public void SimulateGame() { IHero hero = HeroFactory.CreateHero(); IMonster monster = MonsterFactory.CreateMonster(); while (!hero.IsDead && !monster.IsDead) { var rng = new Random(); int num = rng.Next(0, 100); if (num < 50) { var w = hero.ActiveWeapon; monster.SubtractHealth(w.Damage); Console.WriteLine($"'{hero.Name}' je napao/la žrtvu '{monster.Name}' pomoću oružja '{w.Name}'"); } else { var attack = monster.AttackTypes[rng.Next(0, monster.AttackTypes.Length)]; hero.SubtractHealth(attack.Damage); Console.WriteLine($"'{monster.GetType().Name}' je napao/la '{hero.GetType().Name}' pomoću oružja '{attack.Name}'"); } } if (hero.IsDead) { Console.WriteLine($"'{hero.Name}' je pobedio/la u duelu sa '{monster.Name}'"); } else { Console.WriteLine($"'{monster.Name}' je pobedio/la u duelu sa '{hero.Name}'"); } }