public GameLossService(IGameDao gameDao, ILossDao lossDao, IRegionDao regionDao, ILossGameDao lossGameDao, IMarketingYearDao marketingYearDao) { _gameDao = gameDao; _lossDao = lossDao; _regionDao = regionDao; _lossGameDao = lossGameDao; _marketingYearDao = marketingYearDao; }
public GameCountPlanService(IGameCountFor10MarchDao gameCountFor10MarchDao, IGameDao gameDao, IGameClassDao gameClassDao, IMarketingYearService marketingYearService, IAnnualPlanStatusService annualPlanStatusService) { _gameCountFor10MarchDao = gameCountFor10MarchDao; _gameDao = gameDao; _gameClassDao = gameClassDao; _marketingYearService = marketingYearService; _annualPlanStatusService = annualPlanStatusService; }
public CatchService(ICatchDao catchDao, IGameDao gameDao, IUserDao userDao, IHuntsmanDao huntsmanDao, IRegionDao regionDao, IMarketingYearDao marketingYearDao) { _catchDao = catchDao; _gameDao = gameDao; _userDao = userDao; _huntsmanDao = huntsmanDao; _regionDao = regionDao; _marketingYearDao = marketingYearDao; }
public CarcassRevenueService(ICarcassRevenueDao carcassRevenueDao, IHuntDao huntDao, IHuntedGameDao huntedGameDao, IGameDao gameDao, IGameClassDao gameClassDao, IMarketingYearService marketingYearService, IAnnualPlanStatusService annualPlanStatusService) { _carcassRevenueDao = carcassRevenueDao; _huntDao = huntDao; _huntedGameDao = huntedGameDao; _gameDao = gameDao; _gameClassDao = gameClassDao; _marketingYearService = marketingYearService; _annualPlanStatusService = annualPlanStatusService; }
public GamePlanService(IGameDao gameDao, IGameHuntPlanDao gamePlanDao, ILossGameDao lossGameDao, IHuntedGameDao huntedGameDao, IGameClassDao gameClassDao, IGameCountFor10MarchDao countFor10MarchDao, ICatchDao catchDao) { _gameDao = gameDao; _gameHuntPlanDao = gamePlanDao; _lossGameDao = lossGameDao; _huntedGameDao = huntedGameDao; _gameClassDao = gameClassDao; _gameCountFor10MarchDao = countFor10MarchDao; _catchDao = catchDao; }
public HuntService(IHuntDao huntDao, IGameDao gameDao, IUserDao userDao, IHuntsmanDao huntsmanDao, IRegionDao regionDao, IHuntedGameDao huntedGameDao, IGameClassDao gameClassDao, IMarketingYearDao marketingYearDao) { _huntDao = huntDao; _gameDao = gameDao; _userDao = userDao; _huntsmanDao = huntsmanDao; _regionDao = regionDao; _huntedGameDao = huntedGameDao; _gameClassDao = gameClassDao; _marketingYearDao = marketingYearDao; }
public ReportService(IGameDao gameDao, IGameHuntPlanDao gameHuntPlanDao, IHuntedGameDao huntedGameDao, IMarketingYearService marketingYearService, IGameClassDao gameClassDao, ILossGameDao lossGameDao, ICatchDao catchDao, IFodderDao fodderDao, ILaborService laborService) { _gameDao = gameDao; _gameHuntPlanDao = gameHuntPlanDao; _huntedGameDao = huntedGameDao; _marketingYearService = marketingYearService; _gameClassDao = gameClassDao; _lossGameDao = lossGameDao; _catchDao = catchDao; _fodderDao = fodderDao; _laborService = laborService; }
public void SetUp() { _gameDao = new GameDao(); }
public GamesController(IGameDao gameDao) { _gameDao = gameDao; }
public GameLogic(IGameDao gameDao) { _gameDao = gameDao; }
public GameService(IGameDao gameDao) { _gameDao = gameDao; }