public LogicWinningsSetup(ICompileTimeSettings compileTimeSettings) { _compileTimeSettings = compileTimeSettings; _winningsSettings = new Dictionary <WheelSymbolCount, int>(); SetDefaultWinnings(); }
public LogicProbabilitySetup(ICompileTimeSettings compileTimeSettings) { _compileTimeSettings = compileTimeSettings; _probabilitySettings = new Dictionary <Types.Enums.WheelSymbol, int>(); SetDefaultProbabilities(); }