Ejemplo n.º 1
0
        public override void Scanning(List <ITarget> Targets, Transform obj, ISensor sensor)
        {
            DrawFieldOfView(obj, size.x, false);

            targetInRadius.Clear();
            sensor.FilSucces.Clear();
            Targets.Clear();

            Collider2D[] coll = Physics2D.OverlapBoxAll(obj.position, size / 2, angleTemp);

            if (coll != null)
            {
                for (int i = 0; i < coll.Length; i++)
                {
                    Transform other     = coll[i].transform;
                    Vector2   dirPlayer = (other.position - obj.position).normalized;

                    if (obj.GetComponent <Sensor2D>().lastdirection == 1)
                    {
                        angleTemp = viewAngle;

                        if (Vector2.Angle(obj.position, dirPlayer) < angleTemp / 2)
                        {
                            float distancePlayer = Vector2.Distance(obj.position, other.position);

                            if (!Physics2D.Raycast(obj.position, dirPlayer, distancePlayer, obstacleMask))
                            {
                                targetInRadius.Add(other.GetComponent <Transform>());
                                Targets.Add(other.GetComponent <ITarget>());
                                sensor.Filtering();
                            }
                        }
                    }
                    else
                    {
                        angleTemp = viewAngle + 180;

                        if (Vector2.Angle(obj.position, dirPlayer) > angleTemp / 2)
                        {
                            float distancePlayer = Vector2.Distance(obj.position, other.position);

                            if (!Physics2D.Raycast(obj.position, dirPlayer, distancePlayer, obstacleMask))
                            {
                                targetInRadius.Add(other.GetComponent <Transform>());
                                Targets.Add(other.GetComponent <ITarget>());
                                sensor.Filtering();
                            }
                        }
                    }
                }
            }

            base.Scanning(Targets, obj, sensor);
        }
Ejemplo n.º 2
0
        public override void Scanning(List <ITarget> Targets, Transform obj, ISensor sensor)
        {
            DrawFieldOfView(obj, radius, true);

            targetInRadius.Clear();
            sensor.FilSucces.Clear();
            Targets.Clear();

            float stepAngleSize = 360 / lines;

            for (int i = 0; i <= lines; i++)
            {
                float      angle = obj.eulerAngles.y - viewAngle / 2 + stepAngleSize * i;
                RaycastHit hit;
                bool       hits = Physics.Linecast(TopPosititon(obj) + DirFromAngle(angle, true, obj, true), BottomPosititon(obj) + DirFromAngle(angle, true, obj, true), out hit);

                if (hits != false)
                {
                    Vector3 dirPlayer = (hit.collider.gameObject.GetComponent <Transform>().position - obj.position).normalized;

                    if (Vector3.Angle(obj.forward, dirPlayer) < viewAngle / 2)
                    {
                        if (hits == true)
                        {
                            Debug.Log(hit);
                            targetInRadius.Add(hit.collider.gameObject.GetComponent <Transform>());
                            Targets.Add(hit.collider.gameObject.GetComponent <ITarget>());
                            sensor.Filtering();
                        }
                    }
                }
            }

            base.Scanning(Targets, obj, sensor);
        }
Ejemplo n.º 3
0
        public override void Scanning(List <ITarget> Targets, Transform obj, ISensor sensor)
        {
            DrawFieldOfView(obj, size.x, true);
            targetInRadius.Clear();
            sensor.FilSucces.Clear();
            Targets.Clear();

            Collider[] coll = Physics.OverlapBox(obj.position, size / 2);

            if (coll != null)
            {
                for (int i = 0; i < coll.Length; i++)
                {
                    Transform other     = coll[i].transform;
                    Vector3   dirPlayer = (other.position - obj.position).normalized;

                    if (Vector3.Angle(obj.forward, dirPlayer) < viewAngle / 2)
                    {
                        float distancePlayer = Vector3.Distance(obj.position, other.position);

                        if (!Physics.Raycast(obj.position, size, distancePlayer, obstacleMask))
                        {
                            targetInRadius.Add(other.GetComponent <Transform>());
                            Targets.Add(other.GetComponent <ITarget>());
                            sensor.Filtering();
                        }
                    }
                }
            }

            base.Scanning(Targets, obj, sensor);
        }