Ejemplo n.º 1
0
        public bool DetectCollision(IGameObject Source, bool IgnoreSameTeam)
        {
            bool retVal = false;

            Parallel.ForEach(GameObjects, testItem =>
            {
                if (!retVal)            // Skip if a collision has been detected
                {
                    if ((testItem != Source) && ((testItem.TeamNo() != Source.TeamNo()) || (!IgnoreSameTeam)))
                    {
                        bool Touching = true;

                        if (testItem.Right() < Source.Left())
                        {
                            Touching = false;
                        }

                        if (testItem.Left() > Source.Right())
                        {
                            Touching = false;
                        }

                        if (testItem.Bottom() < Source.Top())
                        {
                            Touching = false;
                        }

                        if (testItem.Top() > Source.Bottom())
                        {
                            Touching = false;
                        }

                        if (Touching)
                        {
                            retVal = true;
                        }
                    }
                }
            });

            return(retVal);
        }
Ejemplo n.º 2
0
        public bool DetectCollision(IGameObject Source, bool IgnoreSameTeam)
        {
            bool retVal = false;

            Parallel.ForEach(GameObjects, testItem =>
                {
                    if (!retVal)        // Skip if a collision has been detected
                    {
                        if ((testItem != Source) && ((testItem.TeamNo() != Source.TeamNo()) || (!IgnoreSameTeam)))
                        {
                            bool Touching = true;

                            if (testItem.Right() < Source.Left())
                                Touching = false;

                            if (testItem.Left() > Source.Right())
                                Touching = false;

                            if (testItem.Bottom() < Source.Top())
                                Touching = false;

                            if (testItem.Top() > Source.Bottom())
                                Touching = false;

                            if (Touching)
                                retVal = true;
                        }
                    }
                });

            return retVal;
        }