg[1] = fg[2] = fg[3] = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / 2;

                x_hr &= (int)image_subpixel_scale_e.Mask;
                y_hr &= (int)image_subpixel_scale_e.Mask;

                fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);

                weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) *
                                ((int)image_subpixel_scale_e.Scale - y_hr));
                fg[0] += weight * fg_ptr[0];
                fg[1] += weight * fg_ptr[1];
                fg[2] += weight * fg_ptr[2];
                fg[3] += weight * fg_ptr[3];

                weight = (uint)(x_hr * ((int)image_subpixel_scale_e.Scale - y_hr));
                fg[0] += weight * fg_ptr[4];
                fg[1] += weight * fg_ptr[5];
                fg[2] += weight * fg_ptr[6];
                fg[3] += weight * fg_ptr[7];

                ++y_lr;
                fg_ptr = pSourceRenderingBuffer.GetPixelPointer(y_lr) + (x_lr << 2);

                weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) * y_hr);
                fg[0] += weight * fg_ptr[0];
                fg[1] += weight * fg_ptr[1];
                fg[2] += weight * fg_ptr[2];
                fg[3] += weight * fg_ptr[3];

                weight = (uint)(x_hr * y_hr);
                fg[0] += weight * fg_ptr[4];
                fg[1] += weight * fg_ptr[5];
                fg[2] += weight * fg_ptr[6];
                fg[3] += weight * fg_ptr[7];

                fg[0] >>= (int)image_subpixel_scale_e.Shift * 2;
                fg[1] >>= (int)image_subpixel_scale_e.Shift * 2;
                fg[2] >>= (int)image_subpixel_scale_e.Shift * 2;
                fg[3] >>= (int)image_subpixel_scale_e.Shift * 2;

                destPixel.m_R = (byte)fg[OrderR];
                destPixel.m_G = (byte)fg[OrderG];
                destPixel.m_B = (byte)fg[OrderB];
                destPixel.m_A = (byte)fg[OrderA];
            }
        }
        //--------------------------------------------------------------------
        public override unsafe void Generate(RGBA_Bytes *span, int x, int y, uint len)
        {
#if use_timers
            Generate_Span.Start();
#endif
            base.Interpolator.Begin(x + base.FilterDxDbl(), y + base.FilterDyDbl(), len);

            uint *fg = stackalloc uint[3];
            uint  src_alpha;

            RasterBuffer      SourceRenderingBuffer = base.Source().PixelFormat.GetRenderingBuffer();
            ISpanInterpolator spanInterpolator      = base.Interpolator;

            unchecked
            {
                do
                {
                    int x_hr;
                    int y_hr;

                    spanInterpolator.Coordinates(out x_hr, out y_hr);

                    x_hr -= base.FilterDxInt();
                    y_hr -= base.FilterDyInt();

                    int  x_lrX3 = (x_hr >> (int)image_subpixel_scale_e.Shift) * 3;
                    int  y_lr   = y_hr >> (int)image_subpixel_scale_e.Shift;
                    uint weight;

                    fg[0]         =
                        fg[1]     =
                            fg[2] = (int)image_subpixel_scale_e.Scale * (int)image_subpixel_scale_e.Scale / 2;

                    x_hr &= (int)image_subpixel_scale_e.Mask;
                    y_hr &= (int)image_subpixel_scale_e.Mask;

                    byte *fg_ptr = SourceRenderingBuffer.GetPixelPointer(y_lr) + x_lrX3;

                    weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) *
                                    ((int)image_subpixel_scale_e.Scale - y_hr));
                    fg[0] += weight * fg_ptr[0];
                    fg[1] += weight * fg_ptr[1];
                    fg[2] += weight * fg_ptr[2];

                    weight = (uint)(x_hr * ((int)image_subpixel_scale_e.Scale - y_hr));
                    fg[0] += weight * fg_ptr[3];
                    fg[1] += weight * fg_ptr[4];
                    fg[2] += weight * fg_ptr[5];

                    ++y_lr;
                    fg_ptr = SourceRenderingBuffer.GetPixelPointer(y_lr) + x_lrX3;

                    weight = (uint)(((int)image_subpixel_scale_e.Scale - x_hr) * y_hr);
                    fg[0] += weight * fg_ptr[0];
                    fg[1] += weight * fg_ptr[1];
                    fg[2] += weight * fg_ptr[2];

                    weight = (uint)(x_hr * y_hr);
                    fg[0] += weight * fg_ptr[3];
                    fg[1] += weight * fg_ptr[4];
                    fg[2] += weight * fg_ptr[5];

                    fg[0]   >>= (int)image_subpixel_scale_e.Shift * 2;
                    fg[1]   >>= (int)image_subpixel_scale_e.Shift * 2;
                    fg[2]   >>= (int)image_subpixel_scale_e.Shift * 2;
                    src_alpha = BaseMask;

                    (*span).m_R = (byte)fg[OrderR];
                    (*span).m_G = (byte)fg[OrderG];
                    (*span).m_B = (byte)fg[OrderB];
                    (*span).m_A = (byte)src_alpha;
                    ++span;
                    spanInterpolator.Next();
                } while(--len != 0);
            }
#if use_timers
            Generate_Span.Stop();
#endif
        }