public void AfterDamageDealtToCharacter(IDamageDealt state) { if (state.Damage == 0 || state.Target.BaseCard.Id != source.Id) return; var character = state.Game.GetCardInPlay<ICharacterInPlay>(source.Id); if (character == null) return; state.AddEffect(this); }
public void AfterDamageDealtToCharacter(IDamageDealt state) { if (state.Damage == 0 || state.Target.BaseCard.Id != source.Id) { return; } var character = state.Game.GetCardInPlay <ICharacterInPlay>(source.Id); if (character == null) { return; } state.AddEffect(this); }