public void PlayAni(string strAniName, ActionEvent evt, float fBlendTime = -1f, int nLoop = -1, object param = null) { m_strAniName = strAniName; m_nLoop = nLoop; m_fBlendTime = fBlendTime; if (m_obj != null) { m_obj.SetAniCallback(evt, param); m_obj.Play(m_strAniName, 0, 1, fBlendTime, nLoop); } }