public void GetDamage(int inpDamage)
    {
        if (inpDamage <= 0)
        {
            return;
        }
        if (HP > 0)
        {
            changingColor = true;
            HP           -= inpDamage;

            if (HP <= 0)
            {
                monsterController.Die(value);
            }

            monsterController.ChangeHealthBar((float)HP / (float)startHP);
        }
    }