Ejemplo n.º 1
0
        private void button2_Click(object sender, EventArgs e)
        {
            Console.WriteLine("Hello,world!");
            int dd = m_voiceengine.OpenSpeaker();

            Console.WriteLine("Hello,world!");
        }
Ejemplo n.º 2
0
    public void OpenSpeakerBtn_Click()
    {
        Debug.Log("OpenSpeaker btn click");
        int ret = m_voiceengine.OpenSpeaker();

        PrintLog("OpenSpeaker ret=" + ret);
    }
Ejemplo n.º 3
0
    //打开扬声器
    public int OpenSpeaker()
    {
        if (mVoiceengine != null)
        {
            return(mVoiceengine.OpenSpeaker());
        }

        return(-999);
    }
Ejemplo n.º 4
0
 /// <summary>
 /// 调用OpenSpeaker()打开扬声器,开始接受网络上的音频流并自动进行播放。
 /// </summary>
 public void OpenSpeaker()
 {
     if (m_voiceengine != null && m_GCloudVoiceMode == GCloudVoiceMode.RealTime && !IsOpenSpeeker)
     {
         int ret = m_voiceengine.OpenSpeaker();
         if (ret == 0)
         {
             IsOpenSpeeker = true;
             Debug.Log("GVoiceManger打开扬声器成功");
         }
         else
         {
             Debug.Log("GVoiceManger打开扬声器失败");
         }
     }
 }
Ejemplo n.º 5
0
    private void OnSpeakerToggleClick(bool isOn)
    {
        if (isOn)
        {
            txt.text += "打开音响";
            int ret = m_voiceengine.OpenSpeaker();
            txt.text += "打开了音响" + ret;
            ret       = m_voiceengine.GetSpeakerLevel();
            txt.text += "音响声音" + ret;
            ret       = m_voiceengine.SetSpeakerVolume(100);

            txt.text += "设置音响声音" + ret;
        }
        else
        {
            txt.text = "关闭音响";
            int ret = m_voiceengine.CloseSpeaker();
            txt.text = "关闭了音响" + ret;
        }
    }
Ejemplo n.º 6
0
        public void Init(string appId, string appKey)
        {
            if (VoiceState.UnInited != State)
            {
                return;
            }
            if (m_voiceengine == null)
            {
                m_voiceengine = GCloudVoice.GetEngine();
                System.TimeSpan ts      = DateTime.Now - new DateTime(1970, 1, 1, 0, 0, 0, 0);
                string          strTime = System.Convert.ToInt64(ts.TotalSeconds).ToString();


                m_voiceengine.SetAppInfo(appId, appKey, strTime);
                Debug.Log("GVoiceManager appId={0}" + appId + "\nappKey=" + appKey);
                m_voiceengine.Init();
            }

            m_voiceengine.OnJoinRoomComplete += (IGCloudVoice.GCloudVoiceCompleteCode code, string roomName, int memberID) =>
            {
                Debug.Log("OnJoinRoomComplete ret=" + code + " roomName:" + roomName + " memberID:" + memberID);
                if (code == IGCloudVoice.GCloudVoiceCompleteCode.GV_ON_JOINROOM_SUCC)
                {
                    State = VoiceState.InRoom;

                    RoomName = roomName;
                    if (IsAnchor)
                    {
                        m_voiceengine.OpenMic();
                    }

                    m_voiceengine.OpenSpeaker();

                    EventDispatcher.Instance.DispatchEvent(new ShowUIHintBoard(301038));

                    SoundManager.Instance.VoicePlaying = true;
                }
                else
                {
                    State = VoiceState.Inited;
                    EventDispatcher.Instance.DispatchEvent(new ShowUIHintBoard(GameUtils.GetDictionaryText(301038) + GameUtils.GetDictionaryText(1033)));
                }
            };
            //}
            m_voiceengine.OnQuitRoomComplete += (IGCloudVoice.GCloudVoiceCompleteCode code, string roomName, int memberID) =>
            {
                Debug.Log("OnQuitRoomComplete ret=" + code + " roomName:" + roomName + " memberID:" + memberID);
                //UIManager.m_Instance.OnJoinRoomDone(code);

                if (code == IGCloudVoice.GCloudVoiceCompleteCode.GV_ON_QUITROOM_SUCC)
                {
                    State = VoiceState.Inited;
                    //SoundManager.Instance.SetBgmPause(false);

