Ejemplo n.º 1
0
    private void ResetLetters()
    {
        for (int i = 0; i < _letterDump.Count; i++)
        {
            if (_letterDump[i])
            {
                Destroy(_letterDump[i].transform.parent.gameObject);
            }
        }
        _letterDump.Clear();
        _line1Index = 0;
        _line2Index = 0;
        _line3Index = 0;
        _line1      = null;
        _line2      = null;
        _line3      = null;
        _waitTimer  = _waitTime;

        _secondaryCol = false;
        _rainbow      = false;
        _currEffect   = LetterScript.TextEffect.Normal;

        _mask.gameObject.SetActive(true);
    }
Ejemplo n.º 2
0
    private void Commands(LetterScript letter)
    {
        if (!_rainbow)
        {
            if (_secondaryCol)
            {
                letter.InitEffects(_currEffect, _secColor);
            }
            else
            {
                letter.InitEffects(_currEffect, _defColor);
            }
        }
        else
        {
            letter.InitEffects(_currEffect, true);
        }

        //sound
        //if (Time.frameCount % 3 == 0)
        //    _snd.Play("Blip", false, 0);

        switch (letter.Letter)
        {
        case '#':
            Destroy(letter.transform.parent.gameObject);
            break;

        case '£':
            Destroy(letter.transform.parent.gameObject);
            if (_currEffect == LetterScript.TextEffect.Wavy)
            {
                _currEffect = LetterScript.TextEffect.Normal;
            }
            else
            {
                _currEffect = LetterScript.TextEffect.Wavy;
            }
            break;

        case '%':
            Destroy(letter.transform.parent.gameObject);
            if (_currEffect == LetterScript.TextEffect.Shaky)
            {
                _currEffect = LetterScript.TextEffect.Normal;
            }
            else
            {
                _currEffect = LetterScript.TextEffect.Shaky;
            }
            break;

        case '*':
            Destroy(letter.transform.parent.gameObject);
            _secondaryCol = !_secondaryCol;
            break;

        case '$':
            Destroy(letter.transform.parent.gameObject);
            _rainbow = !_rainbow;
            break;

        case '°':
            Destroy(letter.transform.parent.gameObject);
            break;

        default:
            break;
        }
    }