void DrawFlightSpeed() { if (thisSystemIsReady) { IShootingManager manager = shootingManagerAdaptor.GetShootingManager(); float flightSpeed = manager.GetFlightSpeed(); GUI.Label( sTR_2, "flightSpeed: " + flightSpeed.ToString() ); } }
void DrawShootingMetrics(Rect rect) { if (thisSystemIsReady) { IShootingManager shootingManager = shootingManagerAdaptor.GetShootingManager(); float drawTime = shootingManager.GetDrawElapsedTime(); float drawStrength = shootingManager.GetDrawStrength(); float arrowAttack = shootingManager.GetArrowAttack(); float flightSpeed = shootingManager.GetFlightSpeed(); GUI.Label( rect, "drawTime: " + drawTime.ToString() + "\n" + "drawStrength: " + drawStrength.ToString() + "\n" + "arrowAttack: " + arrowAttack.ToString() + "\n" + "flightSpeed: " + flightSpeed.ToString() + "\n" ); } }