                    SoundManager.Instance.VoicePlaying = false;

                    EventDispatcher.Instance.DispatchEvent(new ShowUIHintBoard(301039));
                    RoomName = "";
                }
                else
                {
                    EventDispatcher.Instance.DispatchEvent(new ShowUIHintBoard(GameUtils.GetDictionaryText(301039) + GameUtils.GetDictionaryText(1033)));
                }
            };

            m_voiceengine.OnMemberVoice += (int[] members, int count) =>
            {
                //PrintLog ("OnMemberVoice");
                //s_logstr +="\r\ncount:"+count;
                //          for (int i = 0; i < count && (i + 1) < members.Length; ++i)
                //          {
                //              Debug.Log("OnMemberVoice " + members[i]);
                //              ++i;
                //          }
                //UIManager.m_Instance.UpdateMemberState(members, length, usingCount);
            };

            State = VoiceState.Inited;
            Debug.Log("GVoiceManager.Init----------------ok");
        }
Ejemplo n.º 7
0
    /// <summary>
    /// 打开扬声器,BtnOpenSpeaker按钮点击调用
    /// </summary>
    public void OpenSpeaker()
    {
        int ret = m_voiceengine.OpenSpeaker();

        result.text += "\nOpenSpeaker:" + ret;
    }
Ejemplo n.º 8
0
    void initConfigs()
    {
        string      configFileURL = Application.dataPath + "/config.xml";
        XmlDocument xml           = new XmlDocument();

        if (System.IO.File.Exists(configFileURL))
        {
            xml.Load(configFileURL);
            XmlNodeList configs = xml.GetElementsByTagName("config")[0].ChildNodes;
            foreach (XmlNode node in configs)
            {
                if (node.Name == "volume")
                {
                    foreach (XmlElement audioNode in node.ChildNodes)
                    {
                        if (audioNode.Name == "bgm")
                        {
                            mainBgm.volume = float.Parse(audioNode.GetAttribute("volume")) / 100;
                            mainBgm.mute   = bool.Parse(audioNode.GetAttribute("isMute"));
                        }
                        else if (audioNode.Name == "effectAudio")
                        {
                            effectAudio.volume = float.Parse(audioNode.GetAttribute("volume")) / 100;
                            effectAudio.mute   = bool.Parse(audioNode.GetAttribute("isMute"));
                        }
                        else if (audioNode.Name == "chatAudio")
                        {
                            voiceengine.SetSpeakerVolume(int.Parse(audioNode.GetAttribute("volume")) * 8);
                            Debug.LogFormat("node value:{0},voiceengine value:{1}", audioNode.GetAttribute("volume"), voiceengine.GetSpeakerLevel());
                            if (bool.Parse(audioNode.GetAttribute("isMute")))
                            {
                                voiceengine.CloseSpeaker();
                            }
                            else
                            {
                                voiceengine.OpenSpeaker();
                            }
                        }
                    }
                }
            }
        }
        else
        {
            XmlElement config = xml.CreateElement("config");
            XmlElement volume = xml.CreateElement("volume");
            XmlElement bgm    = xml.CreateElement("bgm");
            bgm.SetAttribute("volume", "100");
            bgm.SetAttribute("isMute", "false");
            XmlElement effectAudio = xml.CreateElement("effectAudio");
            effectAudio.SetAttribute("volume", "100");
            effectAudio.SetAttribute("isMute", "false");
            XmlElement chatAudio = xml.CreateElement("chatAudio");
            chatAudio.SetAttribute("volume", "100");
            chatAudio.SetAttribute("isMute", "false");

            volume.AppendChild(bgm);
            volume.AppendChild(effectAudio);
            volume.AppendChild(chatAudio);
            config.AppendChild(volume);
            xml.AppendChild(config);

            xml.Save(configFileURL);
        }
    }