Ejemplo n.º 1
0
        /// <summary>
        /// Searches the specified searcher.
        /// </summary>
        /// <param name="searcher">The searcher.</param>
        /// <returns></returns>
        public override Solution <T> Search(ISearcheble <T> searcher)
        {
            State <T> .StatePool.Clear();

            State <T> goal = searcher.GetFinalState();

            stack.Push(searcher.GetInitialState());
            while (stack.Count > 0)
            {
                State <T> temp = stack.Pop();
                evaluatedNodes++;
                greyList.Add(temp);
                // if the current node is the goal node.
                if (temp.Equals(goal))
                {
                    return(BackTrace(temp));
                }
                List <State <T> > succerssors = searcher.GetListStates(temp);
                // for each neighbor of the current node:
                foreach (State <T> s in succerssors)
                {
                    if (!blackList.Contains(s) && !greyList.Contains(s))
                    {
                        s.CameFrom = temp;
                        stack.Push(s);
                    }
                }
                blackList.Add(temp);
            }
            // threre is no solution!
            return(null);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Searches the specified searchable.
        /// </summary>
        /// <param name="searchable">The searchable.</param>
        /// <returns></returns>
        public override Solution <T> Search(ISearcheble <T> searchable)
        {
            State <T> .StatePool.Clear();

            // add the first node to the open list.
            AddToOpenList(searchable.GetInitialState());
            // all the nodes that the algo finished to handle them.
            HashSet <State <T> > closed = new HashSet <State <T> >();
            State <T>            goal   = searchable.GetFinalState();

            // while the open list is not empty.
            while (OpenListSize > 0)
            {
                State <T> n = PopOpenList();
                closed.Add(n);
                // if the node that we handle is the goal stateItem.
                if (n.Equals(goal))
                {
                    return(BackTrace(n));
                }
                List <State <T> > succerssors = searchable.GetListStates(n);
                // for each nieghbor of current node
                foreach (State <T> s in succerssors)
                {
                    // if the node is bot in the open or close list.
                    if (!closed.Contains(s) && !OpenListContains(s))
                    {
                        s.CameFrom = n;
                        s.Cost     = n.Cost + we.GetWeight(n, s);
                        AddToOpenList(s);
                    }
                    else
                    {
                        // if the new Cost is lower then the current Cost.
                        if (n.Cost + we.GetWeight(n, s) < s.Cost)
                        {
                            s.Cost = n.Cost + we.GetWeight(n, s);
                            if (!OpenListContains(s))
                            {
                                AddToOpenList(s);
                            }
                            else
                            {
                                RemoveFromOpenList(s);
                                AddToOpenList(s);
                            }
                        }
                    }
                }
            }
            /*there is no solution*/
            return(null);
        }