Beispiel #1
0
            public void AfterDamageDealtToCharacter(IDamageDealt state)
            {
                if (state.Damage == 0 || state.Target.BaseCard.Id != source.Id)
                    return;

                var character = state.Game.GetCardInPlay<ICharacterInPlay>(source.Id);
                if (character == null)
                    return;

                state.AddEffect(this);
            }
Beispiel #2
0
            public void AfterDamageDealtToCharacter(IDamageDealt state)
            {
                if (state.Damage == 0 || state.Target.BaseCard.Id != source.Id)
                {
                    return;
                }

                var character = state.Game.GetCardInPlay <ICharacterInPlay>(source.Id);

                if (character == null)
                {
                    return;
                }

                state.AddEffect(this);
            }