Ejemplo n.º 1
0
        public override void HandleRequest(PreviousItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Save state if first event.
            if (!InitialStateSet)
            {
                InitialState    = prevState;
                InitialStateSet = true;
            }

            ResumePlaying = true;

            // Make sure the client knows the playing item, to avoid duplicate requests.
            if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
            {
                _logger.LogDebug("Session {SessionId} provided the wrong playlist item for group {GroupId}.", session.Id, context.GroupId.ToString());
                return;
            }

            var newItem = context.PreviousItemInQueue();

            if (newItem)
            {
                // Send playing-queue update.
                var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.PreviousItem);
                var update          = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
                context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);

                // Reset status of sessions and await for all Ready events.
                context.SetAllBuffering(true);
            }
            else
            {
                // Return to old state.
                IGroupState newState = prevState switch
                {
                    GroupStateType.Playing => new PlayingGroupState(LoggerFactory),
                    GroupStateType.Paused => new PausedGroupState(LoggerFactory),
                    _ => new IdleGroupState(LoggerFactory)
                };

                context.SetState(newState);

                _logger.LogDebug("No previous item available in group {GroupId}.", context.GroupId.ToString());
            }
        }