public void Add(IMetaEngine engine) { if (_engines == null) { _engines = new List <IMetaEngine>(); } _engines.Add(engine); }
public void Add(IMetaEngine engine) { if (_engines == null) _engines = new List<IMetaEngine>(); _engines.Add(engine); }
public GameDetected(IGameDescriptor game, IMetaEngine engine) { Game = game; Engine = engine; }
public GameDetected(IGameDescriptor game, IMetaEngine engine) { Game = game; Engine = engine; }
public GameSettings(IGameDescriptor game, IMetaEngine engine) { Game = game; AudioDevice = "adlib"; MetaEngine = engine; }
public GameSettings(IGameDescriptor game, IMetaEngine engine) { Game = game; AudioDevice = "adlib"; MetaEngine = engine; }