Ejemplo n.º 1
0
 public void Configure(IRenderer renderer)
 {
   _material.Configure(renderer);
   renderer.LoadObject(_name);
   renderer.SetVerticesData(_name, GetVerticesData());
   renderer.SetFacesData(_name, GetFaceData());
   _vertices.First().Configure(_name, _material.Shader.Name, renderer); //We use the first vertex as representatve to configure the vertex info of the renderer
 }