Ejemplo n.º 1
0
        public static void CreateExteriorSkeleton <MESH>(Polygon2f polygon, IMeshConstructor <MESH> constructor, float maxOffset, bool includeBorder = true)
        {
            if (!polygon.IsSimple)
            {
                throw new ArgumentException("Polygon must be simple.");
            }

            if (!polygon.IsCCW)
            {
                throw new ArgumentException("Polygon must have counter clock wise orientation.");
            }

            CGAL_LoadPoints(polygon.Positions, polygon.Positions.Length);
            AddHoles(polygon);

            MeshDescriptor descriptor;

            if (CGAL_CreateExteriorSkeleton(maxOffset, includeBorder, out descriptor) != SUCCESS)
            {
                throw new Exception("Error creating interior skeleton.");
            }

            CreateLine(constructor, descriptor);

            CGAL_Clear();
        }
Ejemplo n.º 2
0
        public static void Triangulate <MESH>(Polygon2f polygon, IMeshConstructor <MESH> constructor, ConformingCriteria crit = new ConformingCriteria())
        {
            InsertPolygon(polygon);
            InsertSeeds(crit.seeds);

            Box2f bounds = Box2f.CalculateBounds(polygon.Positions);

            CGAL_InsertSeed(bounds.Min - 0.1f);

            MeshDescriptor des = Triangulate(crit.iterations, crit.angBounds, crit.lenBounds);

            CreateMesh(constructor, des);

            CGAL_Clear();
        }
Ejemplo n.º 3
0
        public static void Triangulate <MESH>(Polygon2f polygon, IMeshConstructor <MESH> constructor)
        {
            Insert(polygon);

            MeshDescriptor descriptor;

            if (CGAL_Triangulate(out descriptor) != SUCCESS)
            {
                throw new Exception("Error triangulating points.");
            }

            PolygonIntersection2.PushPolygon(polygon);
            CreateMesh(constructor, descriptor);
            PolygonIntersection2.PopPolygon();

            CGAL_Clear();
        }
Ejemplo n.º 4
0
        private static void CreateMesh <MESH>(IMeshConstructor <MESH> constructor, MeshDescriptor des)
        {
            constructor.PushTriangleMesh(des.Vertices, des.Faces);

            for (int i = 0; i < des.Vertices; i++)
            {
                constructor.AddVertex(CGAL_GetPoint2f(i));
            }

            for (int i = 0; i < des.Faces; i++)
            {
                TriangleIndex triangle = CGAL_GetTriangle(i);
                constructor.AddFace(triangle);
            }

            for (int i = 0; i < des.Faces; i++)
            {
                TriangleIndex triangle = CGAL_GetNeighbor(i);
                constructor.AddFaceConnection(i, triangle);
            }
        }
Ejemplo n.º 5
0
        private static void CreateLine <MESH>(IMeshConstructor <MESH> constructor, MeshDescriptor des)
        {
            constructor.PushEdgeMesh(des.Vertices, des.Edges);

            for (int i = 0; i < des.Vertices; i++)
            {
                Vector2f v = CGAL_GetSkeletonPoint(i);
                constructor.AddVertex(v);
            }

            for (int i = 0; i < des.Edges; i++)
            {
                EdgeIndex edge = CGAL_GetSkeletonEdge(i);
                constructor.AddEdge(edge);
            }

            int numConnections = CGAL_NumEdgeConnection();

            for (int i = 0; i < numConnections; i++)
            {
                EdgeConnection con = CGAL_GetEdgeConnection(i);
                constructor.AddEdgeConnection(con);
            }
        }
Ejemplo n.º 6
0
        private static void CreateMesh <MESH>(IMeshConstructor <MESH> constructor, MeshDescriptor des)
        {
            constructor.PushTriangleMesh(des.Vertices, des.Faces);

            for (int i = 0; i < des.Vertices; i++)
            {
                constructor.AddVertex(CGAL_GetPoint2f(i));
            }

            for (int i = 0; i < des.Faces; i++)
            {
                TriangleIndex triangle = CGAL_GetTriangle(i);
                Vector2f      a        = CGAL_GetPoint2f(triangle.i0);
                Vector2f      b        = CGAL_GetPoint2f(triangle.i1);
                Vector2f      c        = CGAL_GetPoint2f(triangle.i2);

                Vector2f p = (a + b + c) / 3.0f;

                if (PolygonIntersection2.ContainsPoint(p))
                {
                    constructor.AddFace(triangle);
                }
            }
        }