Ejemplo n.º 1
0
        private System.Collections.IEnumerator Attaching(Bubble bubble)
        {
            allow = false;
            Bubble checkBubble = bubble;

            do
            {
                checkBubble = scoreManager.Attached(checkBubble);
                yield return(new WaitForSeconds(chainingDelay));
            } while (checkBubble != null);
            allow = true;
        }