Ejemplo n.º 1
0
        public override void HandleRequest(PlayGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Save state if first event.
            if (!InitialStateSet)
            {
                InitialState    = prevState;
                InitialStateSet = true;
            }

            ResumePlaying = true;

            var setQueueStatus = context.SetPlayQueue(request.PlayingQueue, request.PlayingItemPosition, request.StartPositionTicks);

            if (!setQueueStatus)
            {
                _logger.LogError("Unable to set playing queue in group {GroupId}.", context.GroupId.ToString());

                // Ignore request and return to previous state.
                IGroupState newState = prevState switch {
                    GroupStateType.Playing => new PlayingGroupState(LoggerFactory),
                    GroupStateType.Paused => new PausedGroupState(LoggerFactory),
                    _ => new IdleGroupState(LoggerFactory)
                };

                context.SetState(newState);
                return;
            }

            var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
            var update          = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);

            context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);

            // Reset status of sessions and await for all Ready events.
            context.SetAllBuffering(true);

            _logger.LogDebug("Session {SessionId} set a new play queue in group {GroupId}.", session.Id, context.GroupId.ToString());
        